/*
* @(#)YTool.java 0.1 97/01/28 Jonathan Callahan
*
*
* This software was developed by the Thermal Modeling and Analysis
* Project(TMAP) of the National Oceanographic and Atmospheric
* Administration's (NOAA) Pacific Marine Environmental Lab(PMEL),
* hereafter referred to as NOAA/PMEL/TMAP.
*
* Access and use of this software shall impose the following
* obligations and understandings on the user. The user is granted the
* right, without any fee or cost, to use, copy, modify, alter, enhance
* and distribute this software, and any derivative works thereof, and
* its supporting documentation for any purpose whatsoever, provided
* that this entire notice appears in all copies of the software,
* derivative works and supporting documentation. Further, the user
* agrees to credit NOAA/PMEL/TMAP in any publications that result from
* the use of this software or in any product that includes this
* software. The names TMAP, NOAA and/or PMEL, however, may not be used
* in any advertising or publicity to endorse or promote any products
* or commercial entity unless specific written permission is obtained
* from NOAA/PMEL/TMAP. The user also understands that NOAA/PMEL/TMAP
* is not obligated to provide the user with any support, consulting,
* training or assistance of any kind with regard to the use, operation
* and performance of this software nor to provide the user with any
* updates, revisions, new versions or "bug fixes".
*
* THIS SOFTWARE IS PROVIDED BY NOAA/PMEL/TMAP "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL NOAA/PMEL/TMAP BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTUOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE ACCESS, USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
package tmap_30.map;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import tmap_30.map.MapTool;
/**
* A rectangular map tool defined by x, y, width and height.
*
* This tool draws a vertical line on the screen.
*
* @version 0.1, 15 Aug 1996
* @author Jonathan Callahan
*/
public class YTool extends MapTool {
/**
* Constructs and initializes an YTool with the specified parameters.
* @param x the x coordinate
* @param y the y coordinate
* @param width the width of the YTool
* @param height the height of the YTool
*/
public YTool(int x, int y, int width, int height, Color color) {
numHandles = 3;
mouseDownHandle = S;
snapMid_X = false;
needsRange_X = false;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.color = color;
this.saveHandles();
}
/**
* Constructs an YTool and initializes it to the specified rectangle.
* @param rect the rectangle of the YTool
*/
public YTool(Rectangle rect, Color color) {
this(rect.x, rect.y, rect.width, rect.height, color);
}
/**
* Draws an YTool.
*
* This method overrides the abstract
method in
* MapTool and allows us to instantiate an YTool.
* @param g the graphics context for the drawing operation.
*/
public void draw(Graphics g) {
int i=0;
g.setColor(color);
g.drawLine(x+width/2, y, x+width/2, y+height);
if ( drawHandles ) {
for (i=0; i boundingRect.x + boundingRect.width ) {
this.width = 0;
this.x = boundingRect.x + boundingRect.width;
} else if ( this.x + width > boundingRect.x + boundingRect.width ) {
this.width = 2 * (boundingRect.x + boundingRect.width - (this.x + this.width/2));
this.x = boundingRect.x+boundingRect.width-this.width;
}
}
/**
* Saves the current positions of all the handles.
*/
protected void saveHandles() {
handle = new ToolHandle[numHandles];
handle[0] = new ToolHandle(x+width/2-hw/2, y-hh/2, hw, hh, color, N);
handle[1] = new ToolHandle(x+width/2-hw/2, y+height/2-hh/2, hw, hh, color, C);
handle[2] = new ToolHandle(x+width/2-hw/2, y+height-hh/2, hw, hh, color, S);
}
/**
* Allows movement of the tool within the specified boundaries.
* @param x current mouseX
* @param y current mouseY
*/
public void bump_against_sides(int mouse_x, int mouse_y) {
// left edge against left edge of the boundingRect
if ( mouse_x < boundingRect.x+hw/2 ) {
this.pan_right = false;
this.pan_right_fast = false;
if (left_edge_scroll) {
this.pan_left = true;
if ( mouse_x == boundingRect.x )
this.pan_left_fast = true;
else
this.pan_left_fast = false;
} else {
this.pan_left = false;
this.pan_left_fast = false;
}
x = boundingRect.x;
width = 0;
// right edge against right edge of the boundingRect
} else if ( mouse_x > (boundingRect.x+boundingRect.width-hw/2) ) {
this.pan_left = false;
this.pan_left_fast = false;
if (right_edge_scroll) {
this.pan_right = true;
if ( mouse_x == boundingRect.x+boundingRect.width )
this.pan_right_fast = true;
else
this.pan_right_fast = false;
} else {
this.pan_right = false;
this.pan_right_fast = false;
}
x = boundingRect.x+boundingRect.width;
width = 0;
} else {
this.pan_left = false;
this.pan_right = false;
this.pan_left_fast = false;
this.pan_right_fast = false;
x = mouse_x-width/2;
}
// top edge against top edge of the boundingRect
if ( (mouse_y-height/2) < boundingRect.y ) {
this.pan_down = false;
this.pan_down_fast = false;
if (top_edge_scroll) {
this.pan_up = true;
if ( mouse_y < boundingRect.y+2 )
this.pan_up_fast = true;
else
this.pan_up_fast = false;
} else {
this.pan_up = false;
this.pan_up_fast = false;
}
y = boundingRect.y;
// bottom edge against bottom edge of the boundingRect
} else if ( (mouse_y-height/2+height) > (boundingRect.y+boundingRect.height) ) {
this.pan_up = false;
this.pan_up_fast = false;
if (bottom_edge_scroll) {
this.pan_down = true;
if ( mouse_y > boundingRect.y+boundingRect.height-2 )
this.pan_down_fast = true;
else
this.pan_down_fast = false;
} else {
this.pan_down = false;
this.pan_down = false;
}
y = (boundingRect.y+boundingRect.height) - height;
} else {
this.pan_down = false;
this.pan_up = false;
this.pan_down_fast = false;
this.pan_up_fast = false;
y = mouse_y-height/2;
}
}
}