package ij.process;

import java.util.*;
import java.awt.*;
import java.awt.image.*;
import ij.gui.*;

/** This is an 32-bit floating-point image and methods that operate on that image. */
public class FloatProcessor extends ImageProcessor {

    private float min, max, snapshotMin, snapshotMax;
    private float[] pixels;
    private byte[] pixels8;
    private float[] snapshotPixels = null;
    private byte[] LUT = null;
    private float fillColor =  Float.MAX_VALUE;
    //private float bgColor = Float.MIN_VALUE;
    private boolean fixedScale = false;

    /** Creates a new FloatProcessor using the specified pixel array and ColorModel.
        Set 'cm' to null to use the default grayscale LUT. */
    public FloatProcessor(int width, int height, float[] pixels, ColorModel cm) {
        if (pixels!=null && width*height!=pixels.length)
            throw new IllegalArgumentException(WRONG_LENGTH);
        this.width = width;
        this.height = height;
        this.pixels = pixels;
        this.cm = cm;
        resetRoi();
        if (pixels!=null)
            findMinAndMax();
    }

    /** Creates a blank FloatProcessor using the default grayscale LUT that
        displays zero as black. Call invertLut() to display zero as white. */
    public FloatProcessor(int width, int height) {
        this(width, height, new float[width*height], null);
    }

    /** Creates a FloatProcessor from an int array using the default grayscale LUT. */
    public FloatProcessor(int width, int height, int[] pixels) {
        this(width, height);
        for (int i=0; i<pixels.length; i++)
            this.pixels[i] = (float)(pixels[i]);
        findMinAndMax();
    }
    
    /** Creates a FloatProcessor from a double array using the default grayscale LUT. */
    public FloatProcessor(int width, int height, double[] pixels) {
        this(width, height);
        for (int i=0; i<pixels.length; i++)
            this.pixels[i] = (float)pixels[i];
        findMinAndMax();
    }
    
    /** Creates a FloatProcessor from a float[][] array using the default LUT. */
    public FloatProcessor(float[][] array) {
        width = array.length;
        height = array[0].length;
        pixels = new float[width*height];
        int i=0;
        for (int y=0; y<height; y++) {
            for (int x=0; x<width; x++) {
                pixels[i++] = array[x][y];
            }
        }
        resetRoi();
        findMinAndMax();
    }

    /** Creates a FloatProcessor from an int[][] array. */
    public FloatProcessor(int[][] array) {
        this(array.length, array[0].length);
        setIntArray(array);
        findMinAndMax();
    }

    /**
    Calculates the minimum and maximum pixel value for the entire image. 
    Returns without doing anything if fixedScale has been set true as a result
    of calling setMinAndMax(). In this case, getMin() and getMax() return the
    fixed min and max defined by setMinAndMax(), rather than the calculated min
    and max.
    @see #getMin()
    @see #getMin()
    */
    public void findMinAndMax() {
        //ij.IJ.log("findMinAndMax: "+fixedScale);
        if (fixedScale)
            return;
        min = Float.MAX_VALUE;
        max = -Float.MAX_VALUE;
        for (int i=0; i < width*height; i++) {
            float value = pixels[i];
            if (!Float.isInfinite(value)) {
                if (value<min)
                    min = value;
                if (value>max)
                    max = value;
            }
        }
        showProgress(1.0);
    }

    /**
    Sets the min and max variables that control how real
    pixel values are mapped to 0-255 screen values. Use
    resetMinAndMax() to enable auto-scaling;
    @see ij.plugin.frame.ContrastAdjuster 
    */
    public void setMinAndMax(double min, double max) {
        if (min==0.0 && max==0.0)
            {resetMinAndMax(); return;}
        this.min = (float)min;
        this.max = (float)max;
        fixedScale = true;
        resetThreshold();
    }

    /** Recalculates the min and max values used to scale pixel
        values to 0-255 for display. This ensures that this 
        FloatProcessor is set up to correctly display the image. */
    public void resetMinAndMax() {
        fixedScale = false;
        findMinAndMax();
        resetThreshold();
    }

