write_parts.c-54 : failed to open = [/local/etc/httpd/cgi-lis/txt_templates/compr_reg_crumb.txt]
Senate Report 104-241 1 of 1

This Report: Contents  |   To Accompany S.487     Printer Friendly: HTML  |  PDF



Senate Report 104-241 - AMENDING THE INDIAN GAMING REGULATORY ACT, AND FOR OTHER PURPOSES

23-173

Calendar No. 346

104TH CONGRESS

Report

SENATE

2d Session

104-241
AMENDING THE INDIAN GAMING REGULATORY ACT, AND FOR OTHER PURPOSES

March 14 (legislative day, MARCH 13), 1996- Ordered to be printed
Mr. MCCAIN, from the Committee on Indian Affairs, submitted the following
REPORT
[To accompany S. 487]

The Committee on Indian Affairs to which was referred the bill (S. 487) the Indian Gaming Regulatory Act Amendments Act of 1995 having considered the same, reports favorably thereon with an amendment and recommends that the bill (as amended) do pass.

PURPOSES

The purpose of S. 487 is to ensure the rights of Indian tribal governments to conduct gaming activities on Indian lands consistent with the United States Supreme Court decision in California v. Cabazon Band of Mission Indians, 480 U.S. 202 (1987), to provide a more comprehensive statutory basis for the conduct and regulation of gaming activities on Indian lands, and to establish minimum Federal standards for the conduct of gaming activities on Indian lands.

BACKGROUND

On March 2, 1995, Senators McCain and Inouye introduced S. 487, the Indian Gaming Regulatory Act Amendments Act of 1995. Senator Campbell joined as a co-sponsor of the legislation on August 1, 1995. During the previous three years, Senators McCain and Inouye met with representatives of State and tribal governments to discuss amendments to the Indian Gaming Regulatory Act of 1988 (IGRA). This three-year process also included consultation with representatives of Federal agencies that are charged with various responsibilities associated with Indian gaming or law enforcement. In these discussions with State and tribal governments, a wide variety of proposed amendments to IGRA were discussed. Although there was general agreement supporting increased Federal regulation of Indian gaming, neither the States nor the tribes could agree on specific legislation to accomplish this objective. S. 487 was introduced to continue the discussions among the parties regarding amendments to the Indian Gaming Regulatory Act. It reflects many of the positions considered during the discussions between the Indian tribes and States.

In order to properly consider the issue of Indian gaming, there must be a review of the legal and constitutional basis of Indian gaming. The authority of Indian tribal governments to conduct gaming activities on Indian lands arises out of their status as sovereign governments and the well-established legal principle that, absent an express authorization by the United States Congress, state laws do not apply on Indian lands. The legal foundation of Indian gaming was addressed by the U.S. Supreme Court in its 1987 ruling in California v. Cabazon Band of Mission Indians.

CABAZON DECISION

On February 25, 1987, the U.S. Supreme Court issued its decision in California v. Cabazon Band of Mission Indians, 480 U.S. 202, 107 S. Ct. 1083, 94 L. Ed. 2d 244 (1987). This case involved the Cabazon and Morongo Bands of Mission Indians of Riverside, California. At the time of the case, both tribes were operating high stakes bingo games and card rooms which were open to the general public. These games were conducted pursuant to tribal ordinances that had been approved by the Secretary of the Interior. The issue presented in the case was whether the State of California and the County of Riverside could apply their regulatory authority and ordinances to the tribal gaming operations which were located wholly within the Cabazon and Morongo Indian Reservations. In deciding this question, the U.S. Supreme Court weighed several factors, including the fact that in 1953, the Federal Government had granted California limited jurisdictional authority over Indian reservations within the State under Public Law 83-280. In analyzing whether the State of California possessed the authority to impose and enforce State laws regulating bingo and card games on the Cabazon and Morongo Indian Reservations, the U.S. Supreme Court considered whether the State statutes regulating bingo and card games were criminal or civil in nature. Under the authority of Section 2 of Public Law 83-280, six States, including California, were granted broad criminal jurisdiction over offenses committed by or against Indians within all Indian Country within those States. However, the United States Supreme Court in Bryan v. Itasca County, 426 U.S. 373 (1976), interpreted Section 4 of that Act to grant these States jurisdiction over private civil litigation involving reservation Indians in State court, but not to grant general civil regulatory jurisdiction to these States. To grant States `general civil regulatory power over Indian reservations would result in the destruction of tribal institutions and values. Accordingly, when a State seeks to enforce a law within an Indian reservation under the authority of Public Law 280, it must be determined whether the law is criminal in nature, and thus fully applicable to the reservation under Section 2, or civil in nature, and applicable only as it may be relevant to private civil litigation in state court.' Cabazon, 480 U.S. at 208. Under Public Law 83-280, those State statutes which were determined to be civil/regulatory in nature could not be enforced on Indian reservations by the States. In applying this analysis to the facts presented in the Cabazon case, the U.S. Supreme Court determined that California's statutes regulating bingo and card games were not criminal/prohibitory in nature, but rather, these statutes were civil/regulatory and therefore did not apply to activities on the Cabazon and Morongo Indian Reservations. Further, the U.S. Supreme Court found that the application of State and Country ordinances to the gaming activities on the Indian reservations had been preempted as a matter of Federal law.

The U.S. Supreme Court's decision in Cabazon made clear that Indian tribes had the authority to conduct gaming activities on reservations unfettered by any State or County regulation. This decision recognized the important Federal principles of tribal self-governance and self-determination and found that these Federal principles preempted the application of California civil statutes. At the same time that the Cabazon case was being litigated, there was a wide spread growth of Indian bingo halls in many parts of the country. The growth of Indian gaming increasingly came under congressional scrutiny during the 99th and 100th Congresses and was the subject of numerous congressional hearings. In response to State concerns that Indian gaming activities presented attractive targets to organized crime infiltration due to the absence of any comprehensive Federal regulation of Indian gaming, Congress enacted the Indian Gaming Regulatory Act, Public Law 100-497 in 1988.

THE INDIAN GAMING REGULATORY ACT

On October 17, 1988, Public Law 100-497, the Indian Gaming Regulatory Act (IGRA) was signed into law by President Ronald Reagan. This law established a system for the joint regulation of Class II and Class III gaming operations on Indian lands. Under IGRA, Class II Indian gaming activities are jointly regulated by the Federal government, through the National Indian Gaming Commission, and by the Tribal government. Class III Indian gaming activities are jointly regulated by the Tribal government and the State government pursuant to Tribal-State Gaming Compacts. Class I Indian gaming activities are under the exclusive jurisdiction of Indian tribal governments. Class I Gaming is defined as traditional or social games played solely for prizes of minimal value or played in connection with tribal ceremonies or celebrations. Class II Gaming activities are defined in IGRA as bingo, pull-tabs, lotto, punch boards, tip jars, instant bingo, and other games similar to bingo, and non-banking card games which have not been prohibited by the State in which the reservation is located. IGRA defines Class III Gaming activities as all forms of gaming that are not Class I or Class II Gaming. Examples of Class III Gaming activities under IGRA include blackjack, baccarat, parimutuel wagering, roulette, craps, and any type of banking card games.

IGRA established a three member commission within the Department of the Interior known as the National Indian Gaming Commission (NIGC). The Commission is charged with the oversight and regulation of all Class II Indian gaming operations. The Chairman of the Commission is vested with the authority to issue temporary closure orders, to collect and levy civil fines, to approve tribal ordinances or resolutions governing Class II and Class III gaming activities, and to approve management contracts for Class II and Class III gaming operations. The Commission is responsible for monitoring Class II gaming operations on Indian lands, which includes the authority to inspect and examine all Class II gaming operations, and to inspect, examine, and audit all papers, books and records of any Class II Gaming operation. The Commission is also authorized to conduct or cause to be conducted background investigations as required under the Act. The Commission has the authority to issue permanent closure orders, issue subpoenas, hold hearings and take testimony, and receive evidence.

The IGRA makes clear that an Indian tribal government may engage in Class II or Class III gaming activities on Indian lands if such gaming is located in a State that permits such gaming for any purpose by any person, organization, or entity and for purposes of Class III gaming activities, if such gaming is conducted pursuant to an approved Tribal-State gaming compact. The Act requires all Class II and Class III Indian gaming to be conducted pursuant to tribal gaming ordinances which have been approved by the Chairman of the National Indian Gaming Commission. A tribal gaming ordinance must include provisions that ensure the Indian tribe has the sole proprietary interest and responsibility for the gaming operation. Tribal gaming ordinances must provide that net revenues for any tribal gaming operation be used to fund tribal governmental operations, provide for the general welfare of the tribal government and its members, promote tribal economic development, and fund other operations of local government. A tribal government may also use net gaming revenues for charitable donations. In addition, a tribal government may make per capita distributions of gaming proceeds to tribal members if the tribal government has a distribution plan approved by the Secretary of the Interior. These per capita distributions are subject to Federal income tax and the tribal government is required to notify the tribal members of their tax liability when such distribution payments are made.

Under the IGRA, all Class III Indian gaming operations must be conducted under the authority of a Tribal-State gaming compact or under procedures which have been prescribed by the Secretary of the Interior. A Tribal-State gaming compact may include provisions relating to the application of civil and criminal laws and regulations of the Indian tribal government or the State government for the licensing and regulation of the gaming activity. Compacts may also include provisions that allocate civil and criminal jurisdiction between the Indian tribal government and the State government. Pursuant to the Compact, a State may assess the costs of any enforcement or regulatory activities undertaken against the gaming operation. Similarly, an Indian tribal government may assess a tax against the gaming operation to defray the costs of tribal regulatory enforcement activities. IGRA explicitly prohibits a State or any political subdivision of a State from imposing any tax, fee, charge or other assessment upon an Indian tribe or any other person or entity authorized to operate a Class III gaming enterprise. Further, IGRA prohibits a State from refusing to negotiate with an Indian tribe for a Class gaming compact due to the failure to include such taxing authority.

An Indian tribal government seeking to conduct Class III gaming activities on Indian lands is required under the IGRA to make a request to the State in which such lands are located to enter into negotiations for a Tribal-State gaming compact. Upon the request of an Indian tribal government, a State is required to enter into good faith negotiations with the tribal government for a Class III gaming compact. In the event that a State fails to negotiate a gaming compact in good faith, an Indian tribal government may file an action in Federal court alleging bad faith negotiations on the part of the State. In such an action, the State has the burden of proving that it has negotiated in good faith with the Indian tribal government. If the Court determines that the State has failed to negotiate in good faith, the court shall order the State and the Indian tribal government to conclude Class III compact negotiations within 60 days. The Court may consider the public interest, the public safety, criminality, financial integrity, and adverse economic impacts on existing gaming activities in determining whether a State negotiated in good faith. The Court shall consider any demand by the State for direct taxation of the Indian tribe or any Indian lands as evidence that the State has not negotiated in good faith.

If a State and an Indian tribal government have failed to successfully conclude compact negotiations within the 60 day period established by the Court, the State and the Indian tribal government are required to submit their respective last best offers for a compact to a mediator who has been appointed by the Court. The mediator is required to select the compact which best comports with IGRA, other applicable Federal laws, and the findings and order of the Court. The selected compact is then submitted to the State and the Indian tribal government for approval. If the State approves the compact, it is considered an effective Tribal-State gaming compact on the date it was submitted by the mediator to the State. If the State fails to approve the selected compact during the 60 day period, the mediator notifies the Secretary of the Interior who then prescribes procedures under which Class III gaming activities may be conducted. These procedures must be consistent with the provisions of the selected compact, the provisions of the IGRA and any relevant provisions of State law.

The IGRA also includes provisions that limit the authority of Indian tribal governments to conduct gaming activities on lands acquired after the enactment of the IGRA. An Indian tribal government may conduct gaming activities on lands acquired after the enactment of IGRA if such lands are located within, or are contiguous to, the tribe's existing reservation. For Indian tribal governments located in Oklahoma which have no reservation, gaming can be conducted on after-acquired lands if such lands are within the boundaries of the tribal government's former reservation, or are contiguous to trust allotted lands. For Indian tribal governments located outside of Oklahoma which have no reservation, gaming can be conducted on after-acquired lands if such lands are located within the tribal governments last recognized reservation. An Indian tribal government may petition the Secretary of the Interior to conduct gaming activities on lands acquired after the enactment of IGRA. The Secretary must determine that the conduct of gaming on such lands is in the best interest of the Indian tribe and its members and is not detrimental to the surrounding community. In making this determination, the Secretary must consult with the Indian tribal government and appropriate State and local officials, including officials of any nearby Indian tribes. An Indian tribal government may only conduct gaming on these lands if the Secretary determines that it would be in the tribe's best interest and the Governor of the State in which such lands are located concurs in the Secretary's determination. The Act specifies that the limitations on the Secretary's authority to bring lands into trust only apply to lands on which gaming activities will occur and do not apply to the Secretary's authority to bring lands in to trust for purposes other than gaming.

In its consideration of IGRA in 1988, it is clear that Congress balanced the competing interests of Federal, Tribal, and State governments. It also considered the need for strong enforcement of gaming laws and regulations and the Federal interest in protecting and preserving the sovereign authority of Indian tribal governments. In enacting IGRA, the Congress specifically recognized several longstanding principles of Federal Indian policy:

It is a long- and well-established principle of Federal-Indian law as expressed in the United States Constitution, reflected in Federal statutes, and articulated in decisions of the Supreme Court, that unless authorized by an act of Congress, the jurisdiction of State governments and the application of state laws do not extend to Indian lands. In modern times, even when Congress has enacted laws to allow a limited application of State law on Indian lands, the Congress has required the consent of the tribal governments before State jurisdiction can be extended to tribal lands. * * * In determining what patterns of jurisdiction and regulation should govern the conduct of gaming activities on Indian lands, the Committee has sought to preserve the principles which have guided the evolution of Federal-Indian law for over 150 years. In so doing, the Committee has attempted to balance the need for sound enforcement of gaming laws and regulations, with the strong Federal interest in preserving the sovereign rights of tribal governments to regulate activities and enforce laws on Indian land. The Committee recognizes and affirms the principle that by virtue of their original tribal sovereignty, tribes reserved certain rights when entering into treaties with the United States, and that today, tribal governments retain all rights that were not expressly relinquished. 1

[Footnote]

[Footnote 1: (S. Rept. 100-446, 2d session, 1988, at page 5.)]

Under IGRA, the Congress authorized Indian tribal governments to negotiate with State governments for compacts governing the operation of Class III gaming activities on Indian lands. Under these compacts, Indian tribal governments and State governments could negotiate the extent of State jurisdiction, if any, over criminal violations on the reservation, or the amount of State regulation, if any, of the tribal gaming operation, or the application of any other State laws to the tribal gaming operation. The Congress recognized the unique character of the Tribal-State compacts authorized in IGRA:

The mechanism for facilitating the unusual relationship in which a tribe might affirmatively seek the extension of State jurisdiction and the application of State laws to activities conducted on Indian land is a tribal-State compact. In no instance, does [this Act] contemplate the extension of State jurisdiction or the application of State laws for any other purpose. Further, it is the Committee's intention that to the extent tribal governments elect to relinquish rights in a tribal-State compact that they might have otherwise reserved, the relinquishment of such rights shall be specific to the tribe so making the election, and shall not be construed to extend to other tribes, or as a general abrogation of other reserved rights or of tribal sovereignty. 2

[Footnote]

[Footnote 2: (S. Rept. 100-446, 2d session, 1988, at page 6.)]

In IGRA, Congress provided State governments with an unprecedented opportunity to participate in the regulation of Indian gaming activities on Indian lands pursuant to Tribal-State compacts. IGRA provided this authority to State governments to work cooperatively with Indian tribal governments in the regulation of Indian gaming in recognition of significant State interests in the lawful conduct of gaming activities within a State including the paramount concern of Federal, State, and tribal governments in preventing the infiltration of organized crime in gaming activities conducted on Indian reservations.

IGRA reflected a compromise. It diminished the extent of tribal sovereign authority over gaming that had been determined by the U.S. Supreme Court in the Cabazon decision, authorizing the exercise of some authority by State governments that was previously reserved to the Federal and Tribal governments. State governors were afforded the right to withhold their concurrence in a Secretary of the Interior's decision to hold in trust, for the benefit of an Indian tribal government, off-reservation lands which were acquired by the tribal government for gaming purposes. In addition, State governments were authorized to enter into compacts with Indian tribal governments to determine the terms and conditions under which Class III gaming activities can occur on Indian lands.

Congress utilized the U.S. Supreme Court's reasoning in Cabazon to apply the distinction between civil/regulatory and criminal/prohibitory laws to the context of Indian gaming. In applying this analysis, Congress reasoned:

[This Act] is intended to expressly preempt the field in governance of gaming activities on Indian lands. Consequently, Federal courts should not balance competing Federal, State, and tribal interests to determine the extent to which various gaming activities are allowed. * * * Finally, the Committee anticipates that Federal courts will rely on the distinction between State criminal laws which prohibit certain activities and the civil laws of a State which impose a regulatory scheme upon those activities to determine whether class II games are allowed in certain States. * * * The Committee wishes to make clear that, under [this Act], application of the prohibitory/regulatory distinction is markedly different from the application of the distinction in the context of Public Law 83-280. Here, the courts will consider the distinction between a State's civil and criminal laws to determine whether a body of law is applicable, as a matter of Federal law, to either allow or prohibit certain activities. The Committee does not intend [this Act] to be used in any way to subject Indian tribes or their members who engage in class II games to the criminal jurisdiction of States in which criminal laws prohibit class II games. 3

[Footnote]

[Footnote 3: (S. Rept. 100-446, 2d session, 1988, at page 6.)]

