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Rapid World ModelingDescription Our world models are computerized descriptions of real world environments. This mainly consists of three dimensional (3D) surface geometry, which is used for operator display and control of our robotics systems. Additional information about the environment can also be stored with the model. The Problem The Solution Our system surface geometry of the area to be modeled from data provided by 3D range sensors. Multiple scans are fused together, allowing an entire workspace to be modeled. We have created models of large spaces (40 X 60 X 20 foot warehouse) to small parts (2 X 1 X 1/2 inch). We can easily accommodate data from various range sensors. In addition to our in-house structured lighting system, we have created models from Mechanical Technology Inc.'s structured lighting system, laser radar systems from Perceptron and Coleman Research, and several experimental systems. Sandia National Laboratories is on the leading edge in rapid world modeling, providing a complete solution for bringing structure to an unstructured environment. A full graphical user interface integrates the sensor setup, data collection, editing, and surfacing of 3D range data. These models can be immediately incorporated into graphical programming and automated path planning systems. Various data reduction techniques have been incorporated to balance the size and geometric complexity of the world model. Current work is focusing on texture mapping and advanced data reduction by fitting pre-made object models into the range data. Texture mapping allows us to map video images (or other data, such as heat radiation) onto the surface maps in near real time. Object fitting allows a user to place existing traditional CAD object models correctly into the world models' frame of reference. These techniques will enable us to present model and sensor data, from multiple sources, in a common framework. Features
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