MUIOO/LVL2: Run-4GoalsTo have a module run fast in LVL-2 (Run-4), which should work close to/as well as/ the offline MUID road finder. Instead of doing the fitting in one orientation at a time, try to do it for both and beat down the combinatorics up-front. The algorithm is basically a copy of the MUTR/MUTOO stub finder.
Status and to-do listNumber of roads reconstructed, and reconstruction times for different filetypes and algorithms have been studied. So far, only simulation files have been looked at. Obviously want to test next with real data PRDFs from Run-2 and Run-3. Also, for the simulations: should try to quantify accuracies of the various algorithms, and efficiencies and ghosting. Perhaps best done with signals embedded in data(?).
AlgorithmsThe algorithms used in muioo land, are:
mMuiRoadFinder1 - which should be roughly equivalent to the standard mui first pass road finder. I'll refer to this with the abbreviation Orig.
FiletypesThe types that have been studied so far, are:
Simulations:
Nroad ComparisonsA re-arranged summary is given here.
Time Comparisons
In abscence of a good comparative timer (yes, I'll try to use the mutoo
timing stuff instead), I just looked at the ratio of time spent in the
road-finder module compared with the cluster-finder module, as reported by jprof.
Location of input files; code and macros
SlowSim DSTs: /phenix/data22/silvermy/sandbox/response_r DSTs (& log files): /phenix/data22/silvermy/sandbox/mutoo/analysis/sim_to_dst Ntuples (& log files): /phenix/data22/silvermy/sandbox/mutoo/analysis/dst_to_ntuple Last modified: Sunday, 31-Aug-2003 18:35:30 EDT |