[% FILTER null; USE im = GD.Image(100,100); # allocate some colors black = im.colorAllocate(0, 0, 0); red = im.colorAllocate(255,0, 0); blue = im.colorAllocate(0, 0, 255); # Draw a blue oval im.arc(50,50,95,75,0,360,blue); # And fill it with red im.fill(50,50,red); # Output binary image in PNG format im.png | stdout(1); END; -%] [% FILTER null; USE im = GD.Image(100,100); USE c = GD.Constants; USE poly = GD.Polygon; # allocate some colors white = im.colorAllocate(255,255,255); black = im.colorAllocate(0, 0, 0); red = im.colorAllocate(255,0, 0); blue = im.colorAllocate(0, 0,255); green = im.colorAllocate(0, 255,0); # make the background transparent and interlaced im.transparent(white); im.interlaced('true'); # Put a black frame around the picture im.rectangle(0,0,99,99,black); # Draw a blue oval im.arc(50,50,95,75,0,360,blue); # And fill it with red im.fill(50,50,red); # Draw a blue triangle poly.addPt(50,0); poly.addPt(99,99); poly.addPt(0,99); im.filledPolygon(poly, blue); # Output binary image in PNG format im.png | stdout(1); END; -%]