US 7,473,178 B2 | ||
Global content management over network for gaming machine | ||
Scott Boyd, Reno, Nev. (US); Miles Patceg, Reno, Nev. (US); and Perry Cobb, Reno, Nev. (US) | ||
Assigned to IGT, Reno, Nev. (US) | ||
Filed on Apr. 05, 2005, as Appl. No. 11/100,186. | ||
Claims priority of provisional application 60/560415, filed on Apr. 07, 2004. | ||
Prior Publication US 2005/0261063 A1, Nov. 24, 2005 | ||
Int. Cl. A63F 9/24 (2006.01) |
U.S. Cl. 463—25 [463/42] | 10 Claims |
1. A method for controlling content on a plurality of gaming machines coupled over a network, the method comprising the steps
of:
operating a global content manager program on a computer coupled over the network to the gaming machines;
enabling simultaneous selection of more than one of the networked gaming machines, selecting within the global content manager
program a group of the gaming machines from a list of such machines wherein the group of gaming machines is selected based
on at least one of coin-in amount, game display type, ambient environmental condition and time of day, and presenting to an
operator of the program operating criteria associated with the group of gaming machines wherein the operating criteria includes
sound volume level of an audio output of a gaming machine, and brightness level, contrast level and language type of a display
of a gaming machine;
modifying for the group of gaming machines the operating criteria to create a set of content manager criteria for the group
of gaming machines;
transmitting a file over the network to the the group of gaming machines, said file associated with the set of content manager
criteria; and
operating the group of gaming machines according to the file.
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