;***************************************************************************************************** ;+ ; NAME: ; PROGRESSBAR__DEFINE ; ; PURPOSE: ; ; Creates a simple progress bar for indicating the progess of a looping ; operation in IDL. ; ; AUTHOR: ; ; FANNING SOFTWARE CONSULTING ; David Fanning, Ph.D. ; 1645 Sheely Drive ; Fort Collins, CO 80526 USA ; Phone: 970-221-0438 ; E-mail: davidf@dfanning.com ; Coyote's Guide to IDL Programming: http://www.dfanning.com ; ; CATEGORY: ; Utilities ; ; CALLING SEQUENCE: ; ; progressBar = Obj_New("PROGRESSBAR") ; ; ARGUMENTS: ; ; None. ; ; KEYWORDS: ; ; COLOR: The name of the color for the progress bar. By default: "red". ; ; Possible color names are those defined by FSC_COLOR: ; ; Almond Antique White Aquamarine Beige Bisque Black ; Blue Blue Violet Brown Burlywood Charcoal Chartreuse ; Chocolate Coral Cornsilk Cyan Dark Goldenrod Dark Gray ; Dark Green Dark Khaki Dark Orchid Dark Salmon Deep Pink Dodger Blue ; Firebrick Forest Green Gold Goldenrod Gray Green ; Green Yellow Honeydew Hot Pink Indian Red Ivory Khaki ; Lavender Lawn Green Light Coral Light Cyan Light Gray Light Salmon ; Light Yellow Lime Green Linen Magenta Maroon Medium Gray ; Medium Orchid Moccasin Navy Olive Olive Drab Orange ; Orange Red Orchid Pale Goldenrod Pale Green Papaya Peru ; Pink Plum Powder Blue Purple Red Rose ; Rosy Brown Royal Blue Saddle Brown Salmon Sandy Brown Sea Green ; Seashell Sienna Sky Blue Slate Gray Snow Spring Green ; Steel Blue Tan Thistle Tomato Turquoise Violet ; Violet Red Wheat White Yellow ; ; FAST_LOOP: Set this keyword if what you are doing in the loop doesn't involve ; any color operations and you want the progress bar to update as fast ; as possible. With this keyword set, the program will eliminate extra ; calls to FSC_COLOR, which can be slow if you are calling it, say, ; 10,000 times! ; ; GROUP_LEADER: The group leader for the progress bar. ; ; NOCANCEL: Set this keyword to eliminate the CANCEL button from the progres bar. ; ; PERCENT: The initial percent on the progress bar. Used only if the START keyword is ; also set. ; ; START: Set this keyword if you wish to call the START method immediately upon initialization. ; ; TEXT: The textual message that goes above the progress bar. By default: ; "Operation in progress..." ; ; TITLE: The title of the progress bar window. By default: "Progress Bar". ; ; XSIZE: The X size of the progress bar itself. By default, 150 pixels. ; ; YSIZE: The Y size of the progress bar itself. By default, 10 pixels. ; ; XLOC: X location of progress bar. -1/0/1 = Left/Center/Right (def=0) ; ; YLOC: Y location of progress bar. -1/0/1 = Top/Center/Bottom (def=0) ; ; PROCEDURE: ; ; The user is responsible for starting, updating, checking for CANCEL events, and ; destroying the progress indicator. The sequence of commands might look ; like this: ; ; progressBar = Obj_New("PROGRESSBAR") ; progressBar -> Start ; FOR j=0,9 DO BEGIN ; IF progressBar -> CheckCancel() THEN BEGIN ; ok = Dialog_Message('The user cancelled operation.') ; RETURN ; ENDIF ; Wait, 0.5 ; Would probably be doing something ELSE here! ; progressBar -> Update, (j+1)*10 ; ENDFOR ; progressBar -> Destroy ; ; See the example program at the end of this file for a working example of code. ; ; METHODS: ; ; CHECKCANCEL: This function method returns a 1 if the user has clicked ; the CANCEL button. Otherwise, it returns a 0. ; ; cancelled = progressBar -> CheckCancel() ; IF cancelled THEN progressBar->Destroy ; ; DESTROY: Destroys the progress bar widgets as well as the object. ; ; progressBar -> Destroy ; ; GETPROPERTY: Gets certain properties of the object. ; ; progressBar -> GetProperty, Color=currentColor ; ; SETPROPERTY: Allows the user to set certain properties of the object. ; ; progressBar -> SetProperty, Color='green' ; ; START: Puts the progress bar on the display and enables it to receive events. ; ; progressBar -> Start ; ; UPDATE: Updates the progress bar. Requires on argument, a number between 0 ; and 100 that indicates the percent of progress bar that should be filled ; with a color. Can optional specify TEXT that is displayed above the progress ; bar. ; ; progressBar -> Update, 50 ; progressBar -> Update, 50, Text='Operation 50% completed...' ; ; EXAMPLE: ; ; See the example program at the bottom of this file. ; ; RESTRICTIONS: ; ; Note that the progress bar cannot be run as a MODAL widget program and ; still capture CANCEL button events. Thus, the user *may* be able to generate events ; in the calling program while this progress bar is in operation. ; ; DEPENDENCIES: ; ; This program requires FSC_COLOR from the Coyote Library: ; ; http://www.dfanning.com/programs/fsc_color.pro ; ; MODIFICATION HISTORY: ; ; Written by: David W. Fanning, 19 September 2002. ; Added TEXT keyword to Update method. 12 Nov 2002. DWF. ; Added FAST_LOOP keyword. 19 Dec 2002. DWF. ; Fixed a problem in where I was checking for CANCEL button event. 2 April 2003. DWF. ; Removed the XMANAGER call in the START method, since it wasn't needed. 7 October 2003. DWF. ; General maintenance updates. Added START keyword to INIT method to allow immediate ; starting upon initialization. Added better error handling and checking. 10 October 2003. DWF. ; Added ACCEPT button and CheckButton method. Modified Example program to demonstrate new ; functionality. 1 December 2003. DWF. ; Don't use TLB_FRAME_ATTR=11 in widget_base call - If there's a problem, can't ever delete ; this widget. Also added multi_line label option (up to 3 lines of text above color bar). ; Also before updating, bring progressbar widget to foreground. 21-Jun-2004, Kim Tolbert ; Added xloc, yloc keywords for positioning progress bar. 8-Feb-2005, Kim Tolbert ; Reset the color used in update to original color after updating prog bar. 10-feb-2005, Kim Tolbert ;- ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR_Cleanup ; ; PURPOSE: ; ; This procedure makes sure the object is destroyed when the progress bar is destroyed. ; ;***************************************************************************************************** PRO PROGRESSBAR_Cleanup, tlb Widget_Control, tlb, Get_UValue=self Obj_Destroy, self END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR_Error_Message ; ; PURPOSE: ; ; This function is the standard ERROR_MESSAGE error handling functionality. ; ;***************************************************************************************************** FUNCTION PROGRESSBAR_Error_Message, theMessage, Error=error, Informational=information, $ Traceback=traceback, NoName=noname, Title=title, _Extra=extra On_Error, 2 ; Check for presence and type of message. IF N_Elements(theMessage) EQ 0 THEN theMessage = !Error_State.Msg s = Size(theMessage) messageType = s[s[0]+1] IF messageType NE 7 THEN BEGIN Message, "The message parameter must be a string.", _Extra=extra ENDIF ; Get the call stack and the calling routine's name. Help, Calls=callStack IF Float(!Version.Release) GE 5.2 THEN $ callingRoutine = (StrSplit(StrCompress(callStack[1])," ", /Extract))[0] ELSE $ callingRoutine = (Str_Sep(StrCompress(callStack[1])," "))[0] ; Are widgets supported? widgetsSupported = ((!D.Flags AND 65536L) NE 