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Operating System: | All or Unknown |
Keywords: | Textures, Filtering, Rendering |
Description | « Hide |
It seems that texture filtering or resampling doesnt affect alpha channels the same way as they affect the rgb components, producing visble artifacts at the edges of the visible parts - where the alpha mask goes from white to black.
see http://forum.worldwindcentral.com/showthread.php?t=14218 This issue may be related to the shimmering effect WWJ produces when textures are downsampled in the distance. |
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