IGRA requires the Federal courts to review the character of State civil and criminal laws governing gaming activities to determine whether such laws should act as a bar to Indian gaming activities. Where a State's law governing gaming activities is determined to be criminal/prohibitory rather than civil/regulatory, then such gaming activities may not be conducted on Indian lands. Where a State's law governing gaming activities is determined to be civil/regulatory, then such gaming activities may be conducted on Indian lands subject to the terms and conditions of the IGRA. Where a gaming activity is not determined to be prohibited as a matter of Federal law, the conduct of such gaming activities are not governed by the application of State law and regulation; instead, such gaming activities are governed by the provisions in the Tribal-State compact, or in the case of Class II gaming, pursuant to such regulations as may be developed by the Tribal government and the National Indian Gaming Commission. This standard is entirely consistent with the U.S. Supreme Court's decision in Cabazon.

INDIAN GAMING POST-CABAZON

Since the decision of the U.S. Supreme Court in Cabazon, Indian gaming has experienced tremendous growth. In 1987, Indian gaming was a $121 million industry (in annual gross revenues). In the succeeding years, that figure has grown to $2.6 billion. Since 1985, the Indian gaming industry has experienced an average annual growth in gross revenues of approximately 53 percent. Of the 557 Indian tribes across the nation, 115 Indian tribal governments have entered into 131 approved Class III gaming compacts involving 23 States. 4

[Footnote] Of the 115 Indian tribes with compacts, some tribes have not yet established a gaming operation despite having an approved compact. In addition, some Indian tribes have more than one approved compact with a State and certain tribes may have compacts with more than one State. The table below indicates the estimated annual gross revenues realized by Class II and Class III Indian gaming enterprises since 1988:

[Footnote 4: These figures reflect the number of approved Tribal-State compacts as of Mar. 23, 1995, as compiled by the U.S. Bureau of Indian Affairs, Indian Gaming Management Staff.]

ESTIMATED GROSS REVENUES OF INDIAN GAMING 1 
[In thousands of dollars]
--------------------------------------------------------------------------------
                            1988     1989     1990     1991      1992      1993 
--------------------------------------------------------------------------------
Class II Indian gaming       N/A      N/A $388,200 $419,250  $429,000  $435,300 
Class III Indian gaming      N/A      N/A  100,300  300,900 1,202,600 2,159,600 
Total                   $121,000 $300,000  488,500  720,150 1,631,600 2,594,900 
--------------------------------------------------------------------------------

From these figures it is apparent that since 1988 Class II Indian gaming has remained relatively stable with some slight growth in gross revenues each year. Over the same period of time, the growth in gross revenues for Class III gaming operations has increased exponentially. Despite the growth in gross revenues, Indian gaming still represents only 7.5 percent of the total gross revenues of legalized gambling in the Nation. Some of this growth can be explained through the increase in the number of Indian tribes operating Class III gaming operations since 1990. Additional growth can be accounted for by the increased numbers of States which have compacted with Indian tribal governments to conduct Class III gaming operations.

Over this same period of time, non-Indian gaming, including casino gambling and State lotteries, has also experienced a tremendous growth in gross revenues. Since 1988, non-Indian casino gambling has grown from $7.16 billion in annual gross revenues to $12.54 billion. The average annual growth in gross revenues for non-Indian casino gambling in the United States since 1985 is 11 percent. Similarly, since 1988 State lotteries grew from $8.42 billion in annual gross revenues to $12.82 billion. The average annual growth in gross revenues for State lotteries since 1985 is 12 percent. It is clear that the Nation as a whole has experienced a significant expansion of gambling since 1985 which has resulted in a steady growth in gross revenues to the gambling industry in general. The growth of Indian gaming since 1985 reflects an overall trend in the growth of gambling within the United States. The chart below describes the number of Indian tribal governments with approved Class III gaming compacts since 1989:

NUMBER OF APPROVED TRIBAL-STATE COMPACTS FOR CLASS III GAMING, AND NUMBER OF TRIBES AND STATES WITH CLASS III COMPACTS 1 
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     Number of new approved compacts Cumulative number of approved compacts Number of new tribes with compacts Cumulative number of new tribes with compacts Number of new States with compacts Cumulative number of States with compacts 
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1989                               0                                      0                                  0                                             0                                  0                                         0 
1990                              14                                     14                                 14                                            14                                  4                                         4 
1991                              21                                     35                                  9                                            23                                  3                                         7 
1992                              31                                     66                                 29                                            52                                  8                                        15 
1993                              36                                    102                                 34                                            86                                  4                                        19 
1994                              12                                    114                                 12                                            98                                  3                                        22 
1995                              17                                    131                                 17                                           115                                  1                                        23 
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Despite the continued growth of Indian gaming since the passage of the Indian Gaming Regulatory Act, the vast majority of Indian tribal governments are not involved in any Indian gaming operations. There are a variety of reasons why an Indian tribal government may not choose to engage in gaming. In recent years, Indian tribes, like the Navajo Nation and the Hopi Indian tribe, have conducted referendums in which the tribal membership elected not to have gaming operations on their reservations. Other Indian tribal governments have determined that their reservations are too remote and too isolated for a successful Indian gaming operation. In some areas of the country, the market is already saturated with gambling operations, both Indian and non-Indian, and it is not economically feasible to locate additional gaming operations in that part of the country. Finally, there are a substantial number of Indian tribes that are culturally, socially, or morally opposed to gaming of any form.

A number of States have refused to negotiate Tribal-State compacts with the Indian tribal governments whose reservations are located within their State boundaries. States such as California, Florida, Texas, and Oklahoma have elected not to negotiate Class III gaming compacts with Indian tribal governments. In many cases, the State's election not to negotiate compacts with Indian tribal governments is based on a fundamental disagreement with the Indian tribal governments over the scope of gaming which is permitted by State law. Since the passage of the IGRA, the scope of the gaming issue has become a major source of disagreement between Tribal and State governments. The lack of agreement on this issue has been a significant barrier for Indian tribal governments in the development of Class III gaming operations on their lands.

The issue of scope of gaming was presented to the Ninth Circuit Court of Appeals in the case of Rumsey Indian Rancheria et al. v. Wilson, 41 F. 3d 421 (9th Cir., 1994). In this case, the court considered whether the State of California was required to negotiate Class III gaming compacts with California Indian tribes which permitted electronic gaming devices, live banking card games (blackjack, baccarat, etc.), and percentage card games. The State of California argued that because these types of gaming activities are not permitted in California, the State was under no obligation to include these gaming activities in compact negotiations with Indian tribes. The Indian tribes argued that under the Indian Gaming Regulatory Act, the State of California must negotiate for those games that do not violate the public policy of the State of California. The tribes argued that because California permits certain types of Class III gaming activities, it does not criminally prohibit Class III gaming but rather merely regulates Class III gaming activities, and therefore the tribes are entitled under IGRA to negotiate compacts for these gaming activities. The Indian tribes also argued that because the State of California permits video lottery, parimutuel wagering, and non-banked and non-percentage card games, then other types of electronic gaming, banking and percentage card games should be available for compact negotiations. The Indian tribes reasoned that because the types of games permitted by the State of California are functionally similar to the electronic gaming and banking card games sought by the Indian tribes, then the tribes should be permitted to include such games in a Class III gaming compact.

The Ninth Circuit Court of Appeals held that, consistent with the U.S. Supreme Court's holding in Cabazon, IGRA required a State to negotiate with Indian tribes on those games which are permitted by the State for any purpose by any person, organization, or entity. The Court in Rumsey found after a factual inquiry, that California did not permit banked or percentage card games and therefore those gaming activities could not be included in Tribal-State Class III gaming compacts. The Court also found that if the State of California's video keno lottery terminals did not constitute slot machines under California law, then Indian tribes in California could not negotiate for electronic gaming under IGRA. The Ninth Circuit Court of Appeals remanded this portion of the case to the district court for a determination of whether California permits the operation of slot machines through the operation of video keno lottery terminals.

Another area where State governments have challenged the constitutionality of IGRA are the provisions which authorize the Federal courts to review the actions of a State to determine if a State has negotiated in `good faith' with an Indian tribal government for a Class III gaming compact. States have argued that the provisions of IGRA that subject a State government to suit in Federal court and which require a State to negotiate in good faith with an Indian tribal government for a Class III gaming compact violate the 10th and 11th Amendments to the U.S. Constitution. The principle case raising this constitutional challenge to IGRA is Seminole Tribe of Florida v. Florida, No. 94-12 (1994) which was argued before the U.S. Supreme Court on October 11, 1995.

In this case, the Seminole tribe filed an action in Federal court alleging that the State of Florida had failed to negotiate in good faith for a Tribal-State gaming compact under IGRA. The Seminole tribe alleged bad faith on the part of the State due to the failure of the State of Florida to negotiate with the tribe for any video gaming or computer-assisted gaming. The Seminole tribe argued that because Florida permits casino gambling and slot machines, then the tribe should be permitted to negotiate for those gaming activities as part of a Tribal-State compact. In response, the State argued that the tribe's complaint should be dismissed under the 11th Amendment to the Constitution because Florida had not waived its immunity to suit. The district court denied the State's motion to dismiss, reasoning that Congress had the authority to abrogate the State of Florida's immunity pursuant to the authority in the Indian Commerce Clause 5

[Footnote] of the U.S. Constitution. 6

[Footnote]

[Footnote 5: Art. 1, Sec. 8, cl. 3, U.S. Const.]

[Footnote 6: Seminole tribe of Florida v. Florida, 801 F. Supp. 655 (S.D. Fla. 1992).]

The Eleventh Circuit Court of Appeals reversed the decision of the district court to deny the State of Florida's motion to dismiss. In reversing the lower court, the Court of Appeals held that Congress could not abrogate a State's immunity to suit through the exercise of the Indian Commerce Clause of the U.S. Constitution. 7

[Footnote] The Court of Appeals further found that none of the exceptions to the State's 11th Amendment immunity were presented in the case. On January 23, 1995, the U.S. Supreme Court granted certiorari to hear the case. The issues presented to the U.S. Supreme Court are: does the Congress have the authority to abrogate a State's immunity pursuant to the Indian Commerce Clause of the U.S. Constitution; if a State's immunity cannot be abrogated under the Indian Commerce Clause, does the doctrine of Ex parte Young 8

[Footnote] allow the Court to order State officials to comply with IGRA. The Seminole case is similar to several other cases which have been filed in other States where Class III gaming compact negotiations have broken down. The U.S. Supreme Court's decision in Seminole will have a dramatic impact on the future implementation of the IGRA.

[Footnote 7: Seminole tribe of Florida v. Florida, 11 F. 3d 1016 (11th Cir. 1994).]

[Footnote 8: Ex parte Young, 209 U.S. 123 (1908).]

S. 487, THE INDIAN GAMING REGULATORY ACT AMENDMENTS ACT OF 1995

S. 487 establishes an independent Federal agency called the Federal Indian Gaming Regulatory Commission. The Commission is comprised of three full-time members appointed by the President, with the advice and consent of the Senate. The bill requires one member of the Commission to be a certified public accountant and one member to have expertise and experience in the field of investigation of law enforcement. It also provides that no more than two Commission members may be members of the same political party and at least two Commission members must be members of Federally-recognized Indian tribes.

Under S. 487, the Commission is vested with the power to establish a rate of fees and assessments for each Class II and Class III gaming activity and to conduct investigations, including background investigations. The bill also provides the Commission with the authority to issue temporary and permanent orders closing gaming operations; to grant, deny, condition or suspend any license issued under any authority under the Act; to inspect Class II and Class III gaming premises; to inspect and audit the books and records of any Class II and Class III gaming operations; and to assess fines and penalties for violations of the Act. In addition the Commission has the authority to issue written interrogatories administer oaths, serve or cause to be served process or notices, and conduct hearings on violations of the Act. Under S. 487, the Commission is responsible for the regulation and monitoring of all Class II and Class III gaming activities. In carrying out its duties, the Commission is authorized to enter into a contract with State, tribal or private entities to assist the Commission in carrying out its responsibilities. Finally, the Commission is authorized to provide training and technical assistance to Indian tribes on the conduct and regulation of gaming activities.

S. 487, as introduced, substantially retains the definitions for Class I, Class II, and Class III gaming in the Indian Gaming Regulatory Act of 1988, and the regulations promulgated by the National Indian Gaming Commission to implement the Act. The bill provides a framework for the regulation of Class II and Class III gaming in conformance with minimum Federal standards which are established by the Commission. The regulatory scheme created by the bill covers all Class II gaming, Class III gaming which is conducted under a Tribal-State compact, and Class III gaming which is conducted pursuant to a compact negotiated by the Secretary of the Interior. Under this scheme, the Commission is vested with the authority to enforce violations of the minimum standards established under the bill.

S. 487 establishes an advisory committee to develop recommendations for minimum Federal standards on Indian gaming which is called the Advisory Committee or Minimum Regulatory Requirements and Licensing Standards. The advisory committee is composed of 7 members who are appointed by the President. Three members of the Advisory Committee must be members of Federally-recognized Indian tribes which are engaged in gaming under this Act, two members are required to be representatives of state governments, and two members shall be employees of the Department of Justice. The Advisory Committee is responsible for the development of recommended minimum Federal standards for the conduct of background investigations, internal control systems, and licensing standards for all Indian gaming operations. Within 180 days of being fully constituted, the Advisory Committee is required to submit its recommendations to the Federal Indian Gaming Regulatory Commission. Once the recommendations have been received by the Commission, the Commission shall hold public hearings on the recommendations. The bill provides that in developing the recommendations and promulgating minimum Federal standards, the Committee and the Commission shall consider the unique nature of tribal gaming as compared to non-Indian commercial, governmental, and charitable gaming; the broad variations in the scope and size of tribal gaming; the sovereign authority of Indian tribes to regulate their own affairs; and the findings and purposes set out in this Act.

While the bill as introduced maintains the same requirements for Class I and Class II gaming that were provided in the Indian Gaming Regulatory Act of 1988, the bill modifies the requirements for Class III gaming activities. Class I gaming would remain under the exclusive jurisdiction of Indian tribes and not subject to the provisions of the Act. The treatment of Class II gaming would remain unchanged under the Act. Class II would remain under the jurisdiction of the tribes, but it is subject to regulation by the Commission pursuant to the provisions of the Act. The bill maintains the requirement that Class II gaming be conducted pursuant to a compact. S. 487 retains the process for the negotiation of a Class III gaming compact between an Indian tribe and a state. However, where Tribal-State negotiations cannot be concluded within 180 days from the time an Indian tribe has requested in writing that the State enter into negotiations for a Class III gaming compact, and where such tribe has specified each gaming activity to be included in the compact, then the tribe may notify the Secretary of the Interior of the impasse, unless the parties have agreed to a longer period of time. Upon receipt of the notice, the Secretary requests the State and the tribe to submit their respective positions on what should be included in the compact, including the types of gaming activities to be permitted, the framework for regulating the gaming activities, and such other matters as the Secretary deems appropriate within 60 days of the request. Not later than 90 days after the 60 day period has expired, the Secretary is authorized to approve a compact which meets the requirements of the Act and includes provisions that best meet the objectives of the Act for background investigations, internal controls, and licensing. The Secretary must ensure that the compact does not violate any provision of this Act, any other provision of Federal law, and the trust obligation of the Federal government. The Secretary may not approve a compact which requires state regulation of Indian gaming about the consent of the State or the Indian tribe. An approved compact shall be published in the Federal Register.

The bill requires that all gaming operations, key employees of gaming operations, management contractors, gaming-related contractors, and any person who has material control, directly or indirectly, over a licensed gaming operation be licensed. In addition, the Commission may require any gaming service industry to be licensed. Under the bill, the Commission is required to review all management contracts, management fees, gaming-related contracts, contract modifications, and existing contracts. The bill provides that the Federal Indian Gaming Regulatory Commission may derive up to $25 million of its operating funds through an assessment of fees from Class II and Class III gaming activities not to exceed 2 percent of net revenues. The Commission is also authorized to seek reimbursements of costs for conducting reviews and investigations associated with licensing. In addition, Federal appropriations are authorized for up to $5 million for each fiscal year from 1997 through 1999. The bill authorizes the Commission to impose civil penalties of $50,000 per day for each violation of the Act. The Commission is also authorized to temporarily close all or part of an Indian gaming operation.

Finally, the bill as introduced included provisions which maintained the Secretary of Interior's authority to take lake into trust for gaming purposes at the request of an Indian tribe. The bill requires the Secretary to consult with the tribe and review the recommendations of the Governor of the State in which such lands are located, any state or local officials, and any other nearby Indian tribes. In order to take such land into trust, the Secretary must determine that the gaming establishment on such lands would be in the best interest of the tribe and its members and would not be detrimental to the surrounding community.

PROPOSED ALTERNATIVES TO SECTION 12

Prior to the July 25th Committee hearing on S. 487, the Chairman directed the Committee staff to draft alternative provisions for Section 12 of the bill. The alternative proposals were intended to address States' concerns regarding Section 12. Over the months preceding the July 25th hearing the Committee had received numerous letters from State Governors and State Attorneys General objecting to the provisions in Section 12 of the bill. This section authorizes the Secretary of the Interior to act as the mediator in the negotiation of a Class III gaming compact when a tribe and a State cannot agree on the terms of a compact. Under current law, when a tribe and State cannot agree on the terms of a compact or where a State has negotiated in bad faith, the Federal court appoints a mediator to develop the terms of a Class III gaming compact. States strenuously objected to the changes proposed by S. 487 to the compact negotiation process. In order to address States concerns regarding Section 12 and to provide a negotiation process that would avoid an impasse in negotiations and result in a gaming compact, Committee staff drafted two alternative proposals which were then circulated to interested parties.

The first alternative would provide the State with the option to request a binding arbitration proceeding to resolve the differences in the positions of the tribe and the State in the compact negotiations. Under this proposal, an Indian tribe would be required to participate in the arbitration proceeding once it has been requested by the State. Both parties would jointly select the arbitrator who shall be independent to the parties. If the parties could not agree on an arbitrator, then the Secretary would appoint the arbitrator from a list of qualified arbitrators. The cost of the arbitration would be shared by both parties. The final decision of the arbitrator would be binding on both parties.

