Raw sequence
Initial Orientation of Molecule: By default, the starting frame of the movie has the molecule in its initial Rasmol orientation (centered at the molecule's center of gravity, looking down the Z axis). You can enter an X, Y or Z angle here and the molecule will first be rotated by these angles before any movie frames are drawn. For example, if the most interesting loop of your protein appears at the back of the movie by default, enter a Y rotation angle of 180.
Display: The standard Rasmol options of displaying backbone, wireframe, ribbons or spacefilling model.
Colors: The standard Rasmol options of coloring the molecule by
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Background:. Black or white background on the resultant gif.
Rotate around: x, y or z axes, as in the picture on the right.
Rotation angle:. The total angle through which the molecule is rotated. 360 degrees produces a spinning molecule, while any other choice produces a rocking motion.
Number of frames: The number of frames used to produce the animation. More frames produces a smoother motion, but will create bigger files. On a web page, an animated gif with lots of frames will take a longer time to load.
Size of gif: Size in pixels of the final animated gif. Larger sizes will produce bigger files. The final image may not be exactly what is requested, due to limitations in the conversion programs used. For example, if you request a gif of 300x300, you will get 302x302 so as to avoid an annoying black edge when a white-background rasmol picture is converted to a gif. Mpeg movies must have dimensions which are a multiple of 16, so the closest multiple is chosen, i.e. 300x300 will become 304x304. The output page will list the dimensions of the final image and the size of the final movie file.
Speed of movie: For animated gifs, the frame speed, i.e. the time that each frame of the movie will be displayed.