    /** Returns the smallest displayed pixel value. */
    public double getMin() {
        return min;
    }

    /** Returns the largest displayed pixel value. */
    public double getMax() {
        return max;
    }

    public Image createImage() {
        boolean firstTime = pixels8==null;
        if (firstTime || !lutAnimation)
            create8BitImage();
        if (cm==null)
            makeDefaultColorModel();
        if (source==null) {
            source = new MemoryImageSource(width, height, cm, pixels8, 0, width);
            source.setAnimated(true);
            source.setFullBufferUpdates(true);
            img = Toolkit.getDefaultToolkit().createImage(source);
        } else if (newPixels) {
            source.newPixels(pixels8, cm, 0, width);
            newPixels = false;
        } else
            source.newPixels();
        lutAnimation = false;
        return img;
    }
    
    byte[] create8BitImage() {
        // scale from float to 8-bits
        int size = width*height;
        if (pixels8==null)
            pixels8 = new byte[size];
        float value;
        int ivalue;
        float scale = 255f/(max-min);
        for (int i=0; i<size; i++) {
            value = pixels[i]-min;
            if (value<0f) value = 0f;
            ivalue = (int)(value*scale);
            if (ivalue>255) ivalue = 255;
            pixels8[i] = (byte)ivalue;
        }
        return pixels8;
    }
    
    /** Returns this image as an 8-bit BufferedImage. */
    public BufferedImage getBufferedImage() {
        return convertToByte(true).getBufferedImage();
    }

    /** Returns a new, blank FloatProcessor with the specified width and height. */
    public ImageProcessor createProcessor(int width, int height) {
        ImageProcessor ip2 = new FloatProcessor(width, height, new float[width*height], getColorModel());
        ip2.setMinAndMax(getMin(), getMax());
        return ip2;
    }

    public void snapshot() {
        snapshotWidth=width;
        snapshotHeight=height;
        snapshotMin=min;
        snapshotMax=max;
        if (snapshotPixels==null || (snapshotPixels!=null && snapshotPixels.length!=pixels.length))
            snapshotPixels = new float[width * height];
        System.arraycopy(pixels, 0, snapshotPixels, 0, width*height);
    }
    
    public void reset() {
        if (snapshotPixels==null)
            return;
        min=snapshotMin;
        max=snapshotMax;
        System.arraycopy(snapshotPixels,0,pixels,0,width*height);
    }
    
    public void reset(ImageProcessor mask) {
        if (mask==null || snapshotPixels==null)
            return; 
        if (mask.getWidth()!=roiWidth||mask.getHeight()!=roiHeight)
            throw new IllegalArgumentException(maskSizeError(mask));
        byte[] mpixels = (byte[])mask.getPixels();
        for (int y=roiY, my=0; y<(roiY+roiHeight); y++, my++) {
            int i = y * width + roiX;
            int mi = my * roiWidth;
            for (int x=roiX; x<(roiX+roiWidth); x++) {
                if (mpixels[mi++]==0)
                    pixels[i] = snapshotPixels[i];
                i++;
            }
        }
    }

    public void setSnapshotPixels(Object pixels) {
        snapshotPixels = (float[])pixels;
        snapshotWidth=width;
        snapshotHeight=height;
    }

    public Object getSnapshotPixels() {
        return snapshotPixels;
    }

    /** Returns a pixel value that must be converted using
        Float.intBitsToFloat(). */
    public int getPixel(int x, int y) {
        if (x>=0 && x<width && y>=0 && y<height)
            return Float.floatToIntBits(pixels[y*width+x]);
        else
            return 0;
    }

    public final int get(int x, int y) {
        return Float.floatToIntBits(pixels[y*width+x]);
    }

    public final void set(int x, int y, int value) {
        pixels[y*width + x] = Float.intBitsToFloat(value);
    }

    public final int get(int index) {
        return Float.floatToIntBits(pixels[index]);
    }

    public final void set(int index, int value) {
        pixels[index] = Float.intBitsToFloat(value);
    }

    public final float getf(int x, int y) {
        return pixels[y*width+x];
    }

    public final void setf(int x, int y, float value) {
        pixels[y*width + x] = value;
    }

    public final float getf(int index) {
        return pixels[index];
    }
    
    public final void setf(int index, float value) {
        pixels[index] = value;
    }


