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Chapter 10, "Motion in Two and Three Dimensions"

2D Displacement

Dr = rfri

for position vectors ri (initial) and rf (final).

Average Velocity in 2D and 3D

graphics/ap01equ38.gif

for any displacement vector Dr and time interval t.

Equations of Motion in 2D and 3D

vf = vi + at

Dx = ½(vf + vi)t

Dx = vit + ½at2

for vectors a, vf, vi, and Dx and scalar t.

Vertical Components of a Projectile

ay = –9.8m/s2

vfy = viy + at

Dy = viyt + ½ayt2

Horizontal Components of a Projectile

ax = 0m/s2

vx = Dx/t

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