0) IF widgetsSupported THEN BEGIN ; If this is an error produced with the MESSAGE command, it is a trapped ; error and will have the name "IDL_M_USER_ERR". IF !ERROR_STATE.NAME EQ "IDL_M_USER_ERR" THEN BEGIN IF N_Elements(title) EQ 0 THEN title = 'Trapped Error' ; If the message has the name of the calling routine in it, ; it should be stripped out. Can you find a colon in the string? ; Is the calling routine an object method? If so, special processing ; is required. Object methods will have two colons together. doublecolon = StrPos(theMessage, "::") IF doublecolon NE -1 THEN BEGIN prefix = StrMid(theMessage, 0, doublecolon+2) submessage = StrMid(theMessage, doublecolon+2) colon = StrPos(submessage, ":") IF colon NE -1 THEN BEGIN ; Extract the text up to the colon. Is this the same as ; the callingRoutine? If so, strip it. IF StrMid(theMessage, 0, colon+StrLen(prefix)) EQ callingRoutine THEN $ theMessage = StrMid(theMessage, colon+1+StrLen(prefix)) ENDIF ENDIF ELSE BEGIN colon = StrPos(theMessage, ":") IF colon NE -1 THEN BEGIN ; Extract the text up to the colon. Is this the same as ; the callingRoutine? If so, strip it. IF StrMid(theMessage, 0, colon) EQ callingRoutine THEN $ theMessage = StrMid(theMessage, colon+1) ENDIF ENDELSE ; Add the calling routine's name, unless NONAME is set. IF Keyword_Set(noname) THEN BEGIN answer = Dialog_Message(theMessage, Title=title, _Extra=extra, $ Error=error, Information=information) ENDIF ELSE BEGIN answer = Dialog_Message(StrUpCase(callingRoutine) + ": " + $ theMessage, Title=title, _Extra=extra, $ Error=error, Information=information) ENDELSE ENDIF ELSE BEGIN ; Otherwise, this is an IDL system error. IF N_Elements(title) EQ 0 THEN title = 'System Error' IF StrUpCase(callingRoutine) EQ "$MAIN$" THEN $ answer = Dialog_Message(theMessage, _Extra=extra, Title=title, $ Error=error, Information=information) ELSE $ IF Keyword_Set(noname) THEN BEGIN answer = Dialog_Message(theMessage, _Extra=extra, Title=title, $ Error=error, Information=information) ENDIF ELSE BEGIN answer = Dialog_Message(StrUpCase(callingRoutine) + "--> " + $ theMessage, _Extra=extra, Title=title, $ Error=error, Information=information) ENDELSE ENDELSE ENDIF ELSE BEGIN Message, theMessage, /Continue, /NoPrint, /NoName, /NoPrefix, _Extra=extra Print, '%' + callingRoutine + ': ' + theMessage answer = 'OK' ENDELSE ; Provide traceback information if requested. IF Keyword_Set(traceback) THEN BEGIN Help, /Last_Message, Output=traceback Print,'' Print, 'Traceback Report from ' + StrUpCase(callingRoutine) + ':' Print, '' FOR j=0,N_Elements(traceback)-1 DO Print, " " + traceback[j] ENDIF RETURN, answer END PRO PROGRESSBAR_Event, event ; This is the event handler for the program. It simply sets the CANCEL ; flag if this is a button event. Widget_Control, event.top, Get_UValue=self thisEvent = Tag_Names(event, /Structure_Name) IF thisEvent EQ 'WIDGET_BUTTON' THEN self -> SetProperty, Cancel=1 END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::CheckButton ; ; PURPOSE: ; ; Returns a 1 if a button was selected. Returns 0 othewise. ; ; SYNTAX: ; ; check = progressbar -> CheckButton() ; ; ARGUMENTS: ; ; None. ; ; KEYWORDS: ; ; ACCEPT: If the Accept button was selected, this keyword is set to one. ; ; CANCEL: If the Cancel button was selected, this keyword is set to one. ; ;***************************************************************************************************** FUNCTION PROGRESSBAR::CheckButton, ACCEPT=accept, CANCEL=cancel ; This method checks for a button event. It returns 1 ; if an event has occurred and 0 otherwise. accept = 0 cancel = 0 retValue = 0 ; Check for a Cancel button event. IF Widget_Info(self.cancelID, /Valid_ID) THEN BEGIN event = Widget_Event(self.cancelID, /NoWait) name = Tag_Names(event, /Structure_Name) IF name EQ 'WIDGET_BUTTON' THEN BEGIN Widget_Control, event.id, Get_Value=buttonValue IF buttonValue EQ 'Cancel' THEN BEGIN self.cancelFlag = 1 cancel = 1 retValue = 1 ENDIF ENDIF ENDIF IF Widget_Info(self.acceptID, /Valid_ID) THEN BEGIN event = Widget_Event(self.acceptID, /NoWait) name = Tag_Names(event, /Structure_Name) IF name EQ 'WIDGET_BUTTON' THEN BEGIN Widget_Control, event.id, Get_Value=buttonValue IF buttonValue EQ 'Accept' THEN BEGIN accept = 1 retValue = 1 ENDIF ENDIF ENDIF RETURN, retValue END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::CheckCancel ; ; PURPOSE: ; ; Returns a 1 if the user selected the CANCEL button. Returns 0 othewise. ; ; SYNTAX: ; ; check = progressbar -> CheckCancel() ; ; ARGUMENTS: ; ; None. ; ; KEYWORDS: ; ; None. ; ;***************************************************************************************************** FUNCTION PROGRESSBAR::CheckCancel ; This method checks for a CANCEL Button event. It returns 1 ; if an event has occurred and 0 otherwise. ; Check for a CANCEL button event. IF Widget_Info(self.cancelID, /Valid_ID) THEN BEGIN event = Widget_Event(self.cancelID, /NoWait) name = Tag_Names(event, /Structure_Name) IF name EQ 'WIDGET_BUTTON' THEN self.cancelFlag = 1 ENDIF RETURN, self.cancelFlag END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::Destroy ; ; PURPOSE: ; ; Destroys both the widget hierarchy and the object. ; ; SYNTAX: ; ; progressbar -> Destroy ; ; ARGUMENTS: ; ; None. ; ; KEYWORDS: ; ; None. ; ;***************************************************************************************************** PRO PROGRESSBAR::Destroy ; This method takes the widget off the display and destroys the self object. ; Restore the old !P.Color. TVLCT, self.r, self.g, self.b, (255 < self.oldcolor) ; Destroy the object. Widget_Control, self.tlb, Destroy=1 Obj_Destroy, self END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::GETPROPERTY ; ; PURPOSE: ; ; Allows user to get various progress bar properties. ; ; SYNTAX: ; ; progressbar -> GetProperty, Color=currentColor ; ; ARGUMENTS: ; ; None. ; ; KEYWORDS: ; ; COLOR: The name of the color for the progress bar. ; ; FAST_LOOP: The value of the current "fast loop" flag. ; ; TEXT: The textual message that goes above the progress bar. ; ;***************************************************************************************************** PRO PROGRESSBAR::GetProperty, COLOR=color, FAST_LOOP=fast_loop, TEXT=text ; Error handling. Catch, theError IF theError NE 0 THEN BEGIN Catch, /Cancel ok = ProgressBar_Error_Message(Traceback=1) RETURN ENDIF IF Arg_Present(color) THEN color = self.color IF Arg_Present(fast_loop) THEN fast_loop = self.fast IF Arg_Present(text) THEN BEGIN IF Widget_Info(self.labelID[0], /Valid_ID) THEN BEGIN text = strarr(3) for i=0,2 do begin Widget_Control, self.labelID[i], Get_Value=thistext text[i] = thistext endfor ENDIF ELSE text = "" ENDIF END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::SETPROPERTY ; ; PURPOSE: ; ; Allows user to set various progress bar properties. ; ; SYNTAX: ; ; progressbar -> SetProperty, Color='yellow' ; ; ARGUMENTS: ; ; None. ; ; KEYWORDS: ; ; CANCEL: Set this keyword to set the cancelFlag field in the self object. ; ; COLOR: The name of the color for the progress bar. By default: "red". ; ; Possible color names are those defined by FSC_COLOR: ; ; Almond Antique White Aquamarine Beige