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[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
C++ memory allocation computer unit conversion
C++ math.h library
2nd
3rd
4th
5th
6th
C++ trig functions
calculator
[See scientific calculator] Cannon Physics (CD-ROM demo)
2nd
3rd
Cartesian coordinates
2nd
3rd
4th
converting polar coordinates to
2nd
example 4.4
2nd
converting to polar coordinates
2nd
example 4.5
2nd
in 3D
2nd
scalar multiplication (example 4.11)
self-assessment
solutions
CD-ROM demo Matrix Vortex (matrices)
2nd
Matrix Vortex (vectors)
2nd
CD-ROM demos collision detection
2nd
collisions
2nd
3rd
4th
5th
equations of motion
2nd
projectile motion
2nd
3rd
transformations
2nd
3rd
4th
center (circles)
center point rotating objects about
2nd
3rd
4th
5th
scaling objects with respect to (example 6.11)
2nd
circle-circle collision detection (example 2.12)
2nd
circle-circle collision detection (listing 2.1)
2nd
circles
2nd
3rd
4th
5th
[See also spheres]6th
collision detection
2nd
3rd
4th
5th
6th
CD-ROM demo
2nd
circle-circle collision (example 2.12)
2nd
self-assessment
determining equation of (example 2.10)
2nd
3rd
self-assessment
2nd
solutions
sketching example 2.8
2nd
3rd
4th
example 2.9
2nd
3rd
unit circle
2nd
3rd
4th
5th
circular motion
[See rotational motion] classes 3D vector class
2nd
matrices
coefficient of friction
2nd
3rd
coefficient of restitution
collision detection CD-ROM demo
2nd
false collisions
2nd
3rd
4th
5th
self-assessment
solutions
with circles
2nd
3rd
4th
5th
6th
circle-circle collision (example 2.12)
2nd
with spheres
2nd
3rd
4th
sphere-sphere collision detection (example 2.13)
2nd
collisions CD-ROM demo
2nd
3rd
4th
5th
coefficient of restitution
conservation of momentum theorem
2nd
3rd
4th
elastic collisions (example 13.9)
2nd
3rd
example 13.7
2nd
perfectly inelastic collisions (example 13.8)
2nd
self-assessment
2nd
3rd
elastic collisions
impulse
2nd
3rd
4th
self-assessment
2nd
3rd
impulse-momentum theorem
2nd
3rd
4th
example 13.6
2nd
linear collisions
2nd
momentum
2nd
3rd
1D calculations (example 13.4)
2nd
3D calculations (example 13.5)
2nd
self-assessment
2nd
3rd
perfectly inelastic collisions
with stationary objects
2nd
3rd
4th
axis-aligned vector reflection (example 13.1)
2nd
non-axis-aligned vector reflection
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
self-assessment
2nd
3rd
combo matrices
debugging
2nd
3rd
rotating objects
2nd
3rd
4th
5th
3D rotation (example 6.12)
2nd
3rd
scaling objects (example 6.11)
2nd
self-assessment
2nd
solutions
transposing
2nd
3rd
4th
commands intrinsic
2nd
commutative law of vector addition
2nd
commutative laws cross product
2nd
matrix multiplication
2nd
compacting fundamental period
sine wave horizontally (example 3.9)
2nd
sine wave vertically (example 3.11)
2nd
components
[See Cartesian coordinates] computer unit conversion
2nd
bytes
2nd
3rd
decimal versus binary
2nd
converting binary to decimal
2nd
converting binary to decimal (example 7.7)
converting decimal to binary
2nd
converting decimal to binary (example 7.8)
2nd
gigabytes to bits (example 7.9)
memory allocation
self-assessment
solutions
concatenation
debugging combo matrices
2nd
3rd
rotating objects
2nd
3rd
4th
5th
3D rotation (example 6.12)
2nd
3rd
scaling objects (example 6.11)
2nd
self-assessment
2nd
solutions
transposing matrices
2nd
3rd
4th
conservation of mechanical energy
2nd
3rd
4th
calculating (example 12.7)
2nd
modified for friction and air resistance
example 12.8
2nd
self-assessment
solutions
conservation of momentum theorem
2nd
3rd
4th
elastic collisions (example 13.9)
2nd
3rd
example 13.7
2nd
perfectly inelastic collisions (example 13.8)
2nd
self-assessment
2nd
solutions
constant acceleration equations of motion
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
CD-ROM demos
2nd
in 2D (example 10.4)
2nd
in 3D (example 10.5)
2nd
multiple equations example (8.9)
2nd
race car examples (8.7 and 8.8)
2nd
3rd
self-assessment
2nd
constant velocity
displacement between frames
displacement between frames (example 8.2)
2nd
displacement with constant velocity
displacement with constant velocity (example 8.1)
2nd
constants for conversion factors
converse of Pythagorean theorem
conversion factors
2nd
3rd
4th
[See also formulas]5th
bytes
2nd
3rd
newtons
2nd
self-assessment
solutions
converting binary numbers to decimal numbers
2nd
binary numbers to decimal numbers (example 7.7)
Cartesian coordinates to polar coordinates
2nd
3rd
4th
decimal numbers to binary numbers
2nd
decimal numbers to binary numbers (example 7.8)
2nd
degrees to radians
2nd
3rd
4th
example 3.3
gigabtyes to bits (example 7.9)
kilometers to meters (example 7.2)
meters to kilometers (example 7.1)
miles per hour squared to meters per second squared (example 7.6)
2nd
miles per hour to meters per second (example 7.5)
2nd
miles to meters (example 7.4)
2nd
OpenGL to DirectX
2nd
3rd
4th
polar coordinates to Cartesian coordinates
2nd
3rd
4th
radians to degrees
2nd
3rd
4th
example 3.4
weeks to seconds (example 7.3)
2nd
coordinates Cartesian coordinates
2nd
3rd
4th
converting to polar coordinates
2nd
3rd
4th
in 3D
2nd
scalar multiplication (example 4.11)
self-assessment
2nd
polar coordinates
2nd
3rd
4th
5th
converting to Cartesian coordinates
2nd
3rd
4th
scalar multiplication
scalar multiplication (example 4.10)
2nd
self-assessment
2nd
corresponding entries (matrices)
cosecant
2nd
[See also trigonometric functions] cosine
[See also trigonometric functions]2nd
[See also arccosine] and unit circle
defining (example 3.5)
2nd
3rd
graphing
2nd
3rd
4th
sum and difference identities
2nd
example 3.15
example 3.16
usage of (example 3.6)
2nd
3rd
cotangent
2nd
[See also trigonometric functions] trigonometric identity
cross product
2nd
angle between vectors
2nd
example 4.17
2nd
example 4.15
perpendicular vectors
2nd
3rd
4th
5th
self-assessment
solutions
surface normal
example 4.16
2nd
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