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2.1.1 Input Devices

There are two devices that enable you to put information into the D2D graphical interface to invoke a desired action: a mouse (also referred to as a pointing device) and a keyboard.

Mouse (Pointing Device)

Mouse Buttons (sometimes referred to in this manual as just Buttons) are designated by number, as shown in Exhibit 2.1.1-1.

Exhibit 2.1.1-1. Right-Handed Mouse Buttons

Most mouse actions are invoked with mouse button 1. For a right-handed mouse (default), button 1 is on the left. The handed-ness of the mouse is changed with the KDE Control Center, accessible from the red hat button at the bottom of the panel. Select Peripherals ->Mouse to change it. All subsequent references in this manual to the use of a mouse Button (e.g., "click on the selector...") refer to mouse Button 1 unless otherwise noted.

The three-button mouse is D2D's primary input device. Each button performs a number of different actions depending on where on the D2D display the mouse pointer is located. Thus, understanding mouse operations may be the most challenging aspect to learning the system. The mouse pointer is the graphical arrow that appears on the display and indicates the current position of the mouse. Hereafter in this manual, it is referred to simply as the "pointer."

Button 1 is the primary activator button (the left button on a right-handed mouse). This is the button you use to open and close menus and to make most menu selections. Table 2.1.1-1 summarizes the functions and user interface locations of each mouse button action.

Table 2.1.1-1. The Mouse Button Functions for the D2D Workspace (B1 through B3)
Function Mouse Action Cursor Location
B1
Open Pull-Down Menus Click B1 In Menu Bar
Create Tear-away Menus Click B1 On Dashed Line in Pull-Down Menu
Activate Menu Buttons Click B1 In Control Bar
Make Menu Selection Click B1 In menu
Iconify Dialog Box Click B1 In Little Square in Title Bar of Dialog Boxes
Zoom Out Click B1 In Large and Small Display Panes
Zoom Out 1:1 Shift + Click B1 In Large and Small Display Panes
Toggle Product Legend Click B1 On Legend in Large Display Pane
Sample Data Press and Hold B1 In Large and Small Display Panes with Image Data, METAR, Ceiling/Vis Plots, or wind vector grids.
Drag Slider to Desired Setting Press and Hold B1 On Slider Bar in Dialog Box
Move Point, Baseline, Distance Speed, WarnGen vertex; Select Alert Area Press and Hold B1 In Large and Small Display Panes
Pop (bring window to front) Click B1 In Title Bar or frame of any Window or Dialog Box
Move Press and Hold B1 In Title Bar of any Window or Dialog Box
Shade (roll up/unroll) Double-click B1 In Title Bar of any Window or Dialog Box
B2
Zoom In Click B2 In Large and Small Display Panes
Pan Across Zoomed Product Press and Hold B2, Drag Mouse In Large and Small Display Panes
Toggle Product Between Contour and Image (or Barbs, Arrows, and Streamlines for Wind Data) Click B2 On Product Name in Volume Browser
Toggle Tools' Editability Click B2 On Tool Legend in Large Pane
Insert/Delete Vertices When Editing Warning Box Click B2 On Lines/Vertices of Warning Box in Large and Small Display Panes
Expand or Compress Section of Color Bar Press and Hold B2, Drag Mouse, Release to see change. On Color Bar in Image Colors Editor
Move Window or Dialog Box Without Popping Press and Hold B2, Drag Mouse In Title Bar of any Window or Dialog Box that is Partially Covered by D2D Display
B3
Swap Small Display Pane with Large Display Pane Click B3 In Small Display Panes
Pop/Push Dialog Boxes Click B3 In Title Bar of D2D Display or Dialog Box
Toggle All Product Legends Click B3 Over Displayed Product in Large Display Pane
Bring Up Color Table Click B3 On Legend in Large Display Pane
Open Respective Pop-up Menu Press and Hold B3 On Legends or Over Displayed Products in Large and Small Display Panes and in 4-Panel
Open Pop-up Menu in Volume Browser Press and Hold B3 On Product Name in Volume Browser
Toggle Alert Cells Click B3 In Radar Alert Area

Most of the mouse actions described in Table 2.1.1-1 are related to features that are covered in detail in upcoming chapters.

Keyboard

Exhibit 2.1.1-2 shows the AWIPS workstation keyboard.

Exhibit 2.1.1-2. The AWIPS Workstation Keyboard

Accelerator Keys

Instead of using the mouse pointer for every workstation display manipulation, some functions can be activated by pressing a combination of keyboard keys, called Accelerator Keys. The keys required to activate the menu option are displayed to the right of the option within the menu. (Most menu tags include upper-case letters, but there is no need to use the shift key–as shown in the table, lower-case letters work fine.) The keyboard actions for menu functions are listed in Table 2.1.1-2.

