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Contents Security Series Walk-Through Preface About the Authors Acknowledgments Quality Assurance Part One Introduction to Games1 <hr>Chapter 1 An > Introduction to Games 3 What Are Games?6 The Growth of the Game Industry12 The Game Development Process13 Summary17 Test Your Skills17 <hr>Chapter 2 The Evolution of Games 19 The Beginning of Games 19 The First Board Games21 The Rise of Commercial Board Games26 The Birth of Electronic Gaming32 Summary53 Test Your Skills53 <hr>Chapter 3 Game Genres 60 <H1 Game Genres 61 Action Games62 Adventure Games74 Role-Playing Games79 Strategy Games84 Simulation Games90 Vehicle Games93 Puzzle Games100 Sports Games106 Summary112 Test Your Skills113 <hr>Chapter 4 Overview of Game Platforms 118 Game Platforms 119 Evolution of Game Platforms121 Personal Computers129 Video Consoles138 Handheld Game Platforms146 Summary1511 Test Your Skills151 Part Two Game Development Cycle157 <hr>Chapter 5 The Production Cycle 1159 Phases of the Production Cycle 160 Preproduction Phase164 Production Phase 170 Summary180 Test Your Skills181 <hr>Chapter 6The Production Team186 Management187 Design194 Programming198 Art206 Auxiliary Staff213 Summary219 Test Your Skills219 <hr>Chapter 7 Scheduling and Budgets 224 Management Tools 225 Building a Realistic Schedule 232 Budgeting235 Summary243 Test Your Skills243 Part Three Documenting the Idea247 <hr>Chapter 8 The Elements of Gameplay 249 The Fun Factor250 Gameplay Elements259 Design Goals263 Dangers in Game Design268 Summary271 Test Your Skills272 <hr>Chapter 9 Committing Ideas to Paper 277 Coming Up with a Game Idea278 Pitch Paper<PG.283 Game Proposal289 Summary304 Test Your Skills305 <hr>Chapter 10 The Game Design Document 209 Purpose of Documentation 310 The Concept Game Design Document 311 Structure of the Game Design Document 315 Section I: The Introduction 316 Section II: Gameplay Mechanics 322 Section III: Descriptions 344 Appendices349 The Production Game Design Document 354 Summary55 Test Your Skills255 <hr>Chapter 11 Technical Review 360 Technical Design Document 361 Structure of the Technical Design Document 363 Art Design Document 377 Structure of the Art Design Document 378 Summary384 Test Your Skills384 Part Four Implementing the Vision 391 <hr>Chapter 12 Coding the Game393 Coding Overview 394 Game Engine Modules396 Other programming Tasks413 Nonprogramming Tasks418 Summary422 Test Your Skills423 <hr>Chapter 13 Visualizing the Game428 Basics of Computer Graphics429 2D Art Tasks433 Art in a 2D Game436 Character Art437 Drawing 2D Art to the Screen 443 3D Art Tasks446 Drawing 3D Art to the Screen 449 Additional Tasks for the Art Team 461 Summary463 Test Your Skills463 <hr>Chapter 14 Hearing the Game468 Functions of Audio in Games469 How Game Audio Works470 Music in Games475 Sound Effects in Games479 Voices in Games481 Summary488 Test Your Skills489 Part FiveElements of Game Design Implementation493 <hr>Chapter 15Interface Design 495 User Interface Elements496 Designing the Interface497 Shell Interface502 In-Game Interface507 Ease of Use515 Summary518 Test Your Skills519 <hr>Chapter 16 Mathematics and Artificial Intelligence in Games522 The Mathematics of Games523 Charts and Tables (The Game Database530 Balance the Game535 Artificial Intelligence537 Summary543 Test Your Skills544 <hr>Chapter 17 Storytelling in Games548 Narrative Structure in Games549 Interactive Dialogue560 Summary564 Test Your Skills564 <hr>Chapter 18 Prototyping and Building Playfield568 Prototypes 569 Designing Playfields578 Map and Level Editors590 Summary598 Test Your Skills598 <hr>Chapter 19 Completing the Game603 Balancing the Game604 Pushing Toward Completion608 Testing the Game612 Gold Release and Beyond617 Packaging the Game621 Conducting a Postmortem626 Summary629 Test Your Skills629 Part SixThe Business Side of Games635 <hr>Chapter 20 Marketing the Game637 Marketing Department Responsibilites638 Preselling a Game639 Marketing Campaign641 Advertising Games647 Other Marketing Tasks653 Summary656 Test Your Skills657 <hr>Chapter 21 Economics of the Game Industry662 Game Industry Economics 101663 Mobile and Handheld Games673 Financial Drains681 Surviving as an Independent Developer683 Summary687 Test Your Skills687 <hr>Chapter 22 Breaking into the Game Inustry692 Getting a Testing Position693 Getting a Job700 Working at a Game Company708 Summary711 Test Your Skills711 Index
Library of Congress Subject Headings for this publication:
Computer games -- Programming.
Computer games -- Marketing.
Electronic games industry.