The second alternative would authorize the Secretary to file an expedited action in Federal court for a determination of which types of gaming activities are permitted under State law. It would permit a State and an Indian tribe to submit a compact to the Secretary which leaves unresolved the issue of which types of Class III gaming activities are permitted by State law. In filing the expedited action, the Secretary could request the Federal court to certify the question of which types of Class III gaming activities are permitted by State law to the highest court of the State. Once the State court makes a determination regarding which types of gaming activities are permitted under the State law, such determination would be presented to the Federal court to determine what gaming activities could be incorporated in a Class III gaming compact. Once the Federal court determined the scope of gaming under IGRA, the Secretary is required to make such modifications as are necessary to incorporate the determination of the Federal court prior to approving the Compact.

At the July 25th hearing on S. 487, the Committee solicited the views of the several tribal representatives and the National Governors Association on the two proposed alternatives to Section 12 of the bill. The National Governors Association testified in opposition to both proposed alternatives to Section 12. During the hearing the Chairman invited the National Governors Association to provide an alternative approach to address the issues presented in Section 12. The Committee has yet to receive any proposal from the National Governors Association. While several tribal witnesses testified in opposition to the second alternative to Section 12 of the Act, there were several tribal witnesses who did express support for a revised form of binding arbitration. In addition, the Committee did receive proposed revisions to alternative 1 from some Indian tribes.

COMMITTEE SUBSTITUTE AMENDMENT

The substitute amendment proposes four major changes to the provisions of S. 487, the Indian Gaming Regulatory Act Amendments Act of 1995. The first proposed change to S. 487 as introduced would delete Section 19 of the bill regarding the authority of the Secretary to bring lands into trust for purposes of gaming. The Substitute Amendment would return to the original statutory language in the Indian Gaming Regulatory Act (IGRA) by not deleting Section 20 of the 1988 Act regarding Gaming on Lands Acquired After Enactment of this Act. The proposed change is in response to objections raised by a number of State Governors and Attorneys General to the provisions of Section 19 of the bill. As originally introduced, Section 19 would have authorized the Secretary of the Interior to consult with, and review the recommendations of, the Governor of the State in which such lands are located, any state or local officials, including the recommendations of any other nearby Indian tribes. S. 487 proposed the change to existing law in order to address the Siletz decision, 9

[Footnote] where a Federal district court held that section 20 of IGRA was an unconstitutional delegation of Federal authority to a State. Section 19 of the bill merely required the Secretary to consult with the Governor of a State rather than require the Secretary to seek the concurrence of the Governor. In the June 22nd hearing on S. 487, the Department of Justice testified that the Department's view is that Section 20 of IGRA is constitutional. Accordingly, the Committee Substitute Amendment deletes Section 19 of the bill and retains Section 20 of existing law in entirety.

[Footnote 9: Confederated Tribes of Siletz Indians of Oregon v. U.S., 841 F. Supp. 1479 (D. Or. 1994).]

The second major change to S. 487 as introduced pertains to the definitions of Class II and Class III gaming. The Substitute Amendment proposes to delete the definitions of `Class II gaming'; `Class III gaming'; `Electronic, Computer, or other Technologic Aid'; `Electronic or Electromechanical Facsimile'; and `Gambling Device' as contained in section 4 of S. 487. In place of those definitions, the Substitute Amendment would retain the definitions of Class II and Class III gaming as set out in section 4 of IGRA. This proposed change responds to concerns raised by witnesses before the Committee regarding the impact of the new definitions in section 4 of the bill on current regulations promulgated under the 1988 Act by the Commission regarding the distinctions between Class II and Class III gaming. Under the Substitute Amendment, the Committee would return to the original definitions under the IGRA. It is the intent of the Committee to retain the current regulations pertaining to Class II and Class III gaming activities, including the definitions of `Electronic, Computer or other Technologic Aid' and `Electronic or Electromechanical Facsimile', as promulgated by the Commission on April 9, 1992. 10

[Footnote] The Committee supports the continued application of such regulations to Class II and Class III gaming activities and does not intend the passage of S. 487 to alter said application. One additional change in the Substitute Amendment is the inclusion of a new definition for the term `gaming operation'.

[Footnote 10: See 25 CFR part 502, sections 502.3, 502.4, 502.7, and 502.8.]

The third major change to S. 487 would modify the qualifications for members of the Federal Indian Gaming Regulatory Commission under Section 5 of the bill. As introduced, S. 487 would require that at least two members of the Commission be members of Federally-recognized Indian tribes and that one member of the Commission be a certified public accountant with not less than 5 years of experience, and that one member of the Commission be an individual with training and experience in the fields of investigation and law enforcement. The Substitute Amendment would modify these provisions to require that at least two members of the Commission be individuals with extensive experience or expertise in tribal government. The Substitute would authorize the President to give special reference to the training and experience of individuals in the fields of corporate finance, accounting, auditing, and investigation or law enforcement. The Committee intends the amendments to Section 5 of the bill to provide the Administration with more flexibility in making appointments to the Commission. The Committee believes that because of the nature of the work to be carried out by the Commission, qualified candidates should have significant experience in corporate finance, accounting, and auditing or significant experience in investigation and law enforcement. Finally, the Committee intends the changes in Section 5 which require at least 2 members of the Commission to have extensive experience or expertise in tribal government will ensure that these Commission members will be well-versed in the principles of Federal Indian law and have significant experience working with or in tribal governments. In addition, the Substitute would add to the list of authorities of the Commission under Section 7 of the bill, the authority to establish precertification criteria that apply to management contractors and other persons having material control over a gaming operation.

The fourth major change to S. 487 would substantially revise Section 12 of the bill and reinsert the original statutory provisions in Subsection (d) of Section 11 of IGRA. S. 487 as introduced would have authorized the Secretary of the Interior to act as a mediator between the State and an Indian tribe where the parties are unable to successfully conclude compact negotiations within the timelines provided under the bill. Under Section 12 of the Substitute Amendment, the original statutory language regarding compact negotiations would be incorporated into the amendment. The proposed change in the Substitute Amendment would restore the good faith defense to the States and restore the Federal court mediation process to address those circumstances where an Indian tribe and a State are unable to conclude a compact. The changes contained in the Substitute Amendment were made in response to the concerns raised by a number of State Governors and State Attorneys General regarding the provisions in Section 12 of S. 487 which authorized the Secretary of the Interior to act as a mediator. Several States objected to this provision in S. 487 arguing that it ceded too much authority to the Secretary of the Interior to develop a Class III gaming compact without sufficient State participation. Indian tribes testified in support of the provisions of S. 487 as introduced as an appropriate response to those circumstances where a State refused to negotiate with a tribe on Class III gaming, and invoked its 10th and 11th Amendment defenses to the Federal court mediation process to create an impasse. Finally, the two alternative proposals to Section 12 which were circulated by the Committee were not supported by the representatives of tribal governments and the National Governors Association in the July 25th hearing. Because there is no consensus between the States and the tribes on this issue and there has been no agreement on proposed alternative language to Section 12 of the bill, the Committee has determined to return to the original process set out under IGRA.

OTHER CONSIDERATIONS

In recent years, three serious proposals have been made to levy a new Federal tax upon the proceeds of gaming activity conducted by Indian tribal governments. In 1994, the Clinton Administration floated a wagering tax on all casino-style gaming in order to finance its welfare reform proposal. That tax would have applied to both for-profit commercial gaming private enterprises operated in Nevada, New Jersey, and in other states on riverboats and land, as well as to the governmental gaming conducted by Indian tribes. The Administration's new wagering tax was not adopted by the Congress. In early 1995, a revenue proposal of uncertain origin was floated during consideration of the General Agreement on Tariffs and Trade (GATT) that would have imposed a Federal tax on Indian gaming activity. This too was abandoned. Subsequently, during the summer of 1995, the House Committee on Ways and Means proposed and then approved a provision as part of its balanced budget reconciliation bill that would have applied a new Federal tax solely on Indian gaming.

The House provision singled out Indian tribal governments for disparate treatment by imposing a new Federal income tax on the Federally-authorized governmental gaming revenues of tribes, while continuing to treat as exempt from Federal tax both the gaming revenues derived by State and local governments and the gaming funds raised by non-profit, tax-exempt charitable organizations. In passing the Indian governmental gaming tax provision as part of its initial reconciliation measure, the House of Representatives proposed a dramatic change in the tax status of Indian tribal governments. Federal policy for decades has encouraged tribal governments to foster economic development on their impoverished reservations. Since the time tribal governments entered into treaties with the United States, they have been considered sovereign governments. Consequently, Indian tribal governments have been treated as non-taxable entities under Federal income tax law. (See IRS Rev. Rul. 67-284, 1967-2 C.B. 55: Rev. Rul. 81-295, 1981-2 C.B. 15; Rev. Rul. 94-16, 1994-12 I.R.B. 1; Rev. Rul. 94-65, 1994-42 I.R.B. 10.) Perhaps the sharpest irony is that the tribal revenue declared by the House provision to be taxable was characterized as `unrelated business income'. However, tribal revenues derived from the conduct of gaming activities on Indian lands are expressly required by Federal law to be expended by tribal governments for governmental purposes under the Indian Gaming Regulatory Act of 1988 in a provision that would not be altered by S. 487.

The Chairman, Vice-Chairman, and many other members of the Senate Committee on Indian Affairs wrote the leadership of the Senate Committee on Finance to urge that Committee to reject the House-passed provision to tax Indian gaming revenues. After considering the matter, the Finance Committee did not include that provision in its Balanced Budget bill, and subsequently prevailed upon the House to drop the idea in the Conference Committee. The effort to defeat the Indian gaming tax was led by a broadly bi-partisan group of Senators. The arguments they made against the bill included the following points. Indian tribes are governments, they are not cultural organizations or non-profit corporations. Tribal governments exercise substantial jurisdiction and governmental authority under Federal law. The governmental status of tribes has been confirmed repeatedly by the United States Supreme Court and Federal statutes, consistent with long-standing constitutional principles. Like States and other sovereign governments, Indian tribes have a need to raise revenues to meet their governmental obligations and to provide basic governmental services by conducting business activities such as gaming. Tribal governments do not have `unrelated business income,' they have governmental revenues derived from Federally-authorized economic development activities. No serious proposal was under consideration to impose a Federal income tax on State or other governments who conduct lotteries or other gaming activities as part of their responsibility to raise revenues to carry out governmental activities for their territories. Consequently, the House proposal was rejected as a plainly discriminatory Federal income tax against Indian tribal governments.

LEGISLATIVE HISTORY

S. 487 was introduced by Senator McCain, for himself and Senator Inouye, on March 2, 1995, and was referred to the Committee on Indian Affairs. On June 22, 1995, the Committee on Indian Affairs held a hearing on S. 487. A second hearing was held on July 25, 1995.

COMMITTEE RECOMMENDATION AND TABULATION OF VOTE

In an open business session on August 9, 1995, the Committee on Indian Affairs ordered the bill reported with amendments, with the recommendation that the Senate pass the bill as reported.

SECTION-BY-SECTION ANALYSIS

Section 1. Short title

This section provides that this Act may be cited as the `Indian Gaming Regulatory Act Amendments Act of 1995'.

Section 2. Amendment to the Indian Gaming Regulatory Act

This section provides that the Indian Gaming Regulatory Act (25 U.S.C. 2701 et seq.) is amended by striking the first section and inserting the following new section:

Section 1. Short title; table of contents

Subsection (a) provides that this Act may be cited as the `Indian Gaming Regulatory Act'.

Subsection (b) sets forth the table of contents for the Act and strikes sections 2 and 3 of the Act and inserting the following new sections:

Section 2. Congressional findings

This section contains seven separate findings, including the following: Indian tribes are engaged in the licensing and operation of gaming activities as a means of generating tribal governmental revenue; clear Federal standards and regulations for the conduct of Indian gaming will assist tribal governments in assuring the integrity of gaming activities; a principal goal of Federal Indian policy is to promote tribal economic development, self-sufficiency and strong tribal government; Indian tribes have the right to regulate gaming activities on Indian lands if such activities are not prohibited by Federal law and are conducted within a state that permits such gaming activities and the Congress has the authority to regulate the privilege of doing business with Indian tribes in Indian country; the regulation of Indian gaming activities should meet or exceed federally established minimum regulatory requirements; gaming activities on Indian lands has had a substantial impact on commerce with foreign nations, among the several states and with the Indian tribes; and the Constitution vests the Congress with the power to regulate commerce with foreign nations, among the several states and with the Indian tribes and this Act is enacted in the exercise of those powers.

Section 3. Purposes

This section sets forth four purposes of the Act, including the following: to ensure the right of Indian tribes to conduct gaming operations on Indian lands consistent with the U.S. Supreme Court decision in the case of California v. Cabazon Band of Mission Indians; to provide a statutory basis for the conduct of gaming activities on Indian lands as a means of promoting tribal economic development and strong tribal governments; to provide an adequate statutory basis for the regulation of Indian gaming by tribal governments to shield the gaming from organized crime; ensure that the Indian tribe is the primary beneficiary of the gaming activities and to ensure that the gaming activities are conducted fairly by both the operator and the patrons; and to declare that the establishment of independent Federal regulatory authority and minimum regulatory standards for the conduct of gaming activities on Indian lands are necessary to protect such gaming.

Section 4. Definitions

This section contains definitions for the following terms: `applicant', `Advisory Committee', `Attorney General', `Chairperson', `Class I Gaming', `Commission', `Compact', `Gaming Operation', `Gaming-Related Contract', `Gaming Related Contractor', `Gaming Service Industry', `Indian Lands', `Indian Tribe', `Key Employee', `Management Contract', `Management Contractor', `Material Control', `Net Revenues', `Person', and `Secretary'. This Section also incorporates by reference the definitions of `Class II gaming' and `Class III gaming' from the Indian Gaming Regulatory Act.

Section 5. Establishment of the Federal Indian Gaming Regulatory Commission

Subsection (a) of this section provides for the establishment of the Federal Indian Gaming Regulatory Commission as an independent agency of the United States.

Subsection (b) provides that the Commission shall be composed of 3 full-time members who are appointed by the President and confirmed by the Senate. Commission members are prohibited from pursuing any other business or occupation or holding any other office. Other than through distribution of gaming revenues as a member of an Indian tribe, Commission members are prohibited from engaging in or having a pecuniary interest in a gaming activity or in any business or organization that has a license under this Act or that does business with any person or organization under this Act. Persons who have been convicted of a felony or a gaming offense cannot serve as Commissioners. In addition, persons who have any financial interest in or management responsibility for any gaming contract or other contract approved pursuant to this Act are also ineligible to serve as Commissioners.

Subsection (b) also provides that not more than 2 members of the Commission shall be members of the same political party. Under this subsection, the President is authorized to give special reference to an individual's training and experience in the fields of corporate finance, accounting, auditing and investigation or law enforcement. It also provides that not less than 2 members of the Commission shall be individuals with extensive experience or expertise in tribal government. Any person under consideration for appointment to the Commission shall be the subject of a background investigation conducted by the Attorney General with particular emphasis on the person's financial stability, integrity, responsibility and reputation for good character and honesty.

Subsection (c) provides that the President shall select a Chairperson from among the members appointed to the Commission.

Subsection (d) provides that the Commission shall select a Vice Chairperson by majority vote. The Vice Chairperson shall serve as the Chairperson in the absence of the Chairperson and shall exercise such other powers as may be delegated by the Chairperson.

Subsection (e) provides that each member of the Commission shall hold for a term of 5 years and no member can serve more than two terms of 5 years each. The initial appointments to the Commission will be made for staggered terms, with the Chairperson serving a full 5 year term.

Subsection (f) provides that Commissioners shall serve until the expiration of their term or until their successor is duly appointed and qualified, unless a Commissioner is removed for cause. A Commissioner can only be removed by the President for neglect of duty, malfeasance in office of for other good cause. Any member appointed to fill a vacancy shall serve for the unexpired term of the vacancy.

Subsection (g) provides that two members of the Commission shall constitute a quorum.

Subsection (h) provides that the Commission shall meet at the call of the Chairperson or a majority of the members of the Commission. A majority of the members of the Commission shall determine any action of the Commission.

Subsection (i) provides that the Chairperson shall be compensated at level IV of the Executive Schedule and other members shall be compensated at level V. All members of the Commission shall be reimbursed for travel, subsistence and other necessary expenses.

Subsection (j) requires the Administrator of General Services to provide to the Commission on a reimbursable basis such administrative support services as the Commission may request.

Section 6. Powers of the chairperson

Subsection (a) provides that the Chairperson is the chief executive officer of the Commission.

Subsection (b) provides that the Chairperson can employ and supervise such personnel as may be necessary to carry out the functions of the Commission, without regard to the requirements of title 5 of the United States Code relating to appointments in the competitive service. The Chairperson is required to appoint a General Counsel and may procure temporary and intermittent services or request the head of any federal agency to detail any personnel of such agency to the Commission to assist in carrying out the duties of the Commission under this Act. The Chairperson is also authorized to use and expend federal funds and fees collected pursuant to this Act and to contract for such professional, technical and operational personnel as may be necessary to carry out this Act. Staff of the Commission are to be paid without regard to the requirements of title 5 of the United States Code relating to classification and pay rates.

Subsection (c) provides that the Chairperson shall be governed by the general policies of the Commission and by such regulatory decisions and determinations as the Commission is authorized to make.

