Simulating walking requires both visual and motor information. In this research, we address the question of how to combine the VE headmount and treadmill information to adequately represent walking in a given environment. Intuitively, one would set the simulated optic flow equal to the walking speed (as in normal walking). However, our findings show this produces a perceptual mismatch: participants feel the visual environment moves too slowly given their motor effort. We have found a way to cancel the mismatch between simulated optic flow and motor effort using a walking-in-place aftereffect. With this aftereffect, we can predict the simulated optic flow and treadmill walking speeds appropriate to any gravitational environment. POC: Mary Kaiser (650) 604-4448 |
NASA | NASA Ames Research Center | IHH Vision Group | IHH Spatial Display Group | Human Factors Research and Technology Division (IH) | Information Sciences and Technology Directorate (I) |