Bisque Black ; Blue Blue Violet Brown Burlywood Charcoal Chartreuse ; Chocolate Coral Cornsilk Cyan Dark Goldenrod Dark Gray ; Dark Green Dark Khaki Dark Orchid Dark Salmon Deep Pink Dodger Blue ; Firebrick Forest Green Gold Goldenrod Gray Green ; Green Yellow Honeydew Hot Pink Indian Red Ivory Khaki ; Lavender Lawn Green Light Coral Light Cyan Light Gray Light Salmon ; Light Yellow Lime Green Linen Magenta Maroon Medium Gray ; Medium Orchid Moccasin Navy Olive Olive Drab Orange ; Orange Red Orchid Pale Goldenrod Pale Green Papaya Peru ; Pink Plum Powder Blue Purple Red Rose ; Rosy Brown Royal Blue Saddle Brown Salmon Sandy Brown Sea Green ; Seashell Sienna Sky Blue Slate Gray Snow Spring Green ; Steel Blue Tan Thistle Tomato Turquoise Violet ; Violet Red Wheat White Yellow ; ; FAST_LOOP: Set this keyword to one to allow "fast looping". Set to 0 to turn it off. ; ; TEXT: The textual message that goes above the progress bar. ; ; TITLE: The title of the progress bar window. By default: "Progress Bar". ; ;***************************************************************************************************** PRO PROGRESSBAR::SetProperty, CANCEL=cancel, COLOR=color, FAST_LOOP=fast_loop, TEXT=text, TITLE=title ; Error handling. Catch, theError IF theError NE 0 THEN BEGIN Catch, /Cancel ok = ProgressBar_Error_Message(Traceback=1) RETURN ENDIF IF N_Elements(cancel) NE 0 THEN self.cancelFlag = Keyword_Set(cancel) IF N_Elements(fast_loop) NE 0 THEN self.fast = fast_loop IF N_Elements(color) NE 0 THEN BEGIN self.color = color IF self.fast THEN TVLCT, FSC_Color(self.color, /Triple), self.colorindex ENDIF IF N_Elements(text) NE 0 THEN BEGIN while n_elements(text) lt 3 do text = [text,''] self.text = text IF Widget_Info(self.labelID, /Valid_ID) THEN $ for i=0,2 do Widget_Control, self.labelID[i], Set_Value=text[i] ENDIF IF N_Elements(title) NE 0 THEN BEGIN self.title = title IF Widget_Info(self.tlb, /Valid_ID) THEN Widget_Control, self.tlb, TLB_Set_Title=title ENDIF END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::START ; ; PURPOSE: ; ; Puts the progress bar on the display. ; ; SYNTAX: ; ; progressbar -> Start ; ; ARGUMENTS: ; ; initialPercent -- The initial percentage that should be on the progress bar. By default, 0. ; ; KEYWORDS: ; ; None. ; ;***************************************************************************************************** PRO PROGRESSBAR::Start, initialPercent ; Error handling. Catch, theError IF theError NE 0 THEN BEGIN Catch, /Cancel ok = ProgressBar_Error_Message(Traceback=1) RETURN ENDIF ; Save the old !P.Color. self.oldcolor = !P.Color TVLCT, r, g, b, /Get self.r = r[self.oldcolor < 255] self.g = g[self.oldcolor < 255] self.b = b[self.oldcolor < 255] ; Do we want fast looping? IF self.fast THEN BEGIN self.colorindex = (!D.Table_Size-1) < !P.Color TVLCT, FSC_Color(self.color, /Triple), self.colorindex ENDIF ; Find the window index number of any open display window. thisWindow = !D.Window ; Realize the widget. Widget_Control, self.tlb, /Realize, Map=1 ; Get the window index number of the draw widget. Widget_Control, self.drawID, Get_Value=wid self.wid = wid ; Back to the open display window. IF thisWindow GE 0 THEN WSet, thisWindow ; Do you need a starting update? IF N_Elements(initialPercent) NE 0 THEN self -> Update, initialPercent END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::Update ; ; PURPOSE: ; ; Updates the progress bar ; ; SYNTAX: ; ; progressbar -> Update, percent ; ; ARGUMENTS: ; ; percent -- A value between 0 and 100 that represents the percentage of the progress ; bar that should be