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C++
    memory allocation
        computer unit conversion 
C++ math.h library  2nd  3rd  4th  5th  6th 
C++ trig functions 
calculator  [See scientific calculator]
Cannon Physics (CD-ROM demo)  2nd  3rd 
Cartesian coordinates  2nd  3rd  4th 
    converting polar coordinates to  2nd 
        example 4.4  2nd 
    converting to polar coordinates  2nd 
        example 4.5  2nd 
    in 3D  2nd 
    scalar multiplication (example 4.11) 
    self-assessment 
        solutions 
CD-ROM demo
    Matrix Vortex (matrices)  2nd 
    Matrix Vortex (vectors)  2nd 
CD-ROM demos
    collision detection  2nd 
    collisions  2nd  3rd  4th  5th 
    equations of motion  2nd 
    projectile motion  2nd  3rd 
    transformations  2nd  3rd  4th 
center (circles) 
center point
    rotating objects about  2nd  3rd  4th  5th 
    scaling objects with respect to (example 6.11)  2nd 
circle-circle collision detection (example 2.12)  2nd 
circle-circle collision detection (listing 2.1)  2nd 
circles  2nd  3rd  4th  5th  [See also spheres]6th 
    collision detection  2nd  3rd  4th  5th  6th 
        CD-ROM demo  2nd 
        circle-circle collision (example 2.12)  2nd 
        self-assessment 
    determining equation of (example 2.10)  2nd  3rd 
    self-assessment  2nd 
        solutions 
    sketching
        example 2.8  2nd  3rd  4th 
        example 2.9  2nd  3rd 
    unit circle  2nd  3rd  4th  5th 
circular motion  [See rotational motion]
classes
    3D vector class  2nd 
    matrices 
coefficient of friction  2nd  3rd 
coefficient of restitution 
collision detection
    CD-ROM demo  2nd 
    false collisions  2nd  3rd  4th  5th 
    self-assessment 
        solutions 
    with circles  2nd  3rd  4th  5th  6th 
        circle-circle collision (example 2.12)  2nd 
    with spheres  2nd  3rd  4th 
        sphere-sphere collision detection (example 2.13)  2nd 
collisions
    CD-ROM demo  2nd  3rd  4th  5th 
    coefficient of restitution 
    conservation of momentum theorem  2nd  3rd  4th 
        elastic collisions (example 13.9)  2nd  3rd 
        example 13.7  2nd 
        perfectly inelastic collisions (example 13.8)  2nd 
        self-assessment  2nd  3rd 
    elastic collisions 
    impulse  2nd  3rd  4th 
        self-assessment  2nd  3rd 
    impulse-momentum theorem  2nd  3rd  4th 
        example 13.6  2nd 
    linear collisions  2nd 
    momentum  2nd  3rd 
        1D calculations (example 13.4)  2nd 
        3D calculations (example 13.5)  2nd 
        self-assessment  2nd  3rd 
    perfectly inelastic collisions 
    with stationary objects  2nd  3rd  4th 
        axis-aligned vector reflection (example 13.1)  2nd 
        non-axis-aligned vector reflection  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 
        self-assessment  2nd  3rd 
combo matrices 
    debugging  2nd  3rd 
    rotating objects  2nd  3rd  4th  5th 
        3D rotation (example 6.12)  2nd  3rd 
    scaling objects (example 6.11)  2nd 
    self-assessment  2nd 
        solutions 
    transposing  2nd  3rd  4th 
commands
    intrinsic  2nd 
commutative law of vector addition  2nd 
commutative laws
    cross product  2nd 
    matrix multiplication  2nd 
compacting
    fundamental period 
    sine wave horizontally (example 3.9)  2nd 
    sine wave vertically (example 3.11)  2nd 
components  [See Cartesian coordinates]
computer unit conversion  2nd 
    bytes  2nd  3rd 
    decimal versus binary  2nd 
        converting binary to decimal  2nd 
        converting binary to decimal (example 7.7) 