Section 7. Powers and authority of the Commission

Subsection (a) provides that the Commission shall have the power to approve the annual budget of the Commission; promulgate regulations to carry out this Act; establish fees and assessments; conduct investigations; issue temporary and permanent orders closing gaming operations; grant, deny or condition or suspend any license issued under any authority conferred on the Commission by this Act; fine any person licensed pursuant to this Act for violation of any of the conditions of licensure under this Act; inspect the premises where Class II and III gaming operations are located; inspect and audit all books and records of Class II and III gaming operations; use the U.S. mail in the same manner as any agency of the U.S.; procure supplies and services by contract; contract with state, tribal and private entities to assist in the discharge of the Commission's duties; serve or cause to be served process or notices of the Commission; propound written interrogatories and appoint hearing examiners who are empowered to administer oaths; conduct hearings pertaining to violations of this Act; collect the fees and assessments authorized by this Act; assess penalties for violations of the Act; provide training and technical assistance to Indian tribes with respect to the conduct and regulation of gaming activities; monitor and regulate Class II and III gaming; establish precertification criteria that apply to management contractors and other persons having material control over a gaming operation; approve all management-related and gaming-related contracts; delegate any of the functions of the Commission, except for rulemaking, to a division of the Commission or a Commissioner, employee or administrative law judge.

Subsection (b) provides that the Commission reserves the right to review any action taken pursuant to a delegation of its authority. The vote of one Commissioner is sufficient to bring a delegated action before the full Commission for review. If the Commission declines to exercise the right of review, then the delegated action shall be deemed an action of the Commission.

Subsection (c) provides that after receiving recommendations from the Advisory Committee pursuant to this Act, the Commission shall establish minimum Federal standards for: background investigations; licensing; the operation of Class II and III gaming activities, including surveillance, security and systems for monitoring all gaming activity, protection of the integrity of the rules for play of games, cash counting and control, controls over gambling devices and accounting and auditing.

Subsection (d) provides that the Commission may secure from any department or agency of the United States information necessary to enable the Commission to carry out this Act. The Commission may also secure from any law enforcement or gaming regulatory agency of any State, Indian tribe or foreign nation information necessary to enable the Commission to carry out this Act. All such information obtained by the Commission shall be protected from disclosure by the Commission. For purposes of this subsection, the Commission shall be considered to be a law enforcement agency.

Subsection (e) authorizes the Commission to conduct such investigations as the Commission considers necessary to determine whether any person has violated, is violating or is conspiring to violate any provision of this Act. In addition, the Commission is authorized to investigate such facts, conditions, practices, or matters as the Commission considers necessary to proper to aid in the enforcement, implementation or amendment of the Act. Any member of the Commission or any officer designated by the Commission is empowered to administer oaths and to subpoena witnesses and evidence from any place in the United States at any designated place of hearing. The Commission is authorized to invoke the jurisdiction of any Federal court to require the attendance and testimony of witnesses and the production of records. The failure of any person to obey an order of a Federal court to appear and testify or to produce records is punishable as a contempt of such court. If the Commission determines that any person is engaged, has engaged or is conspiring to engage in any act or practice which constitutes a violation of this Act, the Commission may bring an action in the Federal District Court for the District of Columbia to enjoin such act or practice or refer the matter to the Attorney General for the initiation of criminal proceedings. At the request of the Commission, each Federal district court shall have jurisdiction to issue writs of mandamus, injunctions and orders commanding any person to comply with this Act and any rules or regulations promulgated pursuant to the Act.

Section 8. Regulatory framework

Subsection (a) provides that for Class II gaming Indian tribes shall retain the right to monitor and regulate such gaming, conduct background investigations, and issue licenses in a manner which meets or exceeds minimum Federal standards established by the Commission pursuant to section 7(c) of this Act.

Subsection (b) provides that for Class III gaming which is conducted pursuant to a tribal/state compact, an Indian tribe or a state or both shall monitor and regulate such gaming, conduct background investigations, issue licenses and establish and regulate internal control systems in a manner which meets or exceeds minimum Federal standards established by the Commission pursuant to section 7(c) of this Act.

Subsection (c) provides that in any case in which an Indian tribe conducts Class II gaming in a manner which substantially fails to meet or enforce the minimum Federal standards for Class II gaming, then the Commission shall have the authority to conduct background investigations, issue licenses and establish and regulate internal control systems after providing the Indian tribe an opportunity to cure violations and to be heard. The authority of the Commission may be exclusive and may continue until such time as the regulatory and internal control systems of the Indian tribe meet or exceed the minimum Federal standards established by the Commission.

Subsection (c) also provides that in the case of Class III gaming, if an Indian tribe or a state, or both, fail to meet or enforce the minimum Federal standards for Class III gaming then the Commission shall have the authority to conduct background investigations, issue licenses and establish and regulate internal control systems after providing notice and an opportunity to cure problems and be heard. The authority of the Commission may be exclusive and may continue until such time as the regulatory and internal control systems of an Indiana tribe or a state, or both, meet or exceed the minimum Federal standards established by the Commission.

Section 9. Advisory Committee on Minimum Regulatory Requirements and Licensing Standards

Subsection (a) authorizes the President to establish an Advisory Committee on Minimum Regulatory Requirements and Licensing Standards.

Subsection (b) provides that the advisory committee shall be composed of 7 members who shall be appointed by the President within 120 days of enactment of the Indian Gaming Regulatory Act Amendments Act of 1995. Three members shall be members of, and represent, Indian tribal governments which are engaged in gaming under this Act and shall be selected from a list of recommendations submitted to the President by the Chairman and Vice Chairman of the Senate Committee on Indian Affairs and the Chairman and ranking minority member of the Subcommittee on Native American and Insular Affairs of the Committee on Resources of the House of Representatives. Two members shall represent state governments and shall be selected from a list of recommendations submitted to the President by the Majority Leader and the Minority Leader of the Senate and the Speaker and Minority Leader of the House of Representatives. Two members shall be employees of the department of Justice. Any vacancy on the Advisory Committee shall not affect its powers, but shall be filed in the same manner as the original appointment.

Subsection (c) provides that 180 days after the date on which the Advisory Committee is fully constituted it shall develop recommendations for minimum Federal standards for the conduct of background investigations, internal control systems and licensing standards. The committee's recommendations shall be submitted to The Committee on Indian Affairs of the Senate, the Subcommittee on Native American and Insular Affairs of the Committee on Resources of the House of Representatives, the Commission and to each federally recognized Indian tribe. The Commission and the Advisory Committee are required to give equal weight to existing industry standards, the unique nature of tribal gaming, the broad variations in the scope and size of tribal gaming activity, the inherent sovereign right of Indian tribes to regulate their own affairs and the Findings and Purposes set forth in sections 2 and 3 of this Act.

Subsection (d) provides that the Commission shall hold public hearings on the Advisory Committee's recommendations after they are received. At the conclusion of the hearings, the Commission shall promulgate regulations establishing minimum regulatory requirements and licensing standards.

Subsection (e) provides that the members of the Advisory Committee who are not officers or employees of the Federal government or a State government shall be reimbursed for travel and per diem during the performance of the duties of the Advisory Committee and while away from home or their regular place of business.

Subsection (f) provides that the Advisory Committee shall cease to exist 10 days after it submits its recommendations to the Commission.

Subsection (g) provides that the activities of the Advisory Committee are exempt from the Federal Advisory Committee Act.

Section 10. Licensing

Subsection (a) provides that licenses shall be required of gaming operations, key employees of a gaming operation, management- and gaming-related contractors, any gaming service industry, and any person who has material control over a licensed gaming operation.

Subsection (b) provides that the Commission may require license of management contractors and gaming operations notwithstanding any other provision of law relating to the issuance of licenses by an Indian tribe or a state, or both.

Subsection (c) provides that no gaming operation shall operate unless all required licenses and approvals have been obtained in accordance with this Act. Each management contract for a gaming operation must be in writing and filed with and approved by the Commission. The Commission may require that a management contract include any provisions that are reasonably necessary to meet the requirements of this Act. Any applicant for a license who does not have the ability to exercise any significant control over a licensed gaming operation may be determined by the Commission to be ineligible to hold a license or to be exempt from being required to hold a license.

Subsection (d) provides that the Commission shall deny a license to any applicant who is disqualified for failure to meet any of the minimum Federal standards promulgated by the Commission pursuant to section 7(c).

Subsection (e) provides that the Commission shall conduct an investigation into the qualifications of the applicant and may conduct a non-public hearing concerning the applicant's qualifications. No later than 90 days after an application is filed with the Commission, the Commission shall complete its investigation and any hearings associated with such investigation. Not later than 10 days after the expiration of the 90-day period, the Commission shall take final action grant or deny a license. If an application is denied by the Commission, the applicant can request a statement of the reasons, including specific findings of fact. If the Commission is satisfied that the applicant is qualified to receive a license, then the Commission shall issue a license upon the tender of all license fees and assessments required by this Act and such bonds as the Commission may require for the faithful performance of all requirements imposed by this Act. The Commission is authorized to fix the amount of any bond it requires. Bonds furnished to the Commission may be applied by the Commission to any unpaid liability of the licensee. Bonds shall be furnished in cash or negotiable securities, by a surety or through an irrevocable letter of credit.

Subsection (f) provides that the Commission shall renew any license issued under this Act, subject to its power to deny, revoke or suspend licenses, upon proper application for renewal and the receipt of license fees and assessments. Licenses can be renewed for up to two years for each of the first 2 renewal periods and three years for each succeeding renewal period. A licensing hearing can be reopened by the Commission at any time. Any licenses in existence on the date of enactment of this Act may be renewed for a period of 18 months. Any application for renewal must be filed with the Commission not later than 90 days prior to the expiration of the current license. Upon renewal of a license, the Commission shall issue an appropriate renewal certificate.

Subsection (g) provides that the Commission shall establish procedures for the conduct of hearings associated with licensing including procedures for denying, limiting, conditioning, revoking or suspending any such license. After the completion of a licensing hearing the Commission shall render a decision and issue and serve an order on the affected parties. The Commission may order a rehearing on a decision on a motion made by a party or the Commission not later than 10 days after the service of a decision and order. Following a rehearing, the Commission shall render a decision, issue an order and serve it on the affected parties. Any licensing decision or order made by the Commission shall be final agency action for the purposes of judicial review. The United States Court of Appeals for the District of Columbia has jurisdiction to review the licensing decisions and orders of the Commission.

Subsection (h) provides that the Commission shall maintain a registry of all licenses granted or denied and shall make the information contained in the registry available to Indian tribes to assist them in the licensing and regulation of gaming activities.

Section 11. Requirements for the conduct of class I and class II gaming on Indian lands.

Subsection (a) provides that Class I gaming shall be within the exclusive jurisdiction of the Indian tribes and shall not be subject to the provisions of this Act.

Subsection (b) provides that Class II gaming shall be within the jurisdiction of the Indian tribes, but shall be subject to the provisions of this Act. An Indian tribe may engage in, and license and regulate Class II gaming on the lands within the jurisdiction of the tribe if: the gaming is located within a state that permits such gaming for any purpose by any person; such gaming is not otherwise specifically prohibited on Indian lands by Federal law; and the Class II gaming operation meets or exceeds the requirements of section 7(c) and 10. With regard to any Class II gaming operation, the Commission shall ensure that: the Indian tribe has issued a separate license for each place, facility or location at which Class II gaming is conducted; the Indian tribe has or will have the sole proprietary interest and responsibility for the conduct of any Class II gaming activity, except as provided elsewhere in the Act with regard to gaming operations by Indian individuals; and the net revenues from Class II gaming may only be used to fund tribal government operations or programs, to provide for the general welfare of the Indian tribe and its members, to promote tribal economic development, to donate to charitable organizations, to help fund operations of local government agencies, to comply with section 17 of this Act, or to make per capital payments to tribal members pursuant to the provisions of this subsection. The Indian tribe is required to provide the Commission with annual outside audits of its Class II gaming operation. Such audits shall include a review of all contracts for supplies and services equal to or more than $50,000 annually, except for contracts for legal and accounting services.

Subsection (b) further provides that the Commission shall ensure that the construction and maintenance of a Class I gaming facility and the operation of the gaming shall be conducted in a manner that adequately protects the environment and public health and safety. The Commission must also ensure that their is an adequate system for background investigations on all persons who are required to be licensed in accordance with sections 7(c) and 10 and notice to the Commission by the Indian tribe of the results of the background investigation before the issuance of any license. No license may be granted to any person whose prior activities, criminal record or reputation habits and associations pose a threat to the public interest or the effective regulation of gaming.

With regard to per capita payments, subsection (b) provides that such payments may only be made if: the Indian tribe has prepared a plan to allocate revenues to the public, governmental, economic development and social welfare purposes prescribed by this Act and the Secretary determines that the plan is adequate; the interests of minors and other legally incompetent persons are protected and preserved and the payments for such individuals are disbursed to their parents or legal guardians under a plan approved by the Secretary and the governing body of the Indian tribe; and the per capita payments are subject to Federal income taxation and Indian tribes withhold such tax.

With regard to Class II gaming operations on Indian lands which are owned by a person or entity other than the Indian tribe, subsection (b) requires the issuance of a separate license which includes the requirements of this section and requirements that are at least as restrictive as those established by state law governing similar gaming within the jurisdiction of the state within which the Indian lands are located. No person or entity, other than the Indian tribe shall be eligible to receive a tribal license to own a Class II gaming operation on Indian lands within the jurisdiction of the Indian tribe if such person or entity would not be eligible to receive a state license to conduct the same activity within the jurisdiction of the state. Any individually owned Class II gaming operation that was in operation on September 1, 1986 shall not be barred by this Act if: it is licensed by an Indian tribe; the income to the Indian tribe from such gaming is not used for per capita payments; not less than 60 percent of the net revenues from the gaming operation is income to the Indian tribe; and the owner of the gaming operation pays an assessment to the Commission pursuant to section 17 for the regulation of such gaming. This exemption for certain individually owned games cannot be transferred to any person or entity and only remains in effect so long as the gaming activity remains within the same nature and scope as the gaming operation which was operated on October 17, 1988. The Commission is required to maintain and publish in the Federal Register a list of individually owned gaming operations.

Subsection (c) provides that any Indian tribe that operates a Class II gaming activity may petition the Commission for a certificate of self-regulation if that Indian tribe has continuously conducted such gaming activity for a period of not less than 3 years, including at least one year after the date of enactment of this Act, and has otherwise complied with the provisions of this Act. The Commission shall issue a certificate of self-regulation if it determines that the Indian tribe has: conducted its gaming activity in a manner which has resulted in an effective and honest accounting of all revenues; resulted in a reputation for safe, fair, and honest operation of the activity; been generally free of evidence of criminal or dishonest activity; and the Indian tribe has adequate systems for accounting for revenues, investigation and licensing of employees and contractors, investigation and enforcement of its gaming laws and has conducted the gaming operation on a fiscally sound basis. During any period in which a certificate of self-regulation is in effect, the Indian tribe shall continue to submit an annual independent audit to the Commission and a complete resume of each employee and contractor hired and licensed by the Indian tribe. The Commission cannot assess a fee on a self-regulated activity pursuant to section 17 in excess of one quarter of 1 percent of the net revenue from such activity. The Commission may rescind a certificate of self-regulation for just cause and after an opportunity for a hearing.

Subsection (d) provides that if the Commission notifies the Indian tribe that any license which has been issued by the tribe under this section does not meet any standards established under sections 7(c) or 10, then the Indian tribe shall immediately suspend the license and after notice and hearing to the licensee in conformity with the laws of the Indian tribe may revoke such license.

Section 12. Class III gaming on Indian lands

Subsection (a) provides that Class III gaming activities shall be lawful on Indian lands only if such activities are authorized by the Secretary under procedures prescribed under paragraph (3)(B)(vii) or by a compact that: is adopted by the governing body of the Indian tribe having jurisdiction over such lands; meets the requirements of section 11(b)(3) for the conduct of Class II gaming; is approved by the Secretary. Such gaming activities must be located in a State that permits such gaming for any purpose by any person and be conducted in conformity with a compact that is in effect or with procedures prescribed by the Secretary under paragraph (3)(B)(vii). Any Indian tribe which has jurisdiction over the lands upon which a Class III gaming activity is to be conducted shall request the State in which such lands are located to enter into negotiations for the purpose of entering into a compact to govern the conduct of Class III gaming activities. Upon receiving such a request, the State shall negotiate with the Indian tribe in good faith to enter into such a compact.

Any State and any Indian tribe may enter into a Class III gaming compact, however such compact shall only take effect when notice of approval by the Secretary of such compact has been published in the Federal Register. The U.S. District Courts shall have jurisdiction over: any cause of action initiated by an Indian tribe arising from the failure of a State to enter into negotiations with the Indian tribe for the purpose of entering into a Class III gaming compact or to conduct such negotiations in good faith; any cause of action initiated by a State or Indian tribe to enjoin a Class III gaming activity located on Indian lands conducted in violation of any Class III gaming compact; and any cause of action initiated by the Secretary to enforce the procedures prescribed under subparagraph (B)(vii).

Subparagraph (B) provides that an Indian tribe may only initiate a cause of action after the expiration of the 180 day period beginning on the date when the Indian tribe requests the State to enter into negotiations. In any action arising from the failure of the State to enter into negotiations with an Indian tribe in good faith, the burden of proof shall be upon the State to prove that it had negotiated in good faith. If the court finds that the State has failed to negotiate in good faith with the tribe, the court shall order the State and the tribe to conclude such compact within a 60 day period. In determining whether a State has negotiated in good faith the court may take into account the public interest, public safety, adverse economic impacts on existing gaming activities and shall consider the demand by the State for direct taxation of the Indian tribe or of any Indian lands as evidence that the State has not negotiated in good faith.

In the event that a State and an Indian tribe fail to conclude a compact within the 60 day period, the tribe and the State shall each submit to a mediator appointed by the court a proposed compact that represents their last best offer for a compact. The mediator shall select from the two proposed compact one which best comports with the terms of this Act and any other applicable Federal law and with the findings and order of the court. The mediator shall submit the proposed compact he has selected to the State and the Indian tribe for their review. If a State consents to a proposed compact during the 60 day period, then such compact shall be treated as a compact entered into under paragraph (2). If a State fails to consent to a compact submitted by the mediator during the 60 day period, the mediator shall notify the Secretary and the Secretary shall prescribe procedures for the conduct of Class III which are consistent with the proposed compact selected by the mediator, the provisions of this Act, and the relevant provisions of State law.