colored. ; ; KEYWORDS: ; ; None. ; ;***************************************************************************************************** PRO PROGRESSBAR::Update, percent, Text=theText ; This method updates the display. PERCENT should be a value between 0 and 100. ; The text will be substituted for the message text. Catch, theError IF theError NE 0 THEN BEGIN Catch, /Cancel ; Catch a WSET error silently. IF !Error_State.Code EQ -386 THEN RETURN ok = Progressbar_Error_Message(Traceback=1) RETURN ENDIF percent = 0 > percent < 100 ; Update the progress box. thisWindow = !D.Window WSet, self.wid wshow, self.wid x1 = 0 y1 = 0 x2 = Fix(self.xsize * (percent/100.0)) y2 = self.ysize IF N_Elements(theText) NE 0 THEN begin ;Widget_Control, self.labelID, Set_Value=theText case n_elements(theText) of 1: text = [' ', theText, ' '] 2: text = [theText, ' '] 3: text = theText else: text = theText[0:2] endcase for i = 0,2 do Widget_Control, self.labelID[i], Set_Value=text[i] endif IF self.fast THEN BEGIN Polyfill, [x1, x1, x2, x2, x1], [y1, y2, y2, y1, y1], /Device, Color=self.colorindex ENDIF ELSE BEGIN Polyfill, [x1, x1, x2, x2, x1], [y1, y2, y2, y1, y1], /Device, Color=FSC_Color(self.color, !P.Color) TVLCT, self.r, self.g, self.b, (255 < self.oldcolor) ENDELSE IF thisWindow GE 0 AND thisWindow NE self.wid THEN WSet, thisWindow END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::CLEANUP ; ; PURPOSE: ; ; Nothing to do in this cleanup routine. ; ;***************************************************************************************************** PRO PROGRESSBAR::CLEANUP END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR::INIT ; ; PURPOSE: ; ; Implements a progress bar widget functionality. ; ; SYNTAX: ; ; Called automatically when the object is created. ; ; ARGUMENTS: ; ; None. ; ; KEYWORDS: ; ; ACCEPT: If this keyword is set, and "Accept" button is created. When "ACCEPT" ; is discovered, a BREAK command is issued to get out of the loop. ; ; COLOR: The name of the color for the progress bar. By default: "red". ; ; Possible color names are those defined by FSC_COLOR: ; ; Almond Antique White Aquamarine Beige Bisque Black ; Blue Blue Violet Brown Burlywood Charcoal Chartreuse ; Chocolate Coral Cornsilk Cyan Dark Goldenrod Dark Gray ; Dark Green Dark Khaki Dark Orchid Dark Salmon Deep Pink Dodger Blue ; Firebrick Forest Green Gold Goldenrod Gray Green ; Green Yellow Honeydew Hot Pink Indian Red Ivory Khaki ; Lavender Lawn Green Light Coral Light Cyan Light Gray Light Salmon ; Light Yellow Lime Green Linen Magenta Maroon Medium Gray ; Medium Orchid Moccasin Navy Olive Olive Drab Orange ; Orange Red Orchid Pale Goldenrod Pale Green Papaya Peru ; Pink Plum Powder Blue Purple Red Rose ; Rosy Brown Royal Blue Saddle Brown Salmon Sandy Brown Sea Green ; Seashell Sienna Sky Blue Slate Gray Snow Spring Green ; Steel Blue Tan Thistle Tomato Turquoise Violet ; Violet Red Wheat White Yellow ; ; GROUP_LEADER: The group leader for the progress bar. ; ; NOCANCEL: Set this keyword to eliminate the CANCEL button from the progres bar. ; ; PERCENT: The initial percent on the progress bar. Used only if the START keyword is ; also set. ; ; START: Set this keyword if you wish to call the START method immediately upon initialization. ; ; TEXT: The textual message that goes above the progress bar. By default: ; "Operation in progress..." ; ; TITLE: The title of the progress bar window. By default: "Progress Bar". ; ; XSIZE: The X size of the progress bar itself. By default, 150 pixels. ; ; YSIZE: The Y size of the progress bar itself. By default, 10 