Previous Section  < Day Day Up >  Next Section

Appendix B. Suggested Reading

Math

Dolciani, Mary P. et al. Algebra 2 and Trigonometry. Boston: Houghton Mifflin, 1992.

Finney, Ross L. et al. Calculus: Graphical, Numerical, Algebraic. Reading: Addison-Wesley, 1995.

Lecky-Thompson, Guy. Infinite Game Universe: Mathematical Techniques. Rockland: Charles River Media, 2001.

Leduc, Steven A. Linear Algebra. Lincoln: Cliffs Notes, 1996.

Stewart, James. Calculus. Pacific Grove: Brooks/Cole, 2002.

Strang, Gilbert. Introduction to Linear Algebra. Wellesley: Wellesly-Cambridge Press, 1993.

Thompson, Silvanus P. and Martin Gardner. Calculus Made Easy. New York: St. Martin's Press, 1998 (original copyright 1910).

Physics

Bourg, David M. Physics for Game Developers. Cambridge: O'Reilly, 2002.

Gonick, Larry and Art Huffman. The Cartoon Guide to Physics. New York: HarperPerennial, 1990.

Huetinck, Linda. Physics. Lincoln: Cliffs Notes, 2001.

Serway, Raymond A. and Jerry S. Faughn. College Physics. Philadelphia: Saunders College Publishing, 2003.

3D Game Engineering

DeLoura, Mark, ed. Game Programming Gems. Rockland: Charles River Media, 2000.

DeLoura, Mark, ed. Game Programming Gems 2. Rockland: Charles River Media, 2001.

Dunn, Fletcher and Ian Parberry. 3D Math Primer for Graphics & Game Development. Wordware, 2002.

Eberly, David H. 3D Game Engine Design. San Francisco: Morgan Kaufmann Publishers, 2001.

Foley, J.D. and A. Van Dam. Fundamentals of Interactive Computer Graphics. Reading: Addison-Wesley, 1982.

LaMothe, Andre. Tricks of the Windows Game Programming Gurus. Indianapolis: Sams, 1999.

Lengyel, Eric. Mathematics for 3D Game Programming & Computer Graphics. Rockland: Charles River Media, 2001.

Watt, Alan and Fabio Policarpo. 3D Games: Real-time Rendering and Software Technology. Reading: Addison-Wesley, 2001.

General Programming

Eckel, Bruce. Thinking in C++, Volume I: Introduction to Standard C++, Second Edition. Upper Saddle River: Prentice Hall, 2000.

Meyers, Scott. Effective C++: 50 Specific Ways to Improve Your Programs and Designs. Reading: Addison-Wesley, 2001.

Prata, Stephen. C++ Primer Plus, Third Edition. Indianapolis: Sams, 1998.

    Previous Section  < Day Day Up >  Next Section