    /** Returns the value of the pixel at (x,y) in a
        one element int array. iArray is an optiona
        preallocated array. */
    public int[] getPixel(int x, int y, int[] iArray) {
        if (iArray==null) iArray = new int[1];
        iArray[0] = (int)getPixelValue(x, y);
        return iArray;
    }

    /** Sets a pixel in the image using a one element int array. */
    public void putPixel(int x, int y, int[] iArray) {
        putPixelValue(x, y, iArray[0]);
    }

    /** Uses bilinear interpolation to find the pixel value at real coordinates (x,y). */
    public double getInterpolatedPixel(double x, double y) {
        if (x<0.0) x = 0.0;
        if (x>=width-1.0) x = width-1.001;
        if (y<0.0) y = 0.0;
        if (y>=height-1.0) y = height-1.001;
        return getInterpolatedPixel(x, y, pixels);
    }
        
    final public int getPixelInterpolated(double x, double y) {
        if (x<0.0 || y<0.0 || x>=width-1 || y>=height-1)
            return 0;
        else
            return Float.floatToIntBits((float)getInterpolatedPixel(x, y, pixels));
    }

    /** Stores the specified value at (x,y). The value is expected to be a
        float that has been converted to an int using Float.floatToIntBits(). */
    public void putPixel(int x, int y, int value) {
        if (x>=0 && x<width && y>=0 && y<height)
            pixels[y*width + x] = Float.intBitsToFloat(value);
    }

    /** Stores the specified real value at (x,y). */
    public void putPixelValue(int x, int y, double value) {
        if (x>=0 && x<width && y>=0 && y<height)
            pixels[y*width + x] = (float)value;
    }

    /** Returns the value of the pixel at (x,y) as a float. */
    public float getPixelValue(int x, int y) {
        if (x>=0 && x<width && y>=0 && y<height)
            return pixels[y*width + x];
        else
            return 0f;
    }

    /** Draws a pixel in the current foreground color. */
    public void drawPixel(int x, int y) {
        if (x>=clipXMin && x<=clipXMax && y>=clipYMin && y<=clipYMax)
            putPixel(x, y, Float.floatToIntBits(fillColor));
    }

    /** Returns a reference to the float array containing
        this image's pixel data. */
    public Object getPixels() {
        return (Object)pixels;
    }

    /** Returns a copy of the pixel data. Or returns a reference to the
        snapshot buffer if it is not null and 'snapshotCopyMode' is true.
        @see ImageProcessor#snapshot
        @see ImageProcessor#setSnapshotCopyMode
    */
    public Object getPixelsCopy() {
        if (snapshotCopyMode && snapshotPixels!=null) {
            snapshotCopyMode = false;
            return snapshotPixels;
        } else {
            float[] pixels2 = new float[width*height];
            System.arraycopy(pixels, 0, pixels2, 0, width*height);
            return pixels2;
        }
    }

    public void setPixels(Object pixels) {
        this.pixels = (float[])pixels;
        resetPixels(pixels);
        if (pixels==null) snapshotPixels = null;
        if (pixels==null) pixels8 = null;
    }

