Any raw assets you want to be deployed with your application can be placed in this directory (and child directories) and given a Build Action of "AndroidAsset". These files will be deployed with you package and will be accessible using Android's AssetManager, like this: public class ReadAsset : Activity { protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); InputStream input = Assets.Open ("my_asset.txt"); } } Additionally, some Android functions will automatically load asset files: Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");