Draughts
(Checkers)
Draughts, one of the all-time favorite two-player
board games, combines a Chess board of 64 black and white squares
with the pieces of medieval backgammon and the moves of Alquerque.
The rules are quite simple and can be learned in minutes.
Draughts originated about 1000 AD in southern
France, where the pieces were called Ferses, after the name of the
queen in the medieval game of Chess. The game itself was known as
Fierges. But when the name of the Chess queen was changed to Dame,
each piece in Draughts also became known as a Dame and the game
as Dames.
When a rule making it compulsory to capture
an opponent's piece became popular in France around 1535, two versions
of the game emerged. The capturing game was known as Jeu force,
and the non-capturing game or non-huffing game as Le Jeu Plaisant
de Dames, later simplified to Plaisant. The capturing game made
its way in the 16th century to England, where it was called Draughts,
and on to North America, where it is called Checkers.
Draughts was such a popular game during the
19th century that 27 different books on it were published in England
alone between 1800 and 1895.
To play Checkers (Draughts) print and cut
out the board and checkers below. For ease of use and longevity,
paste the board and checkers to an empty cereal box and then cut
out. Follow the playing instructions below:
Two players:
The object of the game is to capture all
the opponent's checkers, or block them so they cannot move. Each
player places his/her 12 checkers on the brown squares of the first
three rows on opposite ends of the board (see top of page example).
The checkers are moved diagonally forward and each player alternately
moves one of his/her checkers. In order to capture an opponent's
checker, he/she must be able to jump (with his/her own checker)
over his/her opponent's checker when there is a vacant square behind.
Single checkers may move diagonally forward.
When a player moves his/her checker to the
last row on the opposite side of the board, that checker becomes
a "King." The King is "crowned" by placing another
checker on top of it. A King may move diagonally forward or backward.
You are allowed to jump as many of the opponent's checkers on the
same move if there are vacant squares diagonally behind each. When
there is a "jump" available, the opponent must jump.
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