    /** Copies the image contained in 'ip' to (xloc, yloc) using one of
        the transfer modes defined in the Blitter interface. */
    public void copyBits(ImageProcessor ip, int xloc, int yloc, int mode) {
        //if (!(ip instanceof FloatProcessor))
        //  throw new IllegalArgumentException("32-bit (real) image required");
        new FloatBlitter(this).copyBits(ip, xloc, yloc, mode);
    }

    public void applyTable(int[] lut) {}

    private void process(int op, double value) {
        float c, v1, v2;
        boolean resetMinMax = roiWidth==width && roiHeight==height && !(op==FILL);
        c = (float)value;
        for (int y=roiY; y<(roiY+roiHeight); y++) {
            int i = y * width + roiX;
            for (int x=roiX; x<(roiX+roiWidth); x++) {
                v1 = pixels[i];
                switch(op) {
                    case INVERT:
                        v2 = max - (v1 - min);
                        break;
                    case FILL:
                        v2 = fillColor;
                        break;
                    case ADD:
                        v2 = v1 + c;
                        break;
                    case MULT:
                        v2 = v1 * c;
                        break;
                    case GAMMA:
                        if (v1<=0f)
                            v2 = 0f;
                        else
                            v2 = (float)Math.exp(c*Math.log(v1));
                        break;
                    case LOG:
                        if (v1<=0f)
                            v2 = 0f;
                        else
                            v2 = (float)Math.log(v1);
                        break;
                    case EXP:
                        v2 = (float)Math.exp(v1);
                        break;
                    case SQR:
                            v2 = v1*v1;
                        break;
                    case SQRT:
                        if (v1<=0f)
                            v2 = 0f;
                        else
                            v2 = (float)Math.sqrt(v1);
                        break;
                    case ABS:
                            v2 = (float)Math.abs(v1);
                        break;
                    case MINIMUM:
                        if (v1<value)
                            v2 = (float)value;
                        else
                            v2 = v1;
                        break;
                    case MAXIMUM:
                        if (v1>value)
                            v2 = (float)value;
                        else
                            v2 = v1;
                        break;
                     default:
                        v2 = v1;
                }
                pixels[i++] = v2;
            }
        }
        if (resetMinMax)
            findMinAndMax();
    }

    public void invert() {process(INVERT, 0.0);}
    public void add(int value) {process(ADD, value);}
    public void add(double value) {process(ADD, value);}
    public void multiply(double value) {process(MULT, value);}
    public void and(int value) {}
    public void or(int value) {}
    public void xor(int value) {}
    public void gamma(double value) {process(GAMMA, value);}
    public void log() {process(LOG, 0.0);}
    public void exp() {process(EXP, 0.0);}
    public void sqr() {process(SQR, 0.0);}
    public void sqrt() {process(SQRT, 0.0);}
    public void abs() {process(ABS, 0.0);}
    public void min(double value) {process(MINIMUM, value);}
    public void max(double value) {process(MAXIMUM, value);}



    /** Fills the current rectangular ROI. */
    public void fill() {process(FILL, 0.0);}

    /** Fills pixels that are within roi and part of the mask.
        Does nothing if the mask is not the same as the the ROI. */
    public void fill(ImageProcessor mask) {
        if (mask==null)
            {fill(); return;}
        int roiWidth=this.roiWidth, roiHeight=this.roiHeight;
        int roiX=this.roiX, roiY=this.roiY;
        if (mask.getWidth()!=roiWidth||mask.getHeight()!=roiHeight)
            return;
        byte[] mpixels = (byte[])mask.getPixels();
        for (int y=roiY, my=0; y<(roiY+roiHeight); y++, my++) {
            int i = y * width + roiX;
            int mi = my * roiWidth;
            for (int x=roiX; x<(roiX+roiWidth); x++) {
                if (mpixels[mi++]!=0)
                    pixels[i] = fillColor;
                i++;
            }
        }
    }

    /** Does 3x3 convolution. */
    public void convolve3x3(int[] kernel) {
        filter3x3(CONVOLVE, kernel);
    }

    /** Filters using a 3x3 neighborhood. */
    public void filter(int type) {
        filter3x3(type, null);
    }

