Table of contents for Introduction to the game industry / Michael E. Moore.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


Counter
Contents
Security Series Walk-Through
Preface 
About the Authors
Acknowledgments
Quality Assurance
Part One Introduction to Games1
<hr>Chapter 1 An > Introduction to Games 3
 What Are Games?6
 The Growth of the Game Industry12
 The Game Development Process13
Summary17
Test Your Skills17
<hr>Chapter 2 The Evolution of Games 19
 The Beginning of Games 19
The First Board Games21
The Rise of Commercial Board Games26
 The Birth of Electronic Gaming32
Summary53
Test Your Skills53
<hr>Chapter 3 Game Genres 60
<H1 Game Genres 61
Action Games62
Adventure Games74
Role-Playing Games79
Strategy Games84
Simulation Games90
Vehicle Games93
Puzzle Games100
Sports Games106
Summary112
Test Your Skills113
<hr>Chapter 4 Overview of Game Platforms 118
Game Platforms 119
Evolution of Game Platforms121
Personal Computers129
Video Consoles138
Handheld Game Platforms146
Summary1511
Test Your Skills151
 Part Two Game Development Cycle157
<hr>Chapter 5 The Production Cycle 1159
Phases of the Production Cycle 160
Preproduction Phase164
Production Phase 170
Summary180
Test Your Skills181
<hr>Chapter 6The Production Team186
 Management187
Design194
Programming198
Art206
Auxiliary Staff213
Summary219
Test Your Skills219
<hr>Chapter 7 Scheduling and Budgets 224
 Management Tools 225
Building a Realistic Schedule 232
Budgeting235
Summary243
Test Your Skills243
Part Three Documenting the Idea247
<hr>Chapter 8 The Elements of Gameplay 249
 The Fun Factor250
Gameplay Elements259
Design Goals263
Dangers in Game Design268
Summary271
Test Your Skills272
<hr>Chapter 9 Committing Ideas to Paper 277
 Coming Up with a Game Idea278
Pitch Paper<PG.283
Game Proposal289
Summary304
Test Your Skills305
<hr>Chapter 10 The Game Design Document 209
 Purpose of Documentation 310
 The Concept Game Design Document 311
 Structure of the Game Design Document 315
 Section I: The Introduction 316
 Section II: Gameplay Mechanics 322
 Section III: Descriptions 344
 Appendices349
 The Production Game Design Document 354
Summary55
Test Your Skills255
<hr>Chapter 11 Technical Review 360
 Technical Design Document 361
 Structure of the Technical Design Document 363
 Art Design Document 377
 Structure of the Art Design Document 378
Summary384
Test Your Skills384
Part Four Implementing the Vision 391
<hr>Chapter 12 Coding the Game393
Coding Overview 394
 Game Engine Modules396
 Other programming Tasks413
 Nonprogramming Tasks418
Summary422
Test Your Skills423
<hr>Chapter 13 Visualizing the Game428
 Basics of Computer Graphics429
 2D Art Tasks433
 Art in a 2D Game436
 Character Art437
Drawing 2D Art to the Screen 443
 3D Art Tasks446
 Drawing 3D Art to the Screen 449
Additional Tasks for the Art Team 461
Summary463
Test Your Skills463
<hr>Chapter 14 Hearing the Game468
 Functions of Audio in Games469
 How Game Audio Works470
 Music in Games475
 Sound Effects in Games479
 Voices in Games481
Summary488
Test Your Skills489
Part FiveElements of Game Design Implementation493
<hr>Chapter 15Interface Design 495
 User Interface Elements496
 Designing the Interface497
 Shell Interface502
 In-Game Interface507
 Ease of Use515
Summary518
Test Your Skills519
<hr>Chapter 16 Mathematics and Artificial 
Intelligence in Games522
 The Mathematics of Games523
 Charts and Tables (The Game Database530
 Balance the Game535
 Artificial Intelligence537
Summary543
Test Your Skills544
<hr>Chapter 17 Storytelling in Games548
 Narrative Structure in Games549
 Interactive Dialogue560
Summary564
Test Your Skills564
<hr>Chapter 18 Prototyping and Building 
Playfield568
 Prototypes 569
 Designing Playfields578
 Map and Level Editors590
Summary598
Test Your Skills598
<hr>Chapter 19 Completing the Game603
 Balancing the Game604
 Pushing Toward Completion608
 Testing the Game612
 Gold Release and Beyond617
 Packaging the Game621
 Conducting a Postmortem626
Summary629
Test Your Skills629
Part SixThe Business Side of Games635
<hr>Chapter 20 Marketing the Game637
Marketing Department Responsibilites638
 Preselling a Game639
 Marketing Campaign641
 Advertising Games647
 Other Marketing Tasks653
Summary656
Test Your Skills657
<hr>Chapter 21 Economics of the Game Industry662
 Game Industry Economics 101663
 Mobile and Handheld Games673
 Financial Drains681
 Surviving as an Independent Developer683
Summary687
Test Your Skills687
<hr>Chapter 22 Breaking into the Game 
Inustry692
 Getting a Testing Position693
 Getting a Job700
 Working at a Game Company708
Summary711
Test Your Skills711
Index

Library of Congress Subject Headings for this publication:

Computer games -- Programming.
Computer games -- Marketing.
Electronic games industry.