Table 2.1.1-2. Accelerator Keys for Menu Functions
Menu Function Keys or Key Combinations
New Procedure Ctrl + n
Open Procedure Ctrl + o
Copy Display to Procedure(s) Ctrl + b
Delete Procedure - requires acknowledgment Ctrl + d
Open History List Ctrl + h
Open Print Dialog Box Ctrl + p
Turn on Time Options* Ctrl + t
Turn on Data Scale* Ctrl + s
Exit D2D - requires acknowledgment Alt + F4
Clear Large Display Pane Ctrl + c
Open Loop Properties Dialog Box Ctrl + l
Open Image Properties Dialog Box Ctrl + i
Opens first pull-down menu. Use arrows to scroll through every menu option of each menu. Press Enter key on keyboard to make a menu selection. F10
Cursor Location F12
*These actions are not visible, except if you pull down the Options menu.

For Large Display functions, the Accelerator Keys are located in the right-hand section of the keyboard (also called the Numeric Keypad). Refer to Exhibit 2.1.1-3 for an illustration.


Exhibit 2.1.1-3. The Numeric Keypad.

Table 2.1.1-3 gives the Accelerator Keys for Large Display functions. You should become familiar with using these keys, because they provide convenient shortcuts to perform routine display manipulations.

Table 2.1.1-3. Accelerator Keys for Large Display Functions
Large Display Functions Key or Key Combinations
Step Back, Step Forward (at current tilt for All-Tilts display) Left Arrow, Right Arrow
Step Back, Step Forward through all frames ignoring any tilt considerations Shift + Left Arrow, Shift + Right Arrow
First Frame, Last Frame Ctrl + Left Arrow, Ctrl + Right Arrow
Increase, Decrease Loop Speed (turns on looping) Page Up Button, Page Down Button
Step Up, Step Down through All-Tilts for the currently displayed time Up Arrow, Down Arrow
Toggle Image Keypad 0
Toggle Overlays 1-9 Keypad 1- 9
Toggle Overlays 10-19 Shift + Keypad 0-9
Image 1/Image 2 Toggle Keypad . (Decimal)
- Single Image: Reduce Brightness, Increase Brightness
- Combined Image: Fade to Image 1, Fade to Image 2
Keypad -, Keypad +
Legend Cycle:
1. Show Product Legends
2. Show Map Legends
3. Show Valid Time
Keypad Enter
Zoom Out 1:1 Shift + mouse Button 1

Table 2.1.1-4 compares the loop and step key press functions between OB6 and OB7.

Table 2.1.1-4. Loop and step accelerators
Button OB6 function OB7 function
left arrow step backward through all frames ignoring any tilt considerations step backward in time (all tilts: at the currently displayed tilt)
right arrow step forward through all frames ignoring any tilt considerations step forward in time (all tilts: at the currently displayed tilt)
Shift + left arrow step backward in time at the currently displayed tilt step backward through all frames ignoring any tilt considerations
Shift + right arrow step forward in time at the currently displayed tilt step forward through all frames ignoring any tilt considerations
Ctrl + left arrow first frame first frame
Ctrl + right arrow last frame last frame
Page Up no function start/speed up loop
Page Down no function start/slow down loop
up arrow start/speed up loop step upward at the currently displayed time (all tilts only)
down arrow start/slow down loop step downward at the currently displayed time (all tilts only)
Shift + up arrow step upward at the currently displayed time (all tilts) no function
Shift + down arrow step downward at the currently displayed time (all tilts) no function

Notes OB6 OB7
  If one has a standard loop loaded (that is, not an all tilts or a space load from the Volume Browser) the left and right arrows do the same thing regardless of whether they are shifted or not. This is not because the key mappings are any different for space load versus non-space load, but rather because a standard loop has in effect one tilt.

Also, the behavior of D-2D when looping is turned on is sensitive to which key step function was used last. The default functionality is to loop ignoring tilt considerations. If one uses the shift up/down, then looping will result in a loop of only frames for that time. If one uses the shift left/right, then looping will result in a loop of only frames of that tilt. Clearing restores everything to the default. One result of this is that using the shift up/down on a standard product and then turning on the loop results in a very uninteresting loop–it just stays on that time.
With this new mapping, if one accidentally (or habitually) uses the unshifted up/down arrows for the standard product case, one will end up with one of the aforementioned 'uninteresting' loops until the step forward/backward keys are used again.

The default looping behavior immediately after loading is still to loop ignoring any tilt considerations until one of the arrow keys is used. Otherwise, the same consideration as in OB6 applies–the form of looping depends on whether one has most recently used the left/right or up/down arrows prior to starting the loop.

For all-tilts, the meaning of first and last frame is what you would expect: bottom and top if you've been using the up/down motion, oldest and newest if stepping by time, and oldest/lowest and newest/highest if navigating all frames.

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(Modified 02/14/06 by Leigh Cheatwood)