    /** 3x3 filter operations, code partly based on 3x3 convolution code
     *  contributed by Glynne Casteel. */
    void filter3x3(int type, int[] kernel) {
        float v1, v2, v3;           //input pixel values around the current pixel
        float v4, v5, v6;
        float v7, v8, v9;
        float k1=0f, k2=0f, k3=0f;  //kernel values (used for CONVOLVE only)
        float k4=0f, k5=0f, k6=0f;
        float k7=0f, k8=0f, k9=0f;
        float scale = 0f;
        if (type==CONVOLVE) {
            k1=kernel[0]; k2=kernel[1]; k3=kernel[2];
            k4=kernel[3]; k5=kernel[4]; k6=kernel[5];
            k7=kernel[6]; k8=kernel[7]; k9=kernel[8];
            for (int i=0; i<kernel.length; i++)
                scale += kernel[i];
            if (scale==0) scale = 1f;
            scale = 1f/scale; //multiplication factor (multiply is faster than divide)
        }
        int inc = roiHeight/25;
        if (inc<1) inc = 1;
        
        float[] pixels2 = (float[])getPixelsCopy();
        //float[] pixels2 = (float[])getPixelsCopy();
        int xEnd = roiX + roiWidth;
        int yEnd = roiY + roiHeight;
        for (int y=roiY; y<yEnd; y++) {
            int p  = roiX + y*width;            //points to current pixel
            int p6 = p - (roiX>0 ? 1 : 0);      //will point to v6, currently lower
            int p3 = p6 - (y>0 ? width : 0);    //will point to v3, currently lower
            int p9 = p6 + (y<height-1 ? width : 0); // ...  to v9, currently lower
            v2 = pixels2[p3];
            v5 = pixels2[p6];
            v8 = pixels2[p9];
            if (roiX>0) { p3++; p6++; p9++; }
            v3 = pixels2[p3];
            v6 = pixels2[p6];
            v9 = pixels2[p9];

            switch (type) {
                case BLUR_MORE:
                for (int x=roiX; x<xEnd; x++,p++) {
                    if (x<width-1) { p3++; p6++; p9++; }
                    v1 = v2; v2 = v3;
                    v3 = pixels2[p3];
                    v4 = v5; v5 = v6;
                    v6 = pixels2[p6];
                    v7 = v8; v8 = v9;
                    v9 = pixels2[p9];
                    pixels[p] = (v1+v2+v3+v4+v5+v6+v7+v8+v9)*0.11111111f; //0.111... = 1/9
                }
                break;
                case FIND_EDGES:
                for (int x=roiX; x<xEnd; x++,p++) {
                    if (x<width-1) { p3++; p6++; p9++; }
                    v1 = v2; v2 = v3;
                    v3 = pixels2[p3];
                    v4 = v5; v5 = v6;
                    v6 = pixels2[p6];
                    v7 = v8; v8 = v9;
                    v9 = pixels2[p9];
                    float sum1 = v1 + 2*v2 + v3 - v7 - 2*v8 - v9;
                    float sum2 = v1  + 2*v4 + v7 - v3 - 2*v6 - v9;
                    pixels[p] = (float)Math.sqrt(sum1*sum1 + sum2*sum2);
                }
                break;
                case CONVOLVE:
                for (int x=roiX; x<xEnd; x++,p++) {
                    if (x<width-1) { p3++; p6++; p9++; }
                    v1 = v2; v2 = v3;
                    v3 = pixels2[p3];
                    v4 = v5; v5 = v6;
                    v6 = pixels2[p6];
                    v7 = v8; v8 = v9;
                    v9 = pixels2[p9];
                    float sum = k1*v1 + k2*v2 + k3*v3
                              + k4*v4 + k5*v5 + k6*v6
                              + k7*v7 + k8*v8 + k9*v9;
                    sum *= scale;
                    pixels[p] = sum;
                }
                break;
            }
            if (y%inc==0)
                showProgress((double)(y-roiY)/roiHeight);
        }
        showProgress(1.0);
    }