The Secretary is authorized to approve any compact between an Indian tribe and a State governing gaming on Indian lands of such tribe. The Secretary may disapprove a compact only if that compact violates any provision of this Act, any other provision of Federal law that does not relate to jurisdiction over gaming on Indian lands, or the trust obligations of the United States to Indians. If the Secretary does not approve or disapprove a compact before the expiration of the 45 day period beginning on the date on which the compact is submitted to the Secretary for approval, the compact shall be considered approved to the extent that it is consistent with the provisions of this Act. The Secretary shall publish notice of any compact that is approved, or considered to have been approved under this paragraph in the Federal Register. The publication of a compact that permits a form of Class III gaming shall be conclusive evidence that such Class III gaming is an activity subject to the laws of the state where the gaming is to be conducted. Any compact negotiated under this subsection shall become effective on its publication in the Federal Register. The Commission shall monitor and, if authorized, regulate and license Class III gaming with respect to any compact that is approved by the Secretary.

Subsection (a) also provides that a compact may include provisions relating to the criminal and civil laws of the Indian tribe or the state; the allocation of criminal and civil jurisdiction between the state and the Indian tribe; the assessment by the state of the costs associated with such activities in such amounts as are necessary to defray the costs of regulating such activity; taxation by the Indian tribe of such activity in amounts comparable to the amounts assessed by the state for similar activity; remedies for breach of contract; standards for the operation of such activity and maintenance of the gaming facility; and any other subject that is directly related to the operation of gaming activities and the impact of gaming on tribal, state and local governments. Nothing in this Act may be construed as conferring on a state or political subdivision of a state the authority to impose any tax, fee, charge, or other assessment on an Indian tribe, an Indian gaming operation or the value generated by the gaming operation or any person or entity authority by an Indian tribe to engage in a Class III gaming activity in conformity with this Act.

Nothing in subsection (a) impairs the right of an Indian tribe to regulate Class III gaming on the lands of the Indian tribe concurrently with a state and the Commission, except to the extent that such regulation is inconsistent with or less stringent than this Act. The Committee has included language to clarify exemptions to the Johnson Act, also known as the Gambling Devices Transportation Act (15 U.S.C. 1172 and 1175), for gaming conducted under the Indian Gaming Regulatory Act. Specifically, this section provides that sections 1172 and 1175 of the Johnson Act shall not apply to any Class II gaming activity, or to any gaming activity conducted pursuant to a Tribal-State compact, or gaming conducted under procedures prescribed by the Secretary of the Interior pursuant to the Indian Gaming Regulatory Act. The Committee is concerned that the definition of a `gambling device' in the Johnson Act is overbroad and may have unintended consequences when applied to gaming activities regulated under IGRA. In particular, the Committee is concerned that devices which have been classified by the National Indian Gaming Commission, or its successor under this bill, the Federal Indian Gaming Regulatory Commission, to be `class II technologic aids' should not fall under the broad definition of `gambling devices' in the Johnson Act. Of particular concern are those electronic, computer, or technologic aids which support class II gaming activities such as random number generators, bingo blowers, computers, televisions, and other types of devices. Under section 1171 of the Johnson Act, gambling devices are defined as including `any other machine or mechanical device * * * designed and manufactured primarily for use in connection with gambling, and (A) which when operated may deliver, as the result of the application of an element of chance, any money or property, or (B) by the operation of which a person may become entitled to receive, as the result of the application of an element of chance, any money or property * * *.' 11

[Footnote] The definition additionally includes any subassembly or essential part of any such machine or mechanical device. 12

[Footnote] This definition has been interpreted by the courts to apply to `trade booster' devices which were attached to cigarette vending machines to deliver a free package of cigarettes to certain customers based on randomly generated numbers. 13

[Footnote] The Committee is concerned that those electronic, computer, or technologic aids to class II gaming activities, as determined by the Federal Indian Gaming Regulatory Commission, be exempted from the application of the provisions of the Johnson Act. The Committee has also clarified that gaming activities conducted under Tribal-State compacts or under procedures prescribed by the Secretary of the Interior be exempted from the application of sections 1172 and 1175 of the Johnson Act, which pertain to the transportation of gambling devices and the manufacture, sale, repair, or possession of gambling devices, respectively.

[Footnote 11: 15 U.S.C. 1171(a)(2).]

[Footnote 12: 15 U.S.C. 1171(a)(3).]

[Footnote 13: See U.S. v. 11 Star-Pack Cigarette Merchandiser Machines, 248 F.Supp. 933 (D.C.Pa., 1966).]

Subsection (b) provides that the Federal District Court for the District of Columbia shall have jurisdiction over any action initiated by an Indian tribe, a state, the Secretary or the Commission to enforce a compact or to enjoin a Class III gaming activity located on Indian lands and conducted in violation of any compact.

Subsection (c) provides that the governing body of an Indian tribe may adopt an ordinance or resolution revoking any prior ordinance or resolution that authorized Class III gaming on the Indian Lands of the Indian tribe. Such a revocation shall render Class III gaming illegal on the Indian lands of such Indian tribe. The Commission is required to publish the revocation ordinance or resolution in the Federal Register not later than 90 days after receipt of such resolution or ordinance and it shall take effect upon such publication. Any person or entity operating a Class III gaming activity on the date of such revocation may continue to operate such activity in conformity with a compact that is in effect for one year from the date of publication of the revocation.

Subsection (d) provides that with regard to compacts entered into and approved by the Secretary before the date of enactment of this Act shall remain lawful during the period such compact is in effect notwithstanding any amendments made by this Act or any changes made in state law enacted after the approval of the compact. It further provides that all Class III gaming activity conducted under a compact or pursuant to procedures prescribed by the Secretary shall be subject to all Federal minimum regulatory standards established under this act and any regulations promulgated under this Act. Any compact entered into after the date of enactment of this Act shall remain lawful under this Act notwithstanding any change in state law enacted after the approval of the compact.

Section 13. Review of contracts

Subsection (a) provides that the Commission shall review and approve or disapprove any management contracts for the management of any gaming activity and any gaming-related contract unless such gaming related contract is licensed by an Indian tribe consistent with the minimum Federal standards promulgated pursuant to section 7(c).

Subsection (b) provides that the Commission shall only approve a management contract if it determines that the contract provides for: adequate accounting procedures that are maintained and for verifiable monthly financial reports prepared by or for the governing body of the Indian tribe; access to the gaming operations by tribal officials who shall have the right to verify the daily gross revenues and income derived from the gaming activity; a minimum guaranteed payment to the Indian tribe that has preference over the retirement of any development and construction costs; an agreed upon ceiling for the repayment of any development and construction costs; a contract term of not more than 5 years unless the Commission determines that a term of 7 years is appropriate based on the capital investment required and the income projections for the gaming activity; and grounds and mechanisms for the termination of the contract.

Subsection (c) provides that the Commission may approve a management contract that provides for a fee of 30 percent of the net revenues of a tribal gaming activity, unless the Indian tribe requests a higher fee and the Commission determines that based on the capital investment required and the income projections a higher fee is justified. In no circumstances can a management fee exceed 40 percent.

Subsection (d) provides that the Commission shall approve a gaming-related contract only if the Commission determines that the contract provides for: grounds and mechanisms for the termination of the contract and such other conditions as the Commission may be empowered to impose under this Act.

Subsection (e) provides that not later than 90 days after the date on which a management contract or gaming-related contract is submitted to the Commission for approval the Commission shall either approve or disapprove the contract. The 90 day period may be extended for 45 days if the Commission notifies the tribe in writing of the reason for the extension. The Indian tribe may bring an action in the Federal District Court for the District of Columbia to compel action by the Commission if it does not act in a timely manner. Any gaming-related contract for an amount of $100,000 or less which is submitted to the Commission for approval by a person who holds a valid license that is in effect under this Act, shall be deemed to be approved if the Commission has not acted to approve or disapprove it within 90 days of its submission.

Subsection (f) provides that after providing notice and hearing, the Commission shall have the authority to require appropriate contract modifications to ensure compliance with this Act or may void any contract if the Commission determines that it violates any of the provisions of this Act.

Subsection (g) provides that no contract regulated by this Act may transfer or in any other manner convey any interest in real property unless specific statutory authority exists, all necessary approvals have been obtained and the conveyance is clearly specified in the contract.

Subsection (h) provides that the authority of the Secretary under 25 U.S.C. 81 shall not extend to any contracts or agreements which are regulated pursuant to this Act.

Subsection (i) provides that the Commission may not approve a contract if the Commission finds that: any person having a direct financial interest in, or management responsibility for such contract, and in the case of a corporation, any member of the board of directors or any stockholders who hold more than 10 percent of its issued stock is an elected member of the governing body of the Indian tribe which is a party to the contract; has been convicted of any felony or any gaming offense; has knowingly and willfully provided materially false statements to the Commission or the Indian tribe or has refused to respond to questions propounded by the Commission; or has been determined to be a person whose prior activities, criminal record, reputation, habits or associations pose a threat to the public interest or to the effective regulation and control of gaming. The Commission may also disapprove any contract if it finds that; the contractor has unduly interfered or influenced for its gain any decision or process of tribal government relating to the gaming activity; the contractor has deliberately or substantially failed to comply with the terms of the contract; or a trustee, exercising the skill and diligence that a trustee is commonly held to, would not approve the contract.

Section 14. Review of existing contracts; interim authority

Subsection (a) provides that at any time after the Commission is sworn in and has promulgated regulations for the implementation of this Act the Commission shall notify each Indian tribe and management contractor who entered into a contract prior to the enactment of this Act that the Indian tribe is required to submit the contract to the Commission within 60 days of such notice. Any such contract shall be valid under this Act unless the Commission disapproves it under this section. Not later than 180 days after the submission of a contract for review, the Commission shall review it to determine if it meets the requirements of section 13. The Commission shall approve a contract if it determines that the contract meets the requirements of section 13 and the contractor has obtained all of the licenses required by this Act. If the Commission determines that a contract does not meet the requirements of section 13, the Commission shall provide written notice to the parties of the necessary modifications and the parties shall have 180 days to make the modifications.

Subsection (b) provides that the Commissioners who are holding office on the date of enactment of this Act shall exercise the authorities vested in the Federal Indian Gaming Regulatory Commission (except those authorities specified in 7(a)(1) and those authorities associated with the administration of the Commission as an independent agency as defined in 5 U.S.C. 104) until such time as the members of that Commission are sworn into office. Until such time as the Federal Indian Gaming Regulatory Commission promulgates regulations under this Act, the regulations promulgated under the Indian Gaming Regulatory Act of 1988 shall apply.

Section 15. Civil penalties

Subsection (a) provides that any person who violates this Act or the regulations promulgated pursuant to this Act, either by an act or an omission, shall be subject to a civil penalty of not more than $50,000 per day for each violation.

Subsection (b) provides that the Commission shall assess the civil penalties authorized by this Act and the Attorney General shall collect them in a civil action. The Commission may seek to compromise any assessed civil penalty. In determining the amount of a civil penalty, the Commission shall take into account: the nature, circumstances, extent and gravity of the violation; with regard to the person found to have committed the violation, the degree of culpability, any history of prior violations, ability to pay and the effect on ability to continue to do business; and such other matters as justice may require.

Subparagraph (c) provides that the Commission may order the temporary closure of all or part of an Indian gaming operation for substantial violation of this Act and the regulations promulgated by the Commission. Not later than 30 days after an order of temporary closure the Indian tribe or the individual owner of the gaming operation may request a hearing on the record to determine whether the order should be made permanent or dissolved. Not later than 30 days after a request for a hearing, the Commission shall hold the hearing and render a final decision within 30 days after the completion of the hearing.

Section 16. Judicial review

Any decision made by the Commission pursuant to sections 7, 8, 10, 13, 14, and 15 shall constitute final agency decisions for purposes of appeal to the Federal District Court for the District of Columbia under the Administrative Procedures Act.

Section 17. Commission funding

Subsection (a) provides that the Commission shall establish an annual schedule of fees to be paid to it by each Class II and III gaming operation that is regulated by this Act. No gaming operation may be assessed more than 2 percent of its net revenues and the Commission cannot collect more than $25 million in fees in any year. Fees are payable to the Commission on a monthly basis. The fees paid by a gaming operation may be reduced by the Commission to take into account that regulatory functions are performed by an Indian tribe, or an Indian tribe and a state. Failure to pay fees imposed by the Commission will be grounds for revocation of any license required under this Act for the operation of gaming activities. Any surplus assessments in any given year will be credited pro rata against such fees for the succeeding year.

Subsection (b) provides that the Commission is authorized to assess license applicants, except for Indian tribes, for the actual cost of all reviews and investigations necessary to determine whether a license should be granted or denied.

Subsection (c) provides that the Commission shall adopt an annual budget for each fiscal year. Any request for an appropriation pursuant to section 18 shall be submitted directly to the Congress.

Section 18. Authorization of appropriations

This section authorizes an appropriation of $5 million for the operation of the Commission for each of the fiscal years 1997, 1998 and 1999 to remain available until expended.

Section 19. Application of the Internal Revenue Code of 1986

Subsection (a) provides that the provisions of the Internal Revenue Code with regard to reporting and withholding taxes on winnings.

Subsection (b) provides that the provisions of the Bank Secrecy Act relating to the reporting requirements for cash transactions of $10,000 or greater will apply to Indian gaming operations which are regulated by this Act.

Subsection (c) provides that this section shall apply notwithstanding any other provision of law enacted before, on or after the date of enactment unless such other provision specifically cites this subsection.

Subsection (d) provides that the Commission shall make available to a state or the governing body of an Indian tribe any law enforcement information it has obtained pursuant to section 7(d), unless otherwise prohibited by law, in order to assist the state or Indian tribe to carry out its responsibilities under this Act or any compact approved by the Secretary.

Section 3. Conforming amendments

This section provides for several amendments to titles 10, 18, 26, and 28 of the United States Code to conform them to the provisions of this Act.

COST AND BUDGETARY CONSIDERATION

The cost estimate for S. 487, as calculated by the Congressional Budget Office is set forth below:

U.S. Congress,

Congressional Budget Office,

Washington, DC, October 26, 1995.

Hon. JOHN MCCAIN,
Chairman, Committee on Indian Affairs,
U.S. Senate, Washington, DC.

DEAR MR. CHAIRMAN: The Congressional Budget Office has prepared the enclosed cost estimate for S. 487, the Indian Gaming Regulatory Act Amendments Act of 1995.

Enacting S. 487 would affect direct spending or receipts. Therefore, pay-as-you-go procedures would apply to the bill.

If you wish further details on this estimate, we will be pleased to provide them.

Sincerely,

James L. Blum

(For June E. O'Neill, Director).

CONGRESSIONAL BUDGET OFFICE COST ESTIMATE

1. Bill number: S. 487.

2. Bill title: Indian Gaming Regulatory Act Amendments Act of 1995.

3. Bill status: As ordered reported by the Senate Committee on Indian Affairs on August 9, 1995.

4. Bill purpose: S. 487 would amend the Indian Gaming Regulatory Act to clarify the responsibilities of the Indian Gaming Commission. Licensing procedures for both Class II and Class III gaming would be expanded, and civil penalties for any violation of this Act would be increased. (Class II gaming includes games of chance such as bingo and certain card games; Class III gaming includes gambling activities like blackjack and slot machines.) In addition, the bill would raise the level of fees that may be collected each year by the Commission and would authorize appropriations of $5 million each fiscal year for fiscal years 1997 through 1999. Finally, S. 487 would create an Advisory Committee on Minimum Regulatory Requirements and Licensing Standards, which would cease to exist once it recommends minimum federal licensing and internal control standards.

5. Estimated cost to the Federal Government: Assuming that the full amounts authorized are appropriated for each year, CBO estimates that spending under S. 487 would total about $15 million over the next five years, as shown in the following table.

[By fiscal year, in millions of dollars]

-----------------------------------------------------------------------------
                                          1995  1996  1997  1998  1999  2000 
-----------------------------------------------------------------------------
SPENDING SUBJECT TO APPROPRIATIONS ACTION                                    
Spending under current law:                                                  
Budget authority 1                           1                               
Estimated outlays                            3 ( 2 )                         
Proposed changes:                                                            
Authorization level                                      5     5     5       
Estimated outlays                                        4     5     5     1 
Spending under S. 487:                                                       
Authorization level 1                        1           5     5     5       
Estimated outlays                            3 ( 2 )     4     5     5     1 
ADDITIONAL REVENUES                                                          
Estimated revenues                             ( 2 ) ( 2 ) ( 2 ) ( 2 ) ( 2 ) 
-----------------------------------------------------------------------------

The costs of this bill fall within budget function 800.

6. Basis of estimate: This estimate assumes that the amounts authorized will be appropriated for each year and that spending will occur at historical rates. Other provisions, including the creation of a temporary Advisory Committee, would result in no significant cost to the federal government.

In addition to the authorization of appropriations, S. 487 would authorize an increase in annual fees that may be paid to the Commission by Class II and Class III gaming operations. Such fees are treated as offsetting collections and may be spent without further appropriations. Fees may also be collected to cover the costs of licensing any non-Indian owned gaming establishment on Indian land. Currently, about $1.5 million (the highest amount allowed by law) is collected by the Commission from Class II gaming operations. Under S. 487, the maximum amount allowed to be collected from both Class II and Class III operations would increase to $25 million. Based on information from the Commission, CBO expects that collections would eventually rise to an amount between $15 million and $25 million. The highest amount attained would depend on several factors, including the way that Indian tribes and States regulate Indian gaming, the rate of growth of Indian gaming, and the complexity of the final regulations approved after recommendations by the Advisory Committee are submitted. Because the Commission can spend any amounts collected, we estimate that the change in collections would be matched by a change in spending, resulting in no net budgetary impact.

