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A computer model of a functioning human could be the product of one of the largest multidisciplinary projects ever undertaken.
A view of the thorax based on Visible Human images (jpeg, 36K)
A view of the thorax of the human body based on Visible Human images. Drawing by Allison Baldwin (using thorax model by Eduardo Difilippo, Mark Lambert, and Ross Toedte).

The Virtual Human Project: An Idea Whose Time Has Come?

While digging holes in his vineyard one weekend in October 1996, Clay Easterly conceived the seed of a grand vision that is spreading like a slowly growing grapevine. Easterly, a health physicist in ORNL's Life Sciences Division (LSD), saw the need for the mother of all computer models—a huge simulation of the structure and function of the human body that would integrate smaller models of individual organs, body processes, cells, and even neurons in the brain. The flesh and blood of these models would be floods of data, ranging from digitized anatomical images from the National Library of Medicine's Visible Human Project, to known electrical and mechanical properties of human tissue, to information on gene structure and function emerging from the federal government's Human Genome Project.

"I saw it as a marriage of the new biology and high-performance computing," Easterly says. "It's also a way to bring many disciplines together to organize the flood of new biomedical information, to solve complex medical problems, to identify the medical research and data collection and interpretation tools that are needed, and to drive the development of new technologies."

Easterly had returned from a meeting at Quantico, Virginia, with officials of the U.S. Marine Corps who are involved in its Joint Non-lethal Weapons Directorate. The Marines are interested in developing non-lethal weapons that are less harmful than the rubber bullets used now for such purposes as keeping people from blocking food-bearing convoys on humane missions to relieve starvation. One question raised by a Marine official at that meeting was whether researchers could computationally simulate the response of the body to rubber bullets and other kinetic weapons that may be developed. Modeling human response was seen as being preferable to actually testing it to determine if the weapons are non-lethal. "After our meeting with the Marines, my Oak Ridge colleagues Glenn Allgood, Mike Maston, Blake Van Hoy, and I had a crab and shrimp dinner," Easterly says. "We talked around the idea of modeling, but it did not dawn on me then what I would eventually consider. I think that the others may have thought about something with the magnitude of the Virtual Human Project then, but it just didn’t sink into me until the next day."

When he returned to work Monday at ORNL, Easterly broached his computer model idea to Barry Berven, associate director of LSD. Berven suggested that Easterly set up a meeting with researchers who might want to pursue the vision. Among the attendees were Allgood of the Instrumentation and Controls (I&C) Division, Maston of the National Security Project Office. Richard Ward of the Computational Physics and Engineering Division (CPED), and Nancy Munro of LSD.

Ward and Munro revealed that they had both been thinking along the same lines. In the spring of 1996, they—together with Keith Eckerman of LSD and John Munro of the I&C Division—had proposed developing a model dubbed Physiological Human, using anatomic data from the Visible Human Project and physiological models from ORNL's Dosimetry Research Group and other sources.

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Clay Easterly (sitting at the computer) discusses the Virtual Human project of developing computer models to simulate the body’s functions with Nancy Munro and Richard Ward.

In an earlier project Ward, Brian Worley of the Computer Sciences and Mathematics Division (CSMD), and Eckermann had used Visible Human data to build a phantom (computational anatomic model) for radiation treatment planning. The model, which used Monte Carlo calculations, was developed to help doctors decide how to deliver the maximum dose of radiation to a tumor while minimizing the exposure of normal tissue.

The Visible Human Project is a 15-gigabyte collection of digital images that shows the human anatomy in colorful detail in a three-dimensional (3D) computer model. Available on the World Wide Web since 1994, the collection consists of computerized axial tomography (CAT) and magnetic resonance imaging (MRI) scans and photographs of thousands of wafer-thin slices of two bodies donated to science. The Visible Man was an executed Waco, Texas, convict who had killed a 75-year-old man who surprised him while he was stealing a microwave oven. The Visible Woman was a 59-year-old Maryland resident who died in 1993 of a heart blockage that had no effect on the body’s appearance.