    /** Rotates the image or ROI 'angle' degrees clockwise.
        @see ImageProcessor#setInterpolate
    */
    public void rotate(double angle) {
        float[] pixels2 = (float[])getPixelsCopy();
        double centerX = roiX + (roiWidth-1)/2.0;
        double centerY = roiY + (roiHeight-1)/2.0;
        int xMax = roiX + this.roiWidth - 1;
        
        double angleRadians = -angle/(180.0/Math.PI);
        double ca = Math.cos(angleRadians);
        double sa = Math.sin(angleRadians);
        double tmp1 = centerY*sa-centerX*ca;
        double tmp2 = -centerX*sa-centerY*ca;
        double tmp3, tmp4, xs, ys;
        int index, ixs, iys;
        double dwidth=width,dheight=height;
        double xlimit = width-1.0, xlimit2 = width-1.001;
        double ylimit = height-1.0, ylimit2 = height-1.001;
        
        for (int y=roiY; y<(roiY + roiHeight); y++) {
            index = y*width + roiX;
            tmp3 = tmp1 - y*sa + centerX;
            tmp4 = tmp2 + y*ca + centerY;
            for (int x=roiX; x<=xMax; x++) {
                xs = x*ca + tmp3;
                ys = x*sa + tmp4;
                if ((xs>=-0.01) && (xs<dwidth) && (ys>=-0.01) && (ys<dheight)) {
                    if (interpolate) {
                        if (xs<0.0) xs = 0.0;
                        if (xs>=xlimit) xs = xlimit2;
                        if (ys<0.0) ys = 0.0;           
                        if (ys>=ylimit) ys = ylimit2;
                        pixels[index++] = (float)getInterpolatedPixel(xs, ys, pixels2);
                    } else {
                        ixs = (int)(xs+0.5);
                        iys = (int)(ys+0.5);
                        if (ixs>=width) ixs = width - 1;
                        if (iys>=height) iys = height -1;
                        pixels[index++] = pixels2[width*iys+ixs];
                    }
                } else
                    pixels[index++] = 0;
            }
            if (y%20==0)
            showProgress((double)(y-roiY)/roiHeight);
        }
        showProgress(1.0);
    }

    public void flipVertical() {
        int index1,index2;
        float tmp;
        for (int y=0; y<roiHeight/2; y++) {
            index1 = (roiY+y)*width+roiX;
            index2 = (roiY+roiHeight-1-y)*width+roiX;
            for (int i=0; i<roiWidth; i++) {
                tmp = pixels[index1];
                pixels[index1++] = pixels[index2];
                pixels[index2++] = tmp;
            }
        }
    }
    
    public void noise(double range) {
        Random rnd=new Random();
        for (int y=roiY; y<(roiY+roiHeight); y++) {
            int i = y * width + roiX;
            for (int x=roiX; x<(roiX+roiWidth); x++) {
                float RandomBrightness = (float)(rnd.nextGaussian()*range);
                pixels[i] = pixels[i] + RandomBrightness;
                i++;
            }
        }
        resetMinAndMax();
    }

    public ImageProcessor crop() {
        ImageProcessor ip2 = createProcessor(roiWidth, roiHeight);
        float[] pixels2 = (float[])ip2.getPixels();
        for (int ys=roiY; ys<roiY+roiHeight; ys++) {
            int offset1 = (ys-roiY)*roiWidth;
            int offset2 = ys*width+roiX;
            for (int xs=0; xs<roiWidth; xs++)
                pixels2[offset1++] = pixels[offset2++];
        }
        return ip2;
    }
    
    /** Returns a duplicate of this image. */ 
    public synchronized ImageProcessor duplicate() { 
        ImageProcessor ip2 = createProcessor(width, height); 
        float[] pixels2 = (float[])ip2.getPixels(); 
        System.arraycopy(pixels, 0, pixels2, 0, width*height); 
        return ip2; 
    } 

