Alt | float Alt() |
angle | float angle(Vect p, Vect y=Vect()) |
Az | float Az() |
cross | Vect cross(Vect p) |
euler | Euler euler() |
eulerTo | Euler eulerTo(Vect p) Euler eulerTo(float x, float y, float z) |
getQuater | Quater getQuater() |
inner | float inner(Vect p) |
isNeighbor | bool isNeighbor(Vect p) 26 neighbor connection |
length | float length() |
normalize | normalize() |
print(string id=None, FILE out=stdout) | |
rotate | Vect rotate(Euler euler) Vect rotate(float alt, float az, float phi) Vect rotate(Quater q) Vect rotate(Vect p, float q) Vect rotate(float nx, float ny, float nz, float q); |
setX | setX(float xx) |
setXYZ | setXYZ(float xx, float yy, float zz) |
setY | setY(float yy) |
setZ | setZ(float zz) |
Vect | Vect() Vect(float xx, float yy, float zz) |
X | float X() |
Y | float Y() |
Z | float Z() |