[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
days
[See also weeks] debugging combo matrices
2nd
3rd
deceleration calculating (example 8.6)
2nd
decimal numbers
2nd
converting binary to
2nd
converting binary to (example 7.7)
converting to binary
2nd
converting to binary (example 7.8)
2nd
defining product (matrix multiplication)
2nd
example 5.9
2nd
3rd
vectors
2nd
defining matrices
2nd
example 5.1
2nd
3rd
degrees converting radians to
2nd
3rd
4th
example 3.4
converting to radians
2nd
3rd
4th
example 3.3
versus radians
2nd
delete keyword
demos
[See CD-ROM demos] derivatives instantaneous acceleration
2nd
3rd
example 9.6
2nd
instantaneous velocity
2nd
example 9.3
2nd
self-assessment
2nd
3rd
solutions
2nd
difference identities for cosine
2nd
example 3.16
difference identities for sine
2nd
example 3.14
differential scale 2D differential scale (example 6.6)
2nd
3rd
4th
3D differential scale (example 6.8)
2nd
3rd
dimensions (matrices)
direction
[See also vectors]2nd
[See also displacement] negative direction
2nd
positive direction
2nd
DirectX converting OpenGL to
2nd
3rd
4th
displacement
2nd
[See also direction]3rd
angular displacement
2nd
3rd
4th
example 14.3
2nd
at different angle than force calculating work (example 12.3)
2nd
3rd
formulas
2nd
3rd
4th
in definition of work
negative displacement example 4.2
2nd
positive displacement example 4.1
2nd
units of measurement
versus distance
2nd
3rd
example 4.3
2nd
with vectors
2nd
3rd
4th
5th
6th
2D displacement (example 10.1)
2nd
3D displacement (example 10.2)
2nd
displacement between frames
2nd
example 8.2
2nd
displacement with constant velocity
2nd
example 8.1
2nd
distance versus displacement
2nd
3rd
example 4.3
2nd
distance between points
2nd
3rd
4th
5th
6th
3D points (example 2.3)
midpoint between 3D points (example 2.5)
midpoint between screen points (example 2.4)
2nd
right triangle determination (example 2.2)
2nd
3rd
screen points (example 2.1)
self-assessment
2nd
3rd
solutions
distance conversion (example 7.4)
2nd
division versus multiplication operational cost
dot product
2nd
3rd
4th
5th
angle between vectors
angle between vectors (example 4.14)
2nd
checking object in view (example 4.13)
2nd
3rd
matrix multiplication
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
equal-size matrices (example 5.8)
2nd
self-assessment
2nd
unequal-size matrices (example 5.9)
2nd
3rd
perpendicular check
2nd
3rd
positive and negative dot product
2nd
projection
2nd
self-assessment
solutions
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