    /** Scales the image or selection using the specified scale factors.
        @see ImageProcessor#setInterpolate
    */
    public void scale(double xScale, double yScale) {
        double xCenter = roiX + roiWidth/2.0;
        double yCenter = roiY + roiHeight/2.0;
        int xmin, xmax, ymin, ymax;
        
        if ((xScale>1.0) && (yScale>1.0)) {
            //expand roi
            xmin = (int)(xCenter-(xCenter-roiX)*xScale);
            if (xmin<0) xmin = 0;
            xmax = xmin + (int)(roiWidth*xScale) - 1;
            if (xmax>=width) xmax = width - 1;
            ymin = (int)(yCenter-(yCenter-roiY)*yScale);
            if (ymin<0) ymin = 0;
            ymax = ymin + (int)(roiHeight*yScale) - 1;
            if (ymax>=height) ymax = height - 1;
        } else {
            xmin = roiX;
            xmax = roiX + roiWidth - 1;
            ymin = roiY;
            ymax = roiY + roiHeight - 1;
        }
        float[] pixels2 = (float[])getPixelsCopy();
        boolean checkCoordinates = (xScale < 1.0) || (yScale < 1.0);
        int index1, index2, xsi, ysi;
        double ys, xs;
        double xlimit = width-1.0, xlimit2 = width-1.001;
        double ylimit = height-1.0, ylimit2 = height-1.001;
        for (int y=ymin; y<=ymax; y++) {
            ys = (y-yCenter)/yScale + yCenter;
            ysi = (int)ys;
            if (ys<0.0) ys = 0.0;           
            if (ys>=ylimit) ys = ylimit2;
            index1 = y*width + xmin;
            index2 = width*(int)ys;
            for (int x=xmin; x<=xmax; x++) {
                xs = (x-xCenter)/xScale + xCenter;
                xsi = (int)xs;
                if (checkCoordinates && ((xsi<xmin) || (xsi>xmax) || (ysi<ymin) || (ysi>ymax)))
                    pixels[index1++] = (float)min;
                else {
                    if (interpolate) {
                        if (xs<0.0) xs = 0.0;
                        if (xs>=xlimit) xs = xlimit2;
                        pixels[index1++] = (float)getInterpolatedPixel(xs, ys, pixels2);
                    } else
                        pixels[index1++] = pixels2[index2+xsi];
                }
            }
            if (y%20==0)
            showProgress((double)(y-ymin)/height);
        }
        showProgress(1.0);
    }

    /** Uses bilinear interpolation to find the pixel value at real coordinates (x,y). */
    private final double getInterpolatedPixel(double x, double y, float[] pixels) {
        int xbase = (int)x;
        int ybase = (int)y;
        double xFraction = x - xbase;
        double yFraction = y - ybase;
        int offset = ybase * width + xbase;
        double lowerLeft = pixels[offset];
        double lowerRight = pixels[offset + 1];
        double upperRight = pixels[offset + width + 1];
        double upperLeft = pixels[offset + width];
        double upperAverage = upperLeft + xFraction * (upperRight - upperLeft);
        double lowerAverage = lowerLeft + xFraction * (lowerRight - lowerLeft);
        return lowerAverage + yFraction * (upperAverage - lowerAverage);
    }

    /** Creates a new FloatProcessor containing a scaled copy of this image or selection. */
    public ImageProcessor resize(int dstWidth, int dstHeight) {
        double srcCenterX = roiX + roiWidth/2.0;
        double srcCenterY = roiY + roiHeight/2.0;
        double dstCenterX = dstWidth/2.0;
        double dstCenterY = dstHeight/2.0;
        double xScale = (double)dstWidth/roiWidth;
        double yScale = (double)dstHeight/roiHeight;
        if (interpolate) {
            dstCenterX += xScale/2.0;
            dstCenterY += yScale/2.0;
        }
        ImageProcessor ip2 = createProcessor(dstWidth, dstHeight);
        float[] pixels2 = (float[])ip2.getPixels();
        double xs, ys;
        double xlimit = width-1.0, xlimit2 = width-1.001;
        double ylimit = height-1.0, ylimit2 = height-1.001;
        int index1, index2;
        for (int y=0; y<=dstHeight-1; y++) {
            ys = (y-dstCenterY)/yScale + srcCenterY;
            if (interpolate) {
                if (ys<0.0) ys = 0.0;
                if (ys>=ylimit) ys = ylimit2;
            }
            index1 = width*(int)ys;
            index2 = y*dstWidth;
            for (int x=0; x<=dstWidth-1; x++) {
                xs = (x-dstCenterX)/xScale + srcCenterX;
                if (interpolate) {
                    if (xs<0.0) xs = 0.0;
                    if (xs>=xlimit) xs = xlimit2;
                    pixels2[index2++] = (float)getInterpolatedPixel(xs, ys, pixels);
                } else
                    pixels2[index2++] = pixels[index1+(int)xs];
            }
            if (y%20==0)
            showProgress((double)y/dstHeight);
        }
        showProgress(1.0);
        return ip2;
    }