S. 487 would increase civil penalties that could cause government receipts to increase, and thus would be subject to pay-as-you-go procedures. CBO estimates, however, that any such increase would be less than $500,000 per fiscal year.

7. Pay-as-you-go considerations: Section 252 of the Balanced Budget and Emergency Deficit Control Act of 1985 sets up pay-as-you-go procedures for legislation affecting direct spending or receipts through 1998. CBO estimates that enacting S. 487 would increase federal receipts, but the increase would be less than $500,000 per year. The following table shows the estimated pay-as-you-go impact of this bill.


[By fiscal year, in millions of dollars]
-------------------------------------
                    1996  1997  1998 
-------------------------------------
Change in outlays  ( 1 ) ( 1 ) ( 1 ) 
Change in receipts     0     0     0 
-------------------------------------

8. Estimated cost to State and local governments: None.

9. Estimate comparison: None.

10. Previous CBO estimate: None.

11. Estimate prepared by: Rachel Robertson.

12. Estimate approved by: Paul N. Van de Water, Assistant Director for Budget Analysis.

REGULATORY IMPACT STATEMENT

Paragraph 11(b) of the rule XXVI of the Standing Rules of the Senate requires each report accompanying a bill to evaluate the regulatory and paperwork impact that would be incurred in carrying out the bill. The Committee believes that S. 487 will have a regulatory or paperwork impact.

EXECUTIVE COMMUNICATIONS

The Committee received written testimony from the Department of Justice, the Department of the Interior, and the National Indian Gaming Commission for the hearing held on June 22, 1995. The written testimony from the Administration is as follows:

STATEMENT OF KEVIN V. DI GREGORY, DEPUTY ASSISTANT ATTORNEY GENERAL CRIMINAL DIVISION

Chairman McCain, Chairman Gallegly, Vice Chairman Inouye, and members of the Committees, I am Kevin Di Gregory, Deputy Assistant Attorney General in the Criminal Division of the Department of Justice. Thank you for inviting the Department to present its views on Senate Bill 487, the Indian Gaming Regulatory Act Amendments.

The Administration and the Attorney General greatly appreciate the efforts that you and the Vice Chairman have made over the course of the past several years to foster government-to-government dialogue between the federal government, Indian tribes, and states concerning Indian gaming. The Department recognizes that S.487 is based on the Committee's thorough review of Indian gaming and your synthesis of the views presented to you by government leaders involved in the Committee's consultation process.

As you well know, despite important economic gains made by Indian tribes in certain areas, Indian people continue to suffer serious economic deprivation, which exacerbates social problems in Indian country. The Indian Gaming Regulatory Act has provided one of the few successful avenues of economic development in Indian country, and Senate Bill 487 demonstrates the Committee's vital commitment to protect Indian gaming as a means of building strong trial government and economic self-sufficiency within a regulatory system that preserves long-term viability of Indian gaming and shields Indian tribes and the public from organized crime and corrupting influences. At the same time, S. 487 continues to offer states a role in developing the regulatory framework for class III gaming by Indian tribes.

In July 1994, the Department presented its position on Senate Bill 2230, the proposed Indian Gaming Regulatory Act Amendments of 1994, and we identified two primary concerns. First, we noted that the generation of the protracted litigation between the tribes and the states concerning class III gaming is `the central failing of the IGRA.' Second, the Department emphasized the vital importance of ensuring that an adequate regulatory base exists for Indian gaming. S. 487 addresses both of those concerns.

THE CLASS III GAMING COMPACT PROCESS

S. 487 eliminates the provision that states are subject to suit unless they negotiate a compact in good faith, thereby avoiding potential 10th and 11th Amendment concerns with the IGRA.

Under S. 487, states and Indian tribes have the opportunity to negotiate class III gaming compacts. State participation in the compacting is, however, voluntary and the states are not compelled to negotiate or regulate. In this way, potential 10th and 11th Amendment concerns are eliminated. I emphasize potential because the Department is defending the IGRA against an 11th Amendment challenge as amicus curiae before the Supreme Court and against a 10th Amendment challenge in the Ninth Circuit Court of Appeals as amicus curiae.

If no class III gaming compact is concluded within the negotiation period, then the Secretary of the Interior becomes responsible for concluding the compact. The Secretary will choose class III gaming compact provisions from among alternative provisions submitted by the state and the affected Indian tribe that best meet the objectives of the Act.

The Department recognizes that to a certain extent this new scheme will shift the burden of litigation to the Secretary, particularly on the scope of gaming issue. We defer to the Department of the Interior as to whether this shift is appropriate.

MINIMUM FEDERAL REGULATORY STANDARDS

Significantly, S. 487 provides for the establishment of federal minimum regulatory standards for Indian gaming. These standards are to be developed by an Advisory Committee composed of federal, tribal, and state officials, on which two Department of Justice employees are to be members. The Advisory Committee is to complete its work within 180 days, and thereafter, regulations incorporating the standards are to be promulgated by the reconfigured Federal Indian Gaming Regulatory Commission.

Although the Department recognizes that many tribes have sophisticated regulatory regimes, the Department views the promulgation of uniform federal minimum standards for Indian gaming regulatory regimes as an important prudential measure. The S. 487 process for promulgating federal minimum regulatory standards with the aid of the Advisory Committee is consonant with the federal policy of promoting government-to-government relations with Indian tribes. The Department of Interior has suggested that use of the negotiated rulemaking is akin to the process underway pursuant to the Indian Self-Determination Act. That alternative also would be consonant with the government-to-government relationship with tribes.

The Department notes that S. 487, in fairness to Indian tribes with existing gaming operations, sets a 180-day grace period for compliance with the federal minimum regulatory standards. The Department also notes that for federal minimum regulatory standards to be effective, they must be uniform in application. Although the clear thrust of S. 487 is to apply federal minimum standards uniformly to all Indian gaming operations, section 12(e), which was created to `grandfather' in existing class III gaming compacts, somewhat confuses this issue. Therefore, the Department includes a proposed technical correction to section 12(e) in our attached addendum.

Finally, although minimum standards are an integral part of well-regulated gaming, a fully funded FIGRC is equally important. The Department urges Congress to ensure that FIGRC is provided with sufficient resources to maintain and enforce the standards.

ALLOCATION OF REGULATORY RESPONSIBILITY TO THE FIGRC

Senate Bill 487 amends the current regulatory structure of the IGRA by vesting the Federal Indian Gaming Regulatory Commission with regulatory authority over class III gaming, while the current law vests the NIGC with primary responsibility for regulating only class II gaming (i.e., bingo, pull-tabs, etc.). Accordingly, if an Indian tribe or management contractor operates class III gaming outside the scope of a class III gaming compact, the FIGRC would have the authority to seek both temporary and permanent closure orders for the operation, as well as monetary penalties up to $50,000 per day. The Department believes that these stringent civil penalties are appropriate measures to deal with non-compacted class III gaming.

FIGRC's increased authority includes the authority to bring civil enforcement actions. In general, it is the policy of the Department to propose such grants of independent litigating authority. Such independent authority invites inconsistent interpretations of federal law.

CHANGES IN STATE LAW

S. 487 also addresses the issue of the effect that changes in state law have on existing compacts. S. 487 states that changes in state law have no effect on existing compacts. The Department believes that this provision resolves the uncertainty that currently exists in the IGRA.

AFTER ACQUIRED TRUST LANDS

The Department is presently defending the constitutionality of the `after acquired' lands provision of IGRA against an Appointments Clause challenge in the Ninth Circuit. Senate Bill 487 eliminates the provision that requires the concurrence of the governor of a state before a tribe is allowed to game on lands acquired after the passage of IGRA. The Department continues to believe that there is in fact no Appointment Clause problem under the current law.

TAX TREATMENT OF INDIAN TRIBES

Section 19(b)(1) of S. 487 would amend the current language of the IGRA relating to the application of the Internal Revenue Code to Indian gaming operations, apparently with the intent that Indian tribes receive the same treatment as states vis-a-vis the federal wagering taxes. The Department reserves comment on this issue, as this is primarily a Department of the Treasury issue.

Finally, we have included the Department of Justice's list of suggested technical corrections for your review.

That concludes my prepared remarks. At this time, I would be pleased to respond to questions from the Committee Members.

DEPARTMENT OF JUSTICE SUGGESTED TECHNICAL CORRECTIONS TO S. 487

1. Section 4(16) Indian lands

(B)(ii)(II) should read: `held in trust by the United States for the benefit of an individual Indian.' The omission of the italicized words appears to be a typographical error.

(B)(iii) should be renumbered (B)(ii)(IV) because, a priori, Indian tribes have government authority over their own tribal trust lands.

2. Section 12(e)(1) Compacts entered into before the date of the enactment of the Indian Gaming Regulatory Act Amendments of 1995

The phrase `Provided that the minimum regulatory requirements set forth in the Indian Gaming Regulatory Act Amendments of 1995 and the regulations promulgated thereunder are applied.'

The addition of this phrase should make clear that federal minimum regulatory standards apply uniformly throughout the United States to all Indian gaming operations.

3. Section 19(b)(3) Statutory construction

The word `after' should be substituted for the word `before' used in this paragraph.

4. Section 7(e)(3)(A) Enforcement

Rewrite Section 7(e)(3) to read, after (A) `[* * * the Commission may] transmit such evidence as may be available concerning such act or practice as may constitute a violation of any Federal civil or criminal law to the Attorney General, who may institute the necessary civil or criminal proceedings. The Department of Justice may bring an action in the appropriate district court of the United States of the United States District court for the District of Columbia to enjoin such act or practice, and upon a proper showing, the court shall grant, without bond, a permanent or temporary injunction or restraining order.'

At the end of Section 7(e)(3)(B) insert `nor is a referral by the Commission a condition precedent to action by such agency or department.'

-

STATEMENT OF JOHN J. DUFFY, COUNSELOR TO THE SECRETARY, DEPARTMENT OF THE INTERIOR

Mr. Chairman and members of the committee, I am pleased to present the views of the Department of the Interior on S. 487, a bill proposing amendments to the Indian Gaming Regulatory Act of 1988.

I want to begin by emphasizing that the department strongly supports tribes engaging in gaming activities. As a tool for tribal economic development, Indian gaming is working. Gaming tribes now have more funds available to provide their people with health care, education, and social services. Although there is no systematically collected data on the tribal use of gaming proceeds, information supplied by gaming tribes indicates that gaming revenues are used by tribes for the following purposes: (1) Infrastructure, new roads, water and sewer systems, and community centers; (2) economic development, land acquisitions, new business development, long-term investments; (3) community grants, payments to local governments for schools, police protection, and social service programs; (4) health care, funding health insurance programs, new medical facilities, and programs for the elderly; (5) education, scholarships, new school facilities, day care subsidies, school buses, and youth programs; and (6) housing, home construction, repairs and senior citizen housing. In addition, Indian gaming and related economic activities have improved reservation employment opportunities for tribal members and for members of the surrounding non-Indian communities as well. The benefits of Indian gaming are accruing to the approximately 150 Indian tribes which are currently operating class II or class III gaming establishments in 28 States.

The bill provides a framework for regulation of gaming activities on Indian lands. S. 487 requires the formulation of minimum Federal standards for the regulation and licensing of class II and class III gaming, as well as regulation of all contractors, suppliers, and industries associated with such gaming. We support the creation of such standards as long as their development and enforcement are consistent with the principles of tribal sovereignty and self-determination. Although the bill establishes a seven member advisory committee to develop recommendations for minimum Federal standards in the areas of background investigations, internal control systems and licensing standards, we are concerned that this process may not provide for enough tribal participation.

With respect to the members of the current National Indian Gaming Commission, we believe that to provide some continuity during the transition, commissioners serving at the time of the passage of the act should be permitted to serve out their term.

The bill also makes several proposed changes in the compacting process for class III gaming activities. While we understand and respect the rationale for these changes, we believe that the present process can work if the lack of certainty about the ability of tribes to sue states in Federal court is resolved by the courts in favor of the constitutionality of the Indian Gaming Regulatory Act of 1988.

This concludes my statement. I will be happy to answer any questions the committee may have. Thank you.

-

TESTIMONY OF HAROLD A. MONTEAU, CHAIRMAN, NATIONAL INDIAN GAMING COMMISSION

Mr. Chairman, Members of the Committee, thank you for the opportunity to appear before you and offer testimony on S. 487. My name is Harold Monteau. I am Chairman of the National Indian Gaming Commission. With me today is Associate Commissioner Jana McKeag.

If enacted, S. 487 would supersede Public Law 100-497, The Indian Gaming Regulatory Act of 1988. This Act established the National Indian Gaming Commission. The primary mission of the Commission is to monitor and oversee the regulation of Class II gaming such as bingo and pull-tabs conducted on Indian lands. The Commission reviews and approves Class II and Class III tribal gaming ordinances and management contracts. In addition, it has the authority to impose civil penalties or to close a gaming establishment for substantial violations of the 1988 Act, regulations promulgated by the Commission, or tribal gaming ordinances.

The Commission is also responsible for conducting background investigations of entities and of individuals with a financial interest in, or management responsibility for Class II management contracts, unless the contracts combines Class II and Class III activities. The Commission does not have the authority to conduct background investigations with respect to Class III management contracts. The regulation of Class III gaming is primarily the responsibility of the tribes and the states as set forth in the compacts negotiated between those parties.

The amendments as proposed in S. 487 provide for: the establishment of a new Federal Indian Regulatory Gaming Commission (FIRGC), the regulation of gaming activities by tribes, the establishment of Federal minimum standards, the compacting of Class III gaming, regulatory oversight by the new Commission along with licensing of contractors, penalty assessment, and funding.

These proposed amendments continue Congress' approach of recognizing that Indian tribes have the fundamental responsibility for regulating Class II gaming activities over Indian lands. The Commission supports this overall approach. The amendments also enhance and strengthen the Federal, tribal and state involvement in the overall gaming regulatory process. The Commission's role would be that of oversight and general monitoring so as to assure that Federal minimum standards are complied with. This approach is consistent with the government-to-government relationship the United States has with Indian tribes. It is respectful of Tribal sovereignty.

The compacting provisions for Class III gaming, likewise, would provide a non-compulsory mechanism for tribes and states to establish procedures for the conduct of such gaming activities. The amendments do this by not imposing requirements on the states to negotiate with tribes. Elimination of the compulsory aspects of the 1988 Act, effectively removes the 10th and 11th Amendments issues raised by the states. These have been contentious issues for the tribes and the states, and have delayed the benefits of tribal economic development envisioned in the 1988 Act, through gaming.

S. 487 proposes to change the way Commissioners are appointed. It also sets the terms of the Commissioners and sets certain qualifications for Commissioners. The number of Commissioners remains as under current law, three. The amendments designate that the Chairperson of the Commission as the Chief executive officer of the Commission. Certain powers that were conferred under the 1988 Act on the Chairman would be exercised by the full Commission with the enactment of these amendments.

The fundamental nature of the operation and scope of authority of the Commission remains that of an independent regulatory authority. New Federal minimum standards are to be developed and promulgated as regulations of the Commission. During the interim, that is before the new Commissioners are appointed and the minimum standards are established, the existing regulatory framework is to be followed. Also, the existing Commissioners serve until they are replaced or nominated through the new process.

Along with certain tribal and political qualifications, the amendments call for additional requirements of candidates for the Commission. While the Commission does not object that certain professional qualifications for Commissioners, the Executive branch should not be constrained by specific limitations by law to select and establish professional qualifications of candidates. Lengthening of the terms of the Commissioners to five years is viewed favorably; it provides the opportunity for greater experience on the Commission. Moreover, with the treatment of the Commission as an independent regulatory agency these five-year terms strengthen the independent status of the Commission.

The amendments do not adequately deal with the transition of the Commissioners. At the least, the present Associate Commissioners terms should be completed prior to the appointment of the new Commissioners. This would assure continuity in the administration of the existing provisions of the 1988 Act and the implementation of the new ones.

S. 487 provides a mechanism for establishing Federal minimum standards. The Commission supports the setting of minimum standards. The overall concept behind passage of the 1988 Act was to assist tribes in the establishment of gaming as an economic opportunity for tribes and to protect the integrity of gaming for the tribes and the public. The setting of uniform minimum standards will assist in meeting Congressional intent.

The minimum standards fall into two broad general categories: operational and regulatory. The operational aspects are concerned with such functions as internal controls, survelliance, security and auditing. The regulatory area is concerned with establishing procedures to assure that the operational standards are being complied with and that background investigations and licensing requirements are being met.

Although the Commission welcomes and solicits the input of the tribes and the states in formulating those standards, the methodology set out in S. 487 is not conducive to prompt appointments of the Advisory Committee members. The process of appointments could be fairly lengthy and result in delays in the development and implementation of the Federal minimum standards. Essentially, the setting of minimum standards is that of creating operational and regulatory standards and procedures which serve to protect the integrity of gaming conducted by the tribes. If a method could be established for the prompt selection of an Advisory Committee and mandatory deadlines set, the concept could be made to work. However, the Advisory Committee would need to include some expertise by way of individuals with gaming regulatory and operational expertise.

The appointment of the new Commissioners and promulgation of the regulations for the Federal minimum standards under the process set out in S. 487 could take several years to accomplish. The Commission recommends that this new framework be instituted during the transition period, even while the new Commissioners are being appointed and confirmed.

The approach of recognizing tribal regulatory responsibility of gaming activities at the operational level in these amendments serves to assist in strengthening tribal government. Moreover, placing the Commission in the position of providing a backup role where minimum standards are not being followed is consonant with this overall concept. It also assures that safeguards exist to protect the integrity of gaming and protect the interests of the tribes and the general public. The Commission supports this general conceptional approach.