As Easterly and the other meeting participants talked, the term "Virtual Human" emerged. They envisioned a project that went beyond computer visualizations of body structure. Their concept was to combine models and data to build a comprehensive computational capability for simulating the function as well as the structure of the human body. This capability will allow trauma simulations and other applications.

In 1997 and 1998 Easterly, Ward, and Nancy Munro advocated the Virtual Human idea among their ORNL colleagues. Johnnie Cannon, director of ORNL's Office of Planning and Special Projects, provided program development support and was one of the first to appreciate the value of this vision. Easterly and Maston obtained some funding from the Marines for preparatory steps leading to non-lethal weapons research involving computer modeling. In 1998 Ward obtained some internal funding for coding models of the cardiovascular system and developing an easy-to-use interface. Ward and Ross Toedte of CSMD linked the model to a Virtual Reality Model Language (VRML) graphics file of the human thorax (the body region between the neck and the diaphragm containing the heart and lungs). The user can click on and rotate the thorax on the screen, viewing it in three dimensions.


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These plastinated human organs—the brain, heart, and lungs—were loaned by the University of Tennessee's College of Veterinary Medicine and used to attract attention to the Virtual Human exhibit in the ORNL display area at the Supercomputing 99 conference.

Growing Support

In 1999 the Virtual Human Project took a major leap forward. Easterly gained support for the idea from upper levels of ORNL management. As a result, Ward and his colleagues received internal funding for Virtual Human Project studies from the Laboratory Directed Research and Development (LDRD) Program. Most important, ORNL Director Al Trivelpiece embraced the idea. He told Easterly that the best way to get congressional support for such a massive research program, which could be on the scale of the Human Genome Project, was to get a favorable recommendation from the National Academy of Sciences. But first the Academy would have to agree to conduct a study.

On October 28, 1999, at the instigation of Trivelpiece, a Virtual Human Workshop was held at the National Academy of Sciences in Washington. The meeting was chaired by Charles DeLisi of Boston University, who helped start the Human Genome Project (and is on the LSD advisory committee). Attending the meeting were scientific leaders representing the Department of Energy, Department of Defense, National Institutes of Health, National Academy of Sciences, National Science Foundation (NSF), National Aeronautics and Space Administration, National Space Biomedical Research Institute, the White House’s Office of Science and Technology Policy, several universities, four DOE national laboratories, and the private sector.

"These representatives gave solid support to the idea," Easterly says. "The meeting resulted in a recommendation that the National Academy of Sciences perform a study to define and scope the Virtual Human Project and make a report to Congress."

On November 8 and 9, 1999, the First Virtual Human Roadmapping Workshop was held in Rockville, Maryland. It was organized by ORNL and co-sponsored by the Joint Non-lethal Weapons Directorate.

The consensus of the two workshops is that the Virtual Human concept is "an idea whose time has come," Easterly says. "This project is seen as necessary to help manage the information explosion transforming biology and medicine by giving it organization and infrastructure. It is beginning at the right time because of the explosive emergence of information technology and supercomputing capabilities and the ability to obtain more data from the body using implantable sensors. But the project is in need of a very thorough and systematic planning process."

So far, the leadership of the project is coming from Oak Ridge. "We are beginning to think of the Virtual Human Project as a resource," Easterly says, "because it will require enormous databases, system integration, measurement systems, Web access, computer hardware, computer infrastructure, model development, analysis of individual biochemical measurements, and simultaneous analyses of hundreds to thousands of measured variables. We expect thousands of collaborators to make this massive multidisciplinary project work. It’s an opportunity for biomedical researchers to put their results in the context of the human body."

"We will need researchers representing many different disciplines—anatomy, physiology, biomedical engineering, electrical engineering, computer science, physics, biophysics, systems engineering, information technology, and medical technologies," Ward says. "We are teaming with experts in universities, medical colleges, and industry to build the Virtual Human."

What ORNL Can Do

"ORNL is a leader in developing the Virtual Human resource by integrating the computer models," Easterly says. "We also will be involved in developing specific models, such as a model of the respiratory system. And we will develop implantable sensors, analytical instruments, and other methods for improving data acquisition and interpretation."