pixels. ; ;***************************************************************************************************** FUNCTION PROGRESSBAR::INIT, $ ACCEPT=accept, $ ; Set this keyword to get an Accept button. COLOR=color, $ ; The name of the color of the progress bar. FAST_LOOP=fast_loop, $ ; The user plans to use the progress bar in a fast loop. GROUP_LEADER=group_leader, $ ; The identifier of the group leader widget. NOCANCEL=noCancel, $ ; Set this keyword to leave off the CANCEL button. PERCENT=percent, $ ; Initial percent of the progress bar. (Only recognized if START used.) START=start, $ ; Set this keyword if you wish to call the START method from INIT. TEXT=text, $ ; The message text to be written over the progress bar. TITLE=title, $ ; The title of the top-level base widget. XSIZE=xsize, $ ; The X size of the progress bar. YSIZE=ysize, $ ; The Y size of the progress bar. XLOC=xloc, $ ; X location - -1/0/1 = left/center/right YLOC=yloc ; Y location - -1/0/1 = top/center/bottom ; Error handling. Catch, theError IF theError NE 0 THEN BEGIN Catch, /Cancel ok = ProgressBar_Error_Message(Traceback=1) RETURN, 0 ENDIF ; Check keywords. IF N_Elements(color) EQ 0 THEN self.color = "red" ELSE self.color = color self.fast = Keyword_Set(fast_loop) IF N_Elements(text) EQ 0 THEN text = "Operation in progress..." IF N_Elements(title) EQ 0 THEN title = "Progress Bar" IF N_Elements(xsize) EQ 0 THEN self.xsize = 150 ELSE self.xsize = xsize IF N_Elements(ysize) EQ 0 THEN self.ysize = 10 ELSE self.ysize = ysize if N_Elements(xloc) EQ 0 then xloc = 0 else xloc = xloc > (-1) < 1 if N_Elements(yloc) EQ 0 then yloc = 0 else yloc = yloc > (-1) < 1 ; Create the widgets for the progress bar. self.tlb = Widget_Base(Title=title, Column=1, Base_Align_Center=1, $ Map=0, Group_Leader=group_leader) while n_elements(text) lt 3 do text = [text,''] for i=0,2 do self.labelID[i] = Widget_Label(self.tlb, Value=text[i], /Dynamic_Resize) self.drawID = Widget_Draw(self.tlb, XSize=self.xsize, YSize=self.ysize) Widget_Control, self.tlb, Set_UValue=self IF Keyword_Set(accept) THEN BEGIN buttonBase = Widget_Base(self.tlb,Row=1) self.acceptID = Widget_Button(buttonBase, Value='Accept') ENDIF ELSE self.acceptID = -1L IF NOT Keyword_Set(nocancel) THEN BEGIN IF N_Elements(buttonBase) EQ 0 THEN buttonBase = Widget_Base(self.tlb,Row=1) self.cancelID = Widget_Button(buttonBase, Value='Cancel') ENDIF ELSE self.cancelID = -1L ; Center the top-level base. Device, Get_Screen_Size=screenSize IF screenSize[0] GT 2000 THEN screenSize[0] = screenSize[0]/2 ; Dual monitors. xfrac = .5 + xloc*.4 ; = .1, .5, .9 for xloc=-1,0,1 yfrac = .5 + yloc*.4 xpos = screenSize(0) * xfrac ypos = screenSize(1) * yfrac geom = Widget_Info(self.tlb, /Geometry) xfrac = .5 + xloc*.5 ; = 0., .5, 1. for xloc=-1,0,1 yfrac = .5 + yloc*.5 xoffSize = geom.Scr_XSize * xfrac yoffSize = geom.Scr_YSize * yfrac Widget_Control, self.tlb, XOffset = xpos-xoffSize, $ YOffset = ypos-yoffSize ; Start it up? IF Keyword_Set(start) THEN self -> Start, percent RETURN, 1 END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR CLASS DEFINITION ; ; PURPOSE: ; ; This is the PROGRESSBAR object's structure definition code. ; ;***************************************************************************************************** PRO PROGRESSBAR__DEFINE struct = { PROGRESSBAR, $ ; The object class name. cancelFlag: 0L, $ ; A flag to indicate that the CANCEL button was clicked. cancelID: 0L, $ ; The identifier of the CANCEL button. acceptID: 0L, $ ; The identifier of the ACCEPT button. color: "", $ ; The name of the color of the progress bar. colorindex: 0L, $ ; The color index number (set by a call to FSC_COLOR). drawID: 0L, $ ; The identifier of the draw widget. fast: 0L, $ ; A "fast loop" flag. labelID: lonarr(3), $ ; The identifier of the label widget. oldcolor: 0L, $ ; The color index of !P.Color. r: 0B, $ ; The r value of !P.Color. g: 0B, $ ; The g value of !P.Color. b: 0B, $ ; The b value of !P.Color. text: "", $ ; The text message to be written over the progress bar. title: "", $ ; The title of the top-level base widget. tlb: 0L, $ ; The identifier of the top-level base. wid: 0L, $ ; The window index number of the draw widget. xsize: 0L, $ ; The XSize of the progress bar. ysize: 0L $ ; The YSize of the progress bar. } END ;***************************************************************************************************** ; ; NAME: ; PROGRESSBAR EXAMPLE PROGRAM ; ; PURPOSE: ; ; This is the PROGRESSBAR example program that demonstrates how to use the progress bar. ; ;***************************************************************************************************** PRO Progressbar_Example_Event, event ; Respond to program button events. Widget_Control, event.id, Get_Value=buttonValue CASE buttonValue OF 'Start Loop (Normal)': BEGIN ; Create the progress bar. progressbar = Obj_New('progressbar', Color='red', Text='Loop Iteration 0') ; Place the progress bar on the display. progressbar -> Start ; Start the loop. count = 0 FOR j=0, 1000 DO BEGIN IF j MOD 100 EQ 0 THEN BEGIN ; Update the progess bar every 100 times through loop. ; Did the user try to cancel the progress bar? IF progressbar->CheckCancel() THEN BEGIN ok = Dialog_Message('User cancelled operation.') ; Other cleanup, etc. here. progressbar -> Destroy ; Destroy the progress bar. RETURN ENDIF ; If user didn't cancel, update the progress bar. Update value ; must be between 0 and 100. progressbar -> Update, (count * 10.0), Text='Loop Iteration ' + StrTrim(j,2) count = count + 1 ENDIF Wait, 0.01 ; This is where you would do something useful. ENDFOR ; Destroy the progress bar when you are finished with it. progressbar -> Destroy ENDCASE 'Start Loop (Accept)': BEGIN ; Create the progress bar. progressbar = Obj_New('progressbar', Color='red', Text='Loop Iteration 0', /Accept) ; Place the progress bar on the display. progressbar -> Start ; Start the loop. count = 0 FOR j=0, 1000 DO BEGIN IF j MOD 100 EQ 0 THEN BEGIN ; Update the progess bar every 100 times through loop. ; Did the user try to cancel the progress bar or did the user Accept? IF progressBar -> CheckButton(Accept=acceptButton) THEN BEGIN IF acceptButton THEN BEGIN progressbar -> Update, (count * 10.0), Text='Loop Iteration ' + StrTrim(j,2) ok = Dialog_Message('Final loop count is: '+ StrTrim(j,2)) BREAK ENDIF ELSE BEGIN ok = Dialog_Message('User cancelled operation.') ; Other cleanup, etc. here. progressbar -> Destroy ; Destroy the progress bar. RETURN ENDELSE ENDIF ; If user didn't cancel, update the progress bar. Update value ; must be between 0 and 100. progressbar -> Update, (count * 10.0), Text='Loop Iteration ' + StrTrim(j,2) count = count + 1 ENDIF Wait, 0.01 ; This is where you would do something useful. ENDFOR ; Destroy the progress bar when you are finished with it. progressbar -> Destroy ENDCASE 'Quit': Widget_Control, event.top, /Destroy ENDCASE END PRO Progressbar_Example tlb = Widget_Base(Column=1, Xoffset=200, Yoffset=200) button = Widget_Button(tlb, Value='Start Loop (Normal)') button = Widget_Button(tlb, Value='Start Loop (Accept)') quiter = Widget_Button(tlb, Value='Quit') Widget_Control, tlb, /Realize XManager, 'progressbar_example', tlb, /No_Block END