    /** Sets the foreground fill/draw color. */
    public void setColor(Color color) {
        int bestIndex = getBestIndex(color);
        if (bestIndex>0 && getMin()==0.0 && getMax()==0.0) {
            fillColor = bestIndex;
            setMinAndMax(0.0,255.0);
        } else if (bestIndex==0 && getMin()>0.0 && (color.getRGB()&0xffffff)==0)
            fillColor = 0f;
        else
            fillColor = (float)(min + (max-min)*(bestIndex/255.0));
    }
    
    /** Sets the default fill/draw value. */
    public void setValue(double value) {
        fillColor = (float)value;
    }

    /** Does nothing. The rotate() and scale() methods always zero fill. */
    public void setBackgroundValue(double value) {
    }

    public void setThreshold(double minThreshold, double maxThreshold, int lutUpdate) {
        if (minThreshold==NO_THRESHOLD)
            {resetThreshold(); return;}
        if (max>min) {
            double minT = Math.round(((minThreshold-min)/(max-min))*255.0);
            double maxT = Math.round(((maxThreshold-min)/(max-min))*255.0);
            super.setThreshold(minT, maxT, lutUpdate); // update LUT
        } else
            super.resetThreshold();
        this.minThreshold = minThreshold;
        this.maxThreshold = maxThreshold;
    }

    /** Performs a convolution operation using the specified kernel. */
    public void convolve(float[] kernel, int kernelWidth, int kernelHeight) {
        snapshot();
        new ij.plugin.filter.Convolver().convolve(this, kernel, kernelWidth, kernelHeight);
    }

    /** Not implemented. */
    public void threshold(int level) {}
    /** Not implemented. */
    public void autoThreshold() {}
    /** Not implemented. */
    public void medianFilter() {}
    /** Not implemented. */
    public int[] getHistogram() {return null;}
    /** Not implemented. */
    public void erode() {}
    /** Not implemented. */
    public void dilate() {}

    /** Returns this FloatProcessor.
    *  @param channelNumber   Ignored (needed for compatibility with ColorProcessor.toFloat)
    *  @param fp              Ignored (needed for compatibility with the other ImageProcessor types).
    *  @return This FloatProcessor
    */
    public FloatProcessor toFloat(int channelNumber, FloatProcessor fp) {
        return this;
    }
    
    /** Sets the pixels, and min&max values from a FloatProcessor.
    *  Also the  values are taken from the FloatProcessor.
    *  @param channelNumber   Ignored (needed for compatibility with ColorProcessor.toFloat)
    *  @param fp              The FloatProcessor where the image data are read from.
    */
    public void setPixels(int channelNumber, FloatProcessor fp) {
        if (fp.getPixels() != getPixels())
        setPixels(fp.getPixels());
        setMinAndMax(fp.getMin(), fp.getMax());
    }
    
    /** Returns the smallest possible positive nonzero pixel value. */
    public double minValue() {
        return Float.MIN_VALUE;
    }

    /** Returns the largest possible positive finite pixel value. */
    public double maxValue() {
        return Float.MAX_VALUE;
    }
    

}