For example, ORNL researchers envision that the Virtual Human resource will give physicians access to state-of-the-art, nonlinear analysis capabilities for rapid remote analysis of patient electroencephalogram (EEG), electrocardiogram (EKG), breath sound, and other types of data. A demonstration of this capability is being planned by Lee Hively of ORNL's Engineering Technology Division (ETD) using his patented algorithms for predicting seizures from EEG data showing the brain's electrical activity.

Ward and his colleagues are involved in both model development and model integration projects. The goal of an LDRD project is to develop a Virtual Human Integrated Respiratory System Model—a computer simulation of the lung and associated structures involved in generating and transmitting lung sounds. Project participants include Allgood (I&C); Toedte (CSMD); Hively (ETD); Nancy Munro (LSD); and Kara Kruse (CPED), who is a biomedical engineer. The ORNL group is collaborating with Vanderbilt University to incorporate a lung fluid transport model.

"We plan to build a model that predicts lung disorders, such as emphysema and asthma, based on changes in breath sounds," Ward says. "We will use patient data obtained by Glenn Allgood at the Walter Reed Army Institute of Research using the lung sound monitor he helped develop at ORNL. In a collaboration with scientists at North Carolina State University and the Medical College of Ohio, we are using computational fluid dynamic methods to model the generation of lung sounds."

Here's a practical example of how the ability to monitor lung sounds to detect disorders will prove useful: The U.S. Army is interested in predicting whether a soldier's lung has collapsed as a result of a puncture wound. If the chest wound is large, a medic might not have access to the thorax area, so the best way to get a diagnosis may be to place a sensor on the throat to gather data on breathing patterns. The data could be wirelessly relayed to the medic's wearable computer, which would then feed the data into a model of the respiratory system for diagnosis of the lung injury, if any. ORNL researchers and collaborators are building such a model, which could save lives by telling a medic quickly what sort of trauma care should be administered.

The lung disorder prediction model will be linked to the Human Respiratory System Model of the International Commission for Radiological Protection for predicting how much inhaled material, such as beryllium or radon-daughter products, is deposited in various parts of the lung. Visible Human data obtained from the National Library of Medicine and data from human lung casts are being used for this project.

Ward is also leading an effort on model integration, to help develop the computational infrastructure for the Virtual Human Project. A major problem impeding the progress of this effort is that computer models of various organs will be too big and complex to be stored and executed on a desktop personal computer. The idea, therefore, is to use computer technologies to allow the desktop computer user to connect with large computer servers—including high-performance computers—that can run large models and feed the results in visual form back to the user.

"We are developing a Virtual Human Portal," Ward says. "This is a Web site that can be customized to allow access by a desktop computer user to problem-solving and modeling applications on a remote server."

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The Virtual Human Java interface, which includes a 3D model of the human anatomy (not shown here), also displays a circuit for the left side of the heart and systemic vascular system (V.C. Rideout, 1991) and plots showing changes in left ventricle and capillary entrance pressures over time. This interface allows the user to run the model on a remote server using a Web browser on the user’s desktop machine.

For this purpose CPED's Dennis Strickler modified an interface developed by Johnny Tolliver and Strickler for the Graphite Reactor Severe Accident Code (GRSAC). The original code was written by Syd Ball and Delphy Nypaver, both of the I&C Division, to simulate the operation of graphite-moderated, gas-cooled reactors. By adapting this distributed, object-oriented Java interface to physiological modeling, Strickler implemented a complex model consisting of many differential equations in a form that can be remotely controlled by the user. For example, it shows the effects that a slight change in the frequency of the heartbeat can have on cardiovascular functions, such as blood pressure.

NetSolve (jpeg, 21K)
NetSolve allows the client at the desktop computer to tap into supercomputing levels of power by finding appropriate computational resources, including supercomputers networked into a computational grid, and making them easily accessible to the individual user.