S. 487 provides broader enforcement authority to the Commission. Where the Federal minimum standards are not being met with respect to both Class II and Class III gaming activities the Commission is given the authority to directly regulate these activities.

To be able to carry out these particular functions and the others vested in the Commission, these amendments authorize the Commission to impose fees on Class III gaming. Existing law only authorizes the Commission to assess Class II gaming. Given the growth in gaming the Commission believes that such authorization is necessary and prudent. The amendments, however, provide for the assessment to be made against net revenues as opposed to gross revenues, as provided for in the current law. The Commission recommends that the assessment be on the gross revenues. The cost of regulation should be allocated across the regulated industry on the volume of activity, not the profitability of individual operations.

The efficacy of the self-regulation provisions should be re-evaluated. The overall concept of the amendments and that of the 1988 Act was and is for tribes to be responsible for regulation. The role of the Commission is oversight and monitoring of tribal regulatory implementation. The amendments in S. 487 only authorize direct Commission regulatory action where Federal minimum standards are not being followed. Therefore, the self-regulation provisions appear to be redundant.

As under existing law, the Commission by these amendments will continue to exercise the responsibility of reviewing and approving management contracts between Indian tribes and other entities. This particular function places the Commission in the position of examining the economic terms of the management contract negotiated by the tribes. This particular role is not one traditionally vested in a regulatory-type agency. Whether the Commission should continue to function in this capacity should be reconsidered. The Commission recommends that rather than second-guessing tribal business and economic decisions, the Commission could establish limits on the various components of management fees, including (1) management, (2) risk assumption, and (3) return on or of any capital investment.

In summary the Commission supports many of the concepts in S. 487 and is preparing amendatory language changes for submission to the Committee. The Commission looks forward to working with the Committee on this bill.

CHANGES IN EXISTING LAW

In compliance with subsection 12 of rule XXVI of the Standing Rules of the Senate, the Committee states that the enactment of S. 487 will result in the following changes in 24 U.S.C. Sec. 2701 et seq., 10 U.S.C. 2323a(e)(1), 18 U.S.C. 1166, 1167, and 1168, 28 U.S.C. 3701(2) and 3704(b), and Section 168(j)(4)(A)(iv) of the Internal Revenue Code of 1986, with existing language which is to be deleted in black brackets and the new language to be added in italic:

24 U.S.C. SEC. 2701 THROUGH 2721

Sec. 2701 [Struck out->][ Congressional Findings ][<-Struck out]

[Struck out->][ The Congress finds that-- ][<-Struck out]

SEC. 2. CONGRESSIONAL FINDINGS.

The Congress finds that--

Sec. 2702 [Struck out->][ Congressional Declaration of Policy ][<-Struck out]

[Struck out->][ The purpose of this chapter is-- ][<-Struck out]

SEC 3. PURPOSES.

The purposes of this Act are--

Sec. 2703 Definitions

For the purposes of this Chapter--

Sec. 2704 [Struck out->][ National Indian Gaming Commission ][<-Struck out]

[Struck out->][ (a) ESTABLISHMENT- There is established within the Department of the Interior a Commission to be known as the National Indian Gaming Commission. ][<-Struck out]

[Struck out->][ (b) COMPOSITION; INVESTIGATION; TERM OF OFFICE; REMOVAL- ][<-Struck out]

[Struck out->][ (c) VACANCIES- Vacancies occurring on the Commission shall be filled in the same manner as the original appointment. A member may serve after the expiration of his term of office until his successor has been appointed, unless the member has been removed for cause under subsection (b)(6) of this section. ][<-Struck out]

[Struck out->][ (d) QUORUM- Two members of the Commission, at least one of which is the Chairman or Vice Chairman, shall constitute a quorum. ][<-Struck out]

[Struck out->][ (e) VICE CHAIRMAN- The Commission shall select, by majority vote, one of the members of the Commission to serve as Vice Chairman. The Vice Chairman shall serve as Chairman during meetings of the Commission in the absence of the Chairman. ][<-Struck out]

[Struck out->][ (f) MEETINGS- The Commission shall meet at the call of the Chairman or a majority of its members, but shall meet at least once every 4 months. ][<-Struck out]

[Struck out->][ (g) COMPENSATION- ][<-Struck out]

Sec. 2705 [Struck out->][ Powers of the Chairman ][<-Struck out]

[Struck out->][ (a) The Chairman, on behalf of the Commission, shall have power, subject to an appeal to the Commission, to-- ][<-Struck out]

[Struck out->][ (b) The Chairman shall have such other powers as may be delegated by the Commission. ][<-Struck out]

Sec. 2706 [Struck out->][ Powers of the Commission ][<-Struck out]

[Struck out->][ (a) BUDGET APPROVAL; CIVIL FINES; FEES; SUBPOENAS; PERMANENT ORDERS- The Commission shall have the power, not subject to delegation-- ][<-Struck out]

[Struck out->][ (b) MONITORING; INSPECTION OF PREMISES; INVESTIGATIONS; ACCESS TO RECORDS; MAIL; CONTRACTS; HEARINGS; OATHS; REGULATIONS- The Commission-- ][<-Struck out]

[Struck out->][ (c) REPORT- The Commission shall submit a report with minority views, if any, to the Congress on December 31, 1989, and every two years thereafter. The report shall include information on-- ][<-Struck out]

Sec. 2707 [Struck out->][ Commission staffing ][<-Struck out]

[Struck out->][ (a) GENERAL COUNSEL- The Chairman shall appoint a General Counsel to the Commission who shall be paid at the annual rate of basic pay payable for GS-18 of the General Schedule under section 5332 of Title 5. ][<-Struck out]

[Struck out->][ (b) STAFF- The Chairman shall appoint and supervise other staff of the Commission without regard to the provisions of Title 5, governing appointments in the competitive service. Such staff shall be paid without regard to the provisions of chapter 51 and subchapter III of chapter 53 of such title relating to classification and General Schedule pay rates, except that no individual so appointed may receive pay in excess of the annual rate of basic pay payable for GS-17 of the General Schedule under section 5332 of that title. ][<-Struck out]

[Struck out->][ (c) TEMPORARY SERVICES- The Chairman may procure temporary and intermittent services under section 3109(b) of Title 5, but at rates for individuals not to exceed the daily equivalent of the maximum annual rate of basic pay payable for GS-18 of the General Schedule. ][<-Struck out]

[Struck out->][ (d) FEDERAL AGENCY PERSONNEL- Upon the request of the Chairman, the head of any Federal agency is authorized to detail any of the personnel of such agency to the Commission to assist the Commission in carrying out its duties under this chapter, unless otherwise prohibited by law. ][<-Struck out]

[Struck out->][ (e) ADMINISTRATIVE SUPPORT SERVICES- The Secretary or Administrator of General Services shall provide to the Commission on a reimbursable basis such administrative support services as the Commission may request. ][<-Struck out]

Sec. 2708 [Struck out->][ Commission--access to information ][<-Struck out]

[Struck out->][ The Commission may secure from any department or agency of the United States information necessary to enable it to carry out this chapter. Upon the request of the Chairman, the head of such department or agency shall furnish such information to the Commission, unless otherwise prohibited by law. ][<-Struck out]

Sec. 2709 [Struck out->][ Interim authority to regulate gaming ][<-Struck out]

[Struck out->][ Notwithstanding any other provision of this chapter, the Secretary shall continue to exercise those authorities vested in the Secretary on the day before October 17, 1988, relating to the supervision of Indian gaming until such time as the Commission is organized and prescribes regulations. The Secretary shall provide staff and support assistance to facilitate an orderly transition to regulation of Indian gaming by the Commission. ][<-Struck out]

Sec. 2710 [Struck out->][ Tribal gaming ordinances ][<-Struck out]

[Struck out->][ (a) EXCLUSIVE JURISDICTION OF CLASS I GAMING ACTIVITY- ][<-Struck out]

[Struck out->][ (b) REGULATION OF CLASS II GAMING ACTIVITY; NET REVENUE ALLOCATION; AUDITS; CONTRACTS- ][<-Struck out]

[Struck out->][ (c) ISSUANCE OF GAMING LICENSE; CERTIFICATE OF SELF-REGULATION- ][<-Struck out]

[Struck out->][ (d) CLASS III GAMING ACTIVITIES; AUTHORIZATION; REVOCATION; TRIBAL-STATE COMPACT- ][<-Struck out]

[Struck out->][ (e) APPROVAL OF ORDINANCES- For purposes of this section, by no later than the date that is 90 days after the date on which any tribal gaming ordinance or resolution is submitted to the Chairman, the Chairman shall approve such ordinance or resolution if it meets the requirements of this section. Any such ordinance or resolution not acted upon at the end of that 90-day period shall be considered to have been approved by the Chairman, but only to the extent such ordinance or resolution is consistent with the provisions of this chapter. ][<-Struck out]

Sec. 2711. [Struck out->][ Management Contracts ][<-Struck out]

[Struck out->][ (a) CLASS II GAMING ACTIVITY; INFORMATION ON OPERATORS- ][<-Struck out]

[Struck out->][ (b) APPROVAL- The Chairman may approve any management contract entered into pursuant to this section only if he determines that it provides at least-- ][<-Struck out]

[Struck out->][ (c) FEE BASED ON PERCENTAGE OF NET REVENUES- ][<-Struck out]

[Struck out->][ (d) PERIOD FOR APPROVAL; EXTENSION- By no later than the date that is 180 days after the date on which a management contract is submitted to the Chairman for approval, the Chairman shall approve or disapprove such contract on its merits. The Chairman may extend the 180-day period by not more than 90 days if the Chairman notifies the Indian tribe in writing of the reason for the extension. The Indian tribe may bring an action in a United States district court to compel action by the Chairman if a contract has not been approved or disapproved within the period required by this subsection. ][<-Struck out]

[Struck out->][ (e) DISAPPROVAL- The Chairman shall not approve any contract if the Chairman determines that-- ][<-Struck out]

[Struck out->][ (f) MODIFICATION OR VOIDING- The Chairman, after notice and hearing, shall have the authority to require appropriate contract modifications or may void any contract if he subsequently determines that any of the provisions of this section have been violated. ][<-Struck out]

[Struck out->][ (g) INTEREST IN LAND- No management contract for the operation and management of a gaming activity regulated by this chapter shall transfer or, in any other manner, convey any interest in land or other real property, unless specific statutory authority exists and unless clearly specified in writing in said contract. ][<-Struck out]

[Struck out->][ (h) AUTHORITY- The authority of the Secretary under section 81 of this title, relating to management contracts regulated pursuant to this chapter, is hereby transferred to the Commission. ][<-Struck out]

[Struck out->][ (i) INVESTIGATION FEE- The Commission shall require a potential contractor to pay a fee to cover the cost of the investigation necessary to reach a determination required in subsection (e) of this section. ][<-Struck out]

Sec. 2712. [Struck out->][ Review of existing ordinances and contracts ][<-Struck out]

[Struck out->][ (a) NOTIFICATION TO SUBMIT- As soon as practicable after the organization of the Commission, the Chairman shall notify each Indian tribe or management contractor who, prior to October 17, 1988, adopted an ordinance or resolution authorizing class II gaming or class III gaming or entered into a management contract, that such ordinance, resolution, or contract, including all collateral agreements relating to the gaming activity, must be submitted for his review within 60 days of such notification. Any activity conducted under such ordinance, resolution, contract, or agreement shall be valid under this chapter, or any amendment made by this Act, unless disapproved under this section. ][<-Struck out]

[Struck out->][ (b) APPROVAL OR MODIFICATION OF ORDINANCE OR RESOLUTION- ][<-Struck out]

[Struck out->][ (c) APPROVAL OR MODIFICATION OF MANAGEMENT CONTRACT- ][<-Struck out]

Sec. 2713. Civil penalties

[Struck out->][ (a) AUTHORITY; AMOUNT; APPEAL; WRITTEN COMPLAINT- ][<-Struck out]

[Struck out->][ (b) TEMPORARY CLOSURE; HEARING- ][<-Struck out]

[Struck out->][ (c) APPEAL FROM FINAL DECISION- A decision of the Commission to give final approval of a fine levied by the Chairman or to order a permanent closure pursuant to this section shall be appealable to the appropriate Federal district court pursuant to chapter 7 of Title 5. ][<-Struck out]

[Struck out->][ (d) REGULATORY AUTHORITY UNDER TRIBAL LAW- Nothing in this chapter precludes an Indian tribe from exercising regulatory authority provided under tribal law over a gaming establishment within the Indian tribe's jurisdiction if such regulation is not inconsistent with this chapter or with any rules or regulations adopted by the Commission. ][<-Struck out]

Sec. 2714 [Struck out->][ Judicial review ][<-Struck out]

[Struck out->][ Decisions made by the Commission pursuant to sections 2710, 2711, 2712, and 2713 of this title shall be final agency decisions for purposes of appeal to the appropriate Federal district court pursuant to chapter 7 of Title 5. ][<-Struck out]

Sec. 2715 [Struck out->][ Subpoena and deposition authority ][<-Struck out]

[Struck out->][ (a) ATTENDANCE, TESTIMONY, PRODUCTION OF PAPERS, ETC- By a vote of not less than two members, the Commission shall have the power to require by subpoena the attendance and testimony of witnesses and the production of all books, papers, and documents relating to any matter under consideration of investigation. Witnesses so summoned shall be paid the same fees and mileage that are paid witnesses in the courts of the United States. ][<-Struck out]

[Struck out->][ (b) GEOGRAPHICAL LOCATION- The attendance of witnesses and the production of books, papers, and documents, may be required from any place in the United States at any designated place of hearing. The Commission may request the Secretary to request the Attorney General to bring an action to enforce any subpoena under this section. ][<-Struck out]

[Struck out->][ (c) REFUSAL OF SUBPOENA; COURT ORDER; CONTEMPT- Any court of the United States within the jurisdiction of which an inquiry is carried on may, in case of contumacy or refusal to obey a subpoena for any reason, issue an order requiring such person to appear before the Commission (and produce books, papers, or documents as so ordered) and give evidence concerning the matter in question and any failure to obey such order of the court may be punished by such court as a contempt thereof. ][<-Struck out]

[Struck out->][ (d) DEPOSITIONS; NOTICE- A Commissioner may order testimony to be taken by deposition in any proceeding or investigation pending before the Commission at any stage of such proceeding or investigation. Such depositions may be taken before any person designated by the Commission and having power to administer oaths. Reasonable notice must first be given to the Commission in writing by the party or his attorney proposing to take such deposition, and, in cases in which a Commissioner proposes to take a deposition, reasonable notice must be given. The notice shall state the name of the witness and the time and place of the taking of his deposition. Any person may be compelled to appear and depose, and to produce books, papers, or documents in the same manner as witnesses may be compelled to appear and testify and produce like documentary evidence before the Commission, as hereinbefore provided. ][<-Struck out]

[Struck out->][ (e) OATH OR AFFIRMATION REQUIRED- Every person deposing as herein provided shall be cautioned and shall be required to swear (or affirm, if he so requests) to testify to the whole truth, and shall be carefully examined. His testimony shall be reduced in writing by the person taking the deposition, or under his direction, and shall, after it has been reduced to writing, be subscribed by the deponent. All depositions shall be promptly filed with the Commission. ][<-Struck out]

[Struck out->][ (f) WITNESS FEES- Witnesses whose depositions are taken as authorized in this section, and the persons taking the same, shall severally be entitled to the same fees as are paid for like services in the courts of the United States. ][<-Struck out]

Sec. 2716 [Struck out->][ Investigative powers ][<-Struck out]

[Struck out->][ (a) CONFIDENTIAL INFORMATION- Except as provided in subsection (b) of this section, the Commission shall preserve any and all information received pursuant to this chapter as confidential pursuant to the provisions of paragraphs (4) and (7) of section 552(b) of Title 5. ][<-Struck out]

[Struck out->][ (b) PROVISION TO LAW ENFORCEMENT OFFICIALS- The Commission shall, when such information indicates a violation of Federal, State, or tribal statutes, ordinances, or resolutions, provide such information to the appropriate law enforcement officials. ][<-Struck out]

[Struck out->][ (c) ATTORNEY GENERAL- The Attorney General shall investigate activities associated with gaming authorized by this chapter which may be a violation of Federal law. ][<-Struck out]

Sec. 2717 [Struck out->][ Commission Funding ][<-Struck out]

[Struck out->][ (a)(1) The Commission shall establish a schedule of fees to be paid to the Commission annually by each class II gaming activity that is regulated by this chapter. ][<-Struck out]

[Struck out->][ (2)(A) The rate of the fees imposed under the schedule established under paragraph (1) shall be-- ][<-Struck out]

[Struck out->][ (B) The total amount of all fees imposed during any fiscal year under the schedule established under paragraph (1) shall not exceed $1,500,000. ][<-Struck out]

[Struck out->][ (3) The Commission, by a vote of not less than two of its members, shall annually adopt the rate of the fees authorized by this section which shall be payable to the Commission on a quarterly basis. ][<-Struck out]

[Struck out->][ (4) Failure to pay the fees imposed under the schedule established under paragraph (1) shall, subject to the regulations of the Commission, be grounds for revocation of the approval of the Chairman of any license, ordinance, or resolution required under this chapter for the operation of gaming. ][<-Struck out]

[Struck out->][ (5) To the extent that revenue derived from fees imposed under the schedule established under paragraph (1) are not expended or committed at the close of any fiscal year, such surplus funds shall be credited to each gaming activity on a pro rata basis against such fees imposed for the succeeding year. ][<-Struck out]

[Struck out->][ (6) For purposes of this section, gross revenues shall constitute the annual total amount of money wagered, less any amounts paid out as prizes or paid for prizes awarded and less allowance for amortization of capital expenditure for structures. ][<-Struck out]

[Struck out->][ (b)(1) The Commission, in coordination with the Secretary and in conjunction with the fiscal year of the United States, shall adopt an annual budget for the expenses and operation of the Commission. ][<-Struck out]

[Struck out->][ (2) The budget of the Commission may include a request for appropriations, as authorized by section 2718 of this title, in an amount equal the amount of funds derived from assessments authorized by subsection (a) of this section for the fiscal year preceding the fiscal year for which the appropriation request is made. ][<-Struck out]

[Struck out->][ (3) The request for appropriations pursuant to paragraph (2) shall be subject to the approval of the Secretary and shall be included as a part of the budget request of the Department of the Interior. ][<-Struck out]

Sec. 2717a [Struck out->][ Availablity of class II gaming activity fees to carry out duties of the Commission ][<-Struck out]

[Struck out->][ In fiscal year 1990 and thereafter, fees collected pursuant to and as limited by section 2717 of this title shall be available to carry out the duties of the Commission, to remain available until expended. ][<-Struck out]

Sec. 2718 [Struck out->][ Authorization of appropriations ][<-Struck out]

[Struck out->][ (a) Subject to the provisions of section 2717 of this title, there are hereby authorized to be appropriated such sums as may be necessary for the operation of the Commission. ][<-Struck out]

[Struck out->][ (b) Notwithstanding the provisions of section 2717 of this title, there are hereby authorized to be appropriated not to exceed $2,000,000 to fund the operation of the Commission for each of the fiscal years beginning October 1, 1988 and October 1, 1989. Notwithstanding the provisions of section 2717 of this title, there are authorized to be appropriated such sums as may be necessary to fund the operation of the Commission for each of the fiscal years beginning October 1, 1991, and October 1, 1992. ][<-Struck out]

SEC. 6. ESTABLISHMENT OF THE FEDERAL INDIAN GAMING REGULATORY COMMISSION.