        converting decimal to binary  2nd 
        converting decimal to binary (example 7.8)  2nd 
    gigabytes to bits (example 7.9) 
    memory allocation 
    self-assessment 
        solutions 
concatenation 
    debugging combo matrices  2nd  3rd 
    rotating objects  2nd  3rd  4th  5th 
        3D rotation (example 6.12)  2nd  3rd 
    scaling objects (example 6.11)  2nd 
    self-assessment  2nd 
        solutions 
    transposing matrices  2nd  3rd  4th 
conservation of mechanical energy  2nd  3rd  4th 
    calculating (example 12.7)  2nd 
    modified for friction and air resistance 
        example 12.8  2nd 
    self-assessment 
        solutions 
conservation of momentum theorem  2nd  3rd  4th 
    elastic collisions (example 13.9)  2nd  3rd 
    example 13.7  2nd 
    perfectly inelastic collisions (example 13.8)  2nd 
    self-assessment  2nd 
        solutions 
constant acceleration
    equations of motion  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        CD-ROM demos  2nd 
        in 2D (example 10.4)  2nd 
        in 3D (example 10.5)  2nd 
        multiple equations example (8.9)  2nd 
        race car examples (8.7 and 8.8)  2nd  3rd 
        self-assessment  2nd 
constant velocity 
    displacement between frames 
    displacement between frames (example 8.2)  2nd 
    displacement with constant velocity 
    displacement with constant velocity (example 8.1)  2nd 
constants
    for conversion factors 
converse of Pythagorean theorem 
conversion factors  2nd  3rd  4th  [See also formulas]5th 
    bytes  2nd  3rd 
    newtons  2nd 
    self-assessment 
        solutions 
converting
    binary numbers to decimal numbers  2nd 
    binary numbers to decimal numbers (example 7.7) 
    Cartesian coordinates
        to polar coordinates  2nd  3rd  4th 
    decimal numbers to binary numbers  2nd 
    decimal numbers to binary numbers (example 7.8)  2nd 
    degrees to radians  2nd  3rd  4th 
        example 3.3 
    gigabtyes to bits (example 7.9) 
    kilometers to meters (example 7.2) 
    meters to kilometers (example 7.1) 
    miles per hour squared to meters per second squared (example 7.6)  2nd 
    miles per hour to meters per second (example 7.5)  2nd 
    miles to meters (example 7.4)  2nd 
    OpenGL to DirectX  2nd  3rd  4th 
    polar coordinates
        to Cartesian coordinates  2nd  3rd  4th 
    radians to degrees  2nd  3rd  4th 
        example 3.4 
    weeks to seconds (example 7.3)  2nd 
coordinates
    Cartesian coordinates  2nd  3rd  4th 
        converting to polar coordinates  2nd  3rd  4th 
        in 3D  2nd 
        scalar multiplication (example 4.11) 
        self-assessment  2nd 
    polar coordinates  2nd  3rd  4th  5th 
        converting to Cartesian coordinates  2nd  3rd  4th 
        scalar multiplication 
        scalar multiplication (example 4.10)  2nd 
        self-assessment  2nd 
corresponding entries (matrices) 
cosecant  2nd  [See also trigonometric functions]
cosine  [See also trigonometric functions]2nd  [See also arccosine]
    and unit circle 
    defining (example 3.5)  2nd  3rd 
    graphing  2nd  3rd  4th 
    sum and difference identities  2nd 
        example 3.15 
        example 3.16 
    usage of (example 3.6)  2nd  3rd 
cotangent  2nd  [See also trigonometric functions]
    trigonometric identity 
cross product  2nd 
    angle between vectors  2nd 
        example 4.17  2nd 
    example 4.15 
    perpendicular vectors  2nd  3rd  4th  5th 
    self-assessment 
        solutions 
    surface normal 
        example 4.16  2nd 

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