One computer science development that will be useful is NetSolve, a client-server system that enables desktop computer users to solve complex scientific problems by tapping into supercomputing levels of power. NetSolve was developed under the leadership of Jack Dongarra, an ORNL-University of Tennessee Distinguished Scientist. "NetSolve," says Ward, "couples desktop computer software to models and problem-solving programs on a high-performance computer such as the IBM SP at ORNL." Dongarra and his collaborators are adapting NetSolve for use in the Virtual Human Portal. David Walker of CSMD is developing abstract concepts for the problem-solving environment (PSE) of the Virtual Human Portal.

Walker, Dongarra, and Ward—along with researchers from the University of Utah, Indiana University, and the University of Washington—are making an information technology research proposal to the NSF for funds to develop the computational infrastructure for the Virtual Human Project.

"This infrastructure will include a collaborative environment for model integration," Walker says, "It will permit collaborators from around the country to construct integrated models for simulating the structure and function of the human body. These models will then be executed on distributed computing resources using sophisticated scheduling mechanics that make the whole process transparent to the user."

If funded, the team would develop a generic advanced, distributed PSE, which is an integrated computing environment for composing, compiling, and running applications in a specific problem area. Created from the generic PSE, a prototype Virtual Human will facilitate developing, integrating, and solving complex 3D models of human physiology and anatomy.

"We envision developing a smart environment with intelligent agents on a remote server that would be given a problem to solve," Ward says. "The agents would find the appropriate set of models and execute them on a computational grid of high-performance computers. We will also develop a user interface to present visualization of the results of the simulation either to the client's desktop or to a room-sized immersive visualization environment called a CAVE."

What It Means to You

The beauty of a computer model of a human is that it can be customized for a specific person at any point in time. At least, that's the long-term vision shared by Easterly and his colleagues. Customization is important because of evidence that men, women, and children respond differently to various drugs, drug dosages, and other treatments, as well as environmental insults.

"From our earlier work in modeling children's organs," Ward says, "we see the need to build human models for different ages, sizes, and sexes. By using equations and changing some parameters, we can make the heart smaller or larger. We can make a human model or phantom grow with age." Use of a customized model—a computerized clone of you that includes your genetic makeup—will make it possible to predict how you might respond to different doses of radiation, chemicals, and drugs, or what damage you might suffer if you were in an automobile accident or airplane crash.

Finite-element mesh model (jpeg, 32K)
The initial and final, or deformed, shapes of a finite-element mesh model of the human body based on Visible Human data are shown here. The deformation resulted from a wood block moving at constant velocity into the chest just above the heart. The elapsed time for the simulation is 0.0001 second. The spine, heart, lungs (not shown in this view), and surrounding tissue are each assigned appropriate measures of density and elasticity. Simulations such as these can model the impacts on the body of seat belts, air bags, or objects in an automobile during an accident.

In fact, one of the early applications of the Virtual Human model will be the prediction of responses of the body to impacts from, say, rubber bullets. ORNL researchers doing this research can draw on some of the Laboratory's work in developing detailed models of cars and using them to predict the damage these cars will sustain in collisions at different velocities. In this case, the finite element mesh software used for cars to pinpoint the effects of pressure on material deformation will be applied to meshing the human model. This type of model can also be used to predict the tissue damage that will result from various types of car wrecks and plane crashes.

"A Virtual Human model of the lung could be useful for virtual surgery—that is, to simulate the effect of lung surgery on a patient's respiration before any surgery is actually performed," Ward says. "A model of the circulatory system could help doctors decide where to replace part of an artery to reroute the blood so it flows around a blockage. A model of a patient's hip could help a surgeon determine the effect of a hip implant on the joint's movement."

Looking ahead five to ten years, even decades from now, Easterly sees a "human model on a chip," or at least mounds of personal genetic and other medical data squeezed into a plastic 3 x 5-in. card. When plugged into a handheld computer, your card might provide you and your doctor the results of your X-rays and CAT and MRI scans, your responses to past treatments, your genetic makeup, and a list of foods and drugs you should avoid. "The more you know about your body," Easterly says, "the more you can take charge of your well-being."

The idea of the Virtual Human Project is slowly creeping through the scientific community. If the vision continues to spread, it may someday bear fruit of value to virtually every human.

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