(a) ESTABLISHMENT- There is established as an independent agency of the United States, a Commission to be known as the Federal Indian Gaming Regulatory Commission. Such Commission shall be an independent establishment, as defined in section 104 of title 5, United States Code.

(b) COMPOSITION OF THE COMMISSION-

(c) CHAIRPERSON- The President shall elect a Chairperson from among the members appointed to the Commission.

(d) VICE CHAIRPERSON- The Commission shall select, by majority vote, 1 of the members of the Commission to serve as Vice Chairperson. The Vice Chairperson shall--

(e) TERMS OF OFFICE-

(f) VACANCIES-

(g) QUORUM- Two members of the Commission shall constitute a quorum.

(h) MEETINGS-

(i) COMPENSATION-

(j) ADMINISTRATIVE SUPPORT SERVICES- The Administrator of General Services shall provide to the Commission on a reimbursable basis such administrative support services as the Commission may request.

SEC. 6. POWERS OF THE CHAIRPERSON.

(a) CHIEF EXECUTIVE OFFICER- The Chairperson shall serve as the chief executive officer of the Commission.

(b) ADMINISTRATION OF THE COMMISSION-

(c) APPLICABLE POLICIES- In carrying out any of the functions under this section, the Chairperson shall be governed by the general policies of the Commission and by such regulatory decisions, findings, and determinations as the Commission may by law be authorized to make.

SEC. 7. POWERS AND AUTHORITY OF THE COMMISSION.

(a) GENERAL POWERS-

(b) RIGHT TO RESERVE DELEGATED FUNCTIONS-

(c) MINIMUM REQUIREMENTS- Pursuant to the procedures described in section 9(d), after receiving recommendation from the Advisory Committee, the Commission shall establish minimum Federal standards--

(d) COMMISSION ACCESS TO INFORMATION-

(e) INVESTIGATIONS AND ACTIONS-

SEC. 8. REGULATORY FRAMEWORK.

(a) CLASS II GAMING- For class II gaming, Indian tribes shall retain the right of such tribes to, in a manner that meets or exceeds minimum Federal standards established by the Commission pursuant to section 7(c)--

(b) CLASS III GAMING CONDUCTED UNDER A COMPACT- For class III gaming conducted under the authority of a compact entered into pursuant to section 12, an Indian tribe or a State, or both, as provided in a compact or by tribal ordinance or resolution, shall, in a manner that meets or exceeds minimum Federal standards established by the Commission pursuant to section 7(c)--

(c) VIOLATIONS OF MINIMUM FEDERAL STANDARDS-

SEC. 9. ADVISORY COMMITTEE ON MINIMUM REGULATORY REQUIREMENTS AND LICENSING STANDARDS.

(a) ESTABLISHMENT- The President shall establish an advisory committee to be known as the `Advisory Committee on Minimum Regulatory Requirements and Licensing Standards'.

(b) MEMBERS-

(c) RECOMMENDATIONS FOR MINIMUM FEDERAL STANDARDS-

(d) REGULATIONS- Upon receipt of the recommendations of the Advisory Committee, the Commission shall hold public hearings on the recommendations. After the conclusion of the hearings, the Commission shall promulgate regulations establishing minimum Federal regulatory requirements and licensing standards.

(e) TRAVEL- Each member of the Advisory Committee who is appointed under subparagraph (A) or (B) of subsection (b)(1) and who is not an officer or employee of the Federal government or a government of a State shall be reimbursed for travel and per diem in lieu of subsistence expenses during the performance of duties of the Advisory Committee while away from the home or the regular place of business of that member, in accordance with subchapter I of chapter 57 of title 5, United States Code.

(f) TERMINATION- The Advisory Committee shall cease to exist on the date that is 10 days after the date on which the Advisory Committee submits the recommendations under subsection (c).

(g) EXEMPTION FROM FEDERAL ADVISORY COMMITTEE ACT- All activities of the Advisory Committee shall be exempt from the Federal Advisory Committee Act (5 U.S.C. App.).

SEC 10. LICENSING.

(a) IN GENERAL- A license issued under this act shall be required of--

(b) CERTAIN LICENSES FOR MANAGEMENT CONTRACTOR AND GAMING OPERATIONS- Notwithstanding any other provision of law relating to licenses issued by an Indian tribe or a State (or both) pursuant to this Act, the Commission may require licenses of--

(c) GAMING OPERATION LICENSE-

(d) DENIAL OF LICENSE- The Commission, in the exercise of specific licensure power conferred upon the Commission by this Act, shall deny a license to any applicant who is disqualified on the basis of a failure to meet any of the minimum Federal standards promulgated by the Commission pursuant to section 7(c).

(e) APPLICATION FOR LICENSE-

(f) RENEWAL OF LICENSE-

(g) HEARINGS-

(h) LICENSE REGISTRY- The Commission shall--

SEC. 11. REQUIREMENTS FOR THE CONDUCT OF CLASS I AND CLASS II GAMING ON INDIAN LANDS.

(a) CLASS I GAMING- Class I gaming on Indian lands shall be within the exclusive jurisdiction of the Indian tribes and shall not be subject to the provisions of this Act.

(b) CLASS II GAMING-

(aa) background investigations are conducted on primary management officials, key employees, and persons having material control, either directly or indirectly, in a licensed class II gaming operation, and gaming-related contractors associated with a licensed class II gaming operation; and

(bb) oversight of such officials and the management by such officials is conducted on an ongoing basis; and

(aa) tribal licenses for persons involved in class II gaming operations, issued in accordance with sections 7(c) and 10;

(bb) a standard whereby any person whose prior activities, criminal record, if any, or reputation, habits, and associations pose a threat to the public interest or to the effective regulation of gaming, or create or enhance the dangers of unsuitable, unfair, or illegal practices and methods and activities in the conduct of gaming shall not be eligible for employment or licensure; and

(cc) notification by the Indian tribe to the Commission of the results of such background investigation before the issuance of any such license;

(c) PETITION FOR CERTIFICATE OF SELF-REGULATION-

(d) LICENSE REVOCATION- If, after the issuance of any license by an Indian tribe under this section, the Indian tribe receives reliable information from the Commission indicating that license does not meet any standard established under section 7(c) or 10, or any other applicable regulation promulgated under this Act, the Indian tribe--

SEC. 12. CLASS III GAMING ON INDIAN LANDS.

(a) REQUIREMENTS FOR THE CONDUCT OF CLASS III GAMING ON INDIAN LANDS-

(b) JURISDICTION OF UNITED STATES DISTRICT COURT FOR THE DISTRICT OF COLUMBIA- The United States District Court for the District of Columbia shall have jurisdiction over any action initiated by the Secretary, the Commission, a State, or an Indian tribe to enforce any provision of a compact under subsection (a) that is in effect or to enjoin a class III gaming activity located on Indian lands and conducted in violation of such compact that is in effect and that was entered into under subsection (a).

(c) REVOCATION OF ORDINANCE-

(d) CERTAIN CLASS III GAMING ACTIVITIES-

SEC. 13. REVIEW OF CONTRACTS.

(a) CONTRACTS INCLUDED- The Commission shall, in accordance with this section, review and approve or disapprove--

(b) MANAGEMENT CONTRACT REQUIREMENTS- The Commission shall approve any management contract between an Indian tribe and a person licensed by an Indian tribe or the Commission that is entered into pursuant to this Act only if the Commission determines that the contract provides for--

(c) MANAGEMENT FEE BASED ON PERCENTAGE OF NET REVENUES-

(d) GAMING-RELATED CONTRACT REQUIREMENTS- The Commission shall approve a gaming-related contract covered under subsection (a)(2) that is entered into pursuant to this Act only if the Commission determines that the contract provides for--

(e) TIME PERIOD FOR REVIEW-

(f) CONTRACT MODIFICATIONS AND VOID CONTRACTS- The Commission, after providing notice and a hearing on the record--

(g) INTERESTS IN REAL PROPERTY- No contract regulated by this Act may transfer or, in any other manner convey any interest in land or any other real property, unless specific statutory authority exists, all necessary approvals for such transfer or conveyance have been obtained, and such transfer or conveyance is clearly specified in the contract.

(h) AUTHORITY OF THE SECRETARY- The authority of the Secretary under section 2103 of the Revised Statutes (25 U.S.C. 81) shall not exceed to any contract or agreement that is regulated pursuant to this Act.

(i) DISAPPROVAL OF CONTRACTS- The Commission may not approve a contract if the Commission determines that--

SEC. 14. REVIEW OF EXISTING CONTRACTS: INTERIM AUTHORITY.

(a) REVIEW OF EXISTING CONTRACTS-

(b) INTERIM AUTHORITY OF THE NATIONAL INDIAN GAMING COMMISSION-

SEC. 15. CIVIL PENALTIES.

(a) AMOUNT- Any person who commits any act or causes to be done any act that violates any provision of this Act or any rule or regulation promulgated under this Act, or who fails to carry out any act or causes the failure to carry out any act that is required by any such provision of law shall be subject to a civil penalty in an amount equal to not more than $50,000 per day for each such violation.

(b) ASSESSMENT AND COLLECTION-

(c) TEMPORARY CLOSURES-

SEC. 16. JUDICIAL REVIEW.

A decision made by the Commission pursuant to section 7, 8, 10, 13, 14, or 15 shall constitute a final agency decision for purposes of appeal to the United States District Court for the District of Columbia pursuant to chapter 7 of title 5, United States Code.

SEC. 17. COMMISSION FUNDING.

(a) ANNUAL FEES-

(b) REIMBURSEMENT OF COSTS- The Commission is authorized to assess any applicant, except the governing body of an Indian tribe, for any license required pursuant to this Act. Such assessment shall be an amount equal to the actual costs of conducting all reviews and investigations necessary for the Commission to determine whether a license should be granted or denied to the applicant.

(c) ANNUAL BUDGET-

SEC. 18. AUTHORIZATION OF APPROPRIATIONS.

Subject to section 17, there are authorized to be appropriated $5,000,000 to provide for the operation of the Commission for each of fiscal years, 1997, 1998, and 1999, to remain available until expended.

SEC. 19. APPLICATION OF THE INTERNAL REVENUE CODE OF 1986.

(a) IN GENERAL- The provisions of the Internal Revenue Code of 1986 (including sections 1141, 3402(q), 6041, and chapter 35 of such Code) concerning the reporting and withholding of taxes with respect to the winnings from gaming or wagering operations shall apply to Indian gaming operations conducted pursuant to this Act in the same manner as such provisions apply to State gaming and wagering operations. Any exemptions to States with respect to taxation of such gaming and wagering operations shall be allowed to Indian tribes.

(b) EXEMPTION- The provisions of section 6050I of the Internal Revenue Code of 1986 shall apply to an Indian gaming establishment that is not designated by the Secretary of the Treasury as a financial institution pursuant to chapter 53 of title 31, United States Code.

(c) STATUTORY CONSTRUCTION- This section shall apply notwithstanding any other provision of law enacted before, on, or after, the date of enactment of this Act unless such other provision of law specifically cites this subsection.

(d) ACCESS TO INFORMATION BY STATE AND TRIBAL GOVERNMENT- Subject to section 7(d) upon the request of a State or the governing body of an Indian tribe, the Commission shall make available any law enforcement information which it has obtained pursuant to such section, unless otherwise prohibited by law, in order to enable the State or the Indian tribe to carry out its responsibilities under this Act or any compact approved by the Secretary.'

Sec. 2719. Gaming on lands acquired after October 17, 1988

(a) PROHIBITION ON LANDS ACQUIRED IN TRUST BY SECRETARY- Except as provided in subsection (b) of this section, gaming regulated by this chapter shall not be conducted on lands acquired by the Secretary in trust for the benefit of an Indian tribe after October 17, 1988, unless--

(b) EXCEPTIONS-

(c) AUTHORITY OF SECRETARY NOT AFFECTED- Nothing in this section shall affect or diminish the authority and responsibility of the Secretary to take land into trust.

[Struck out->][ (d) APPLICATION OF INTERNAL REVENUE CODE OF 1986- ][<-Struck out]

Sec. 2720. Dissemination of information

Consistent with the requirements of this chapter, sections 1301, 1302, 1303, and 1304 of Title 18 shall not apply to any gaming conducted by an Indian tribe pursuant to this chapter.

Sec. 2721. Severability

In the event that any section or provision of this chapter, or amendment, made by this chapter, is held invalid, it is the intent of Congress that the remaining sections or provisions of this chapter, and amendments made by this chapter, shall continue in full force and effect.

* * * * * * *

10 U.S.C. SEC. 2323A(E)(1)

(e)(1) The term `Indian Lands' has the meaning given that term by [Struck out->][ section 4(4) of the Indian Gaming Regulatory Act (102 Stat. 2468; 25 U.S.C. 2703(4)) ][<-Struck out] Section 4(14) of the Indian Gaming Regulatory Act.

* * * * * * *

18 U.S.C. SEC. 1166

(c) For the purpose of this section the term `gambling' does not include--

(d) The United States shall have exclusive jurisdiction over criminal prosecutions of violations of State gambling laws that are made applicable under this section to Indian country, unless an Indian tribe pursuant to [Struck out->][ a Tribal-State compact approved by the Secretary of the Interior under section 11(d)(8) of the Indian Gaming Regulatory Act ][<-Struck out] a compact approved by the Secretary of the Interior under section 12(a)(4) of the Indian Gaming Regulatory Act or pursuant to procedures prescribed by the Secretary of the Interior under section 12(a)(3)(B)(iii) of such Act, or under any provision of Federal law, has consented to the transfer to the State of criminal jurisdiction with respect to gambling on the lands of the Indian tribe.

* * * * * * *

18 U.S.C. SEC. 1167

(a) Whoever abstracts, purloins, willfully misapplies, or takes and carries away with intent to steal, any money, funds, or other property of a value of $1,000 or less belonging to an establishment operated by or for or licensed by an Indian tribe [Struck out->][ pursuant to an ordinance of resolution approved by the National Indian Gaming Commission ][<-Struck out] shall be fined under this title or be imprisoned for not more than one year, or both.

(b) whoever abstracts, purloins, willfully misapplies, or takes and carries away with intent to steal, any money, funds, or other property of a value in excess of $1,000 belonging to a gaming establishment operated by or licensed by an Indian tribe [Struck out->][ pursuant to an ordinance of resolution approved by the National Indian Gaming Commission ][<-Struck out] shall be fined under this title, or imprisoned for not more than ten years, or both.

* * * * * * *

18 U.S.C. SEC. 1168

(a) Whoever, being an officer, employee, or individual licensee of a gaming establishment operated by or for or licensed by an Indian tribe [Struck out->][ pursuant to an ordinance or resolution approved by the National Indian Gaming Commission ][<-Struck out] , embezzles, abstracts, purloins, willfully misapplies, or takes and carries away with intent to steal, any moneys, funds, assets, or other property of such establishment of a value of $1,000 or less shall be fined not more than $250,000 or imprisoned not more than five years, or both;

(b) Whoever, being an officer, employee, or individual licensee of a gaming establishment operated by or for or licensed by an Indian Tribe [Struck out->][ pursuant to an ordinance or resolution approved by the National Indian Gaming Commission, ][<-Struck out] embezzles, abstracts, purloins, willfully misapplies, or takes and carries away with intent to steal, any moneys, funds, assets, or other property of such establishment of a value in excess of $1,000 shall be fined not more than $1,000,000 or imprisoned for not more than twenty years, or both.

* * * * * * *

SEC. 168(J)(4)(A)(IV) OF THE INTERNAL REVENUE CODE OF 1986

* * * * * * *

28 U.S.C. SEC. 3701(2)

* * * * * * *

28 U.S.C. SEC. 3704(B)

(b) Except as provided in subsection (a), section 3702 shall apply on lands described in [Struck out->][ section 4(4) of the Indian Gaming Regulatory Act ][<-Struck out] section 4(14) of the Indian Gaming Regulatory Act (25 U.S.C. 2703(4)).



This Report: Contents     Printer Friendly: HTML  |  PDF
1 of 1


write_parts.c-54 : failed to open = [/local/etc/httpd/cgi-lis/txt_templates/thomas_footer.txt]