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days  [See also weeks]
debugging
    combo matrices  2nd  3rd 
deceleration
    calculating (example 8.6)  2nd 
decimal numbers  2nd 
    converting binary to  2nd 
    converting binary to (example 7.7) 
    converting to binary  2nd 
    converting to binary (example 7.8)  2nd 
defining
    product (matrix multiplication)  2nd 
        example 5.9  2nd  3rd 
    vectors  2nd 
defining matrices  2nd 
    example 5.1  2nd  3rd 
degrees
    converting radians to  2nd  3rd  4th 
        example 3.4 
    converting to radians  2nd  3rd  4th 
        example 3.3 
    versus radians  2nd 
delete keyword 
demos  [See CD-ROM demos]
derivatives
    instantaneous acceleration  2nd  3rd 
        example 9.6  2nd 
    instantaneous velocity  2nd 
        example 9.3  2nd 
    self-assessment  2nd  3rd 
        solutions  2nd 
difference identities for cosine  2nd 
    example 3.16 
difference identities for sine  2nd 
    example 3.14 
differential scale
    2D differential scale (example 6.6)  2nd  3rd  4th 
    3D differential scale (example 6.8)  2nd  3rd 
dimensions (matrices) 
direction  [See also vectors]2nd  [See also displacement]
    negative direction  2nd 
    positive direction  2nd 
DirectX
    converting OpenGL to  2nd  3rd  4th 
displacement  2nd  [See also direction]3rd 
    angular displacement  2nd  3rd  4th 
        example 14.3  2nd 
    at different angle than force
        calculating work (example 12.3)  2nd  3rd 
    formulas  2nd  3rd  4th 
    in definition of work 
    negative displacement
        example 4.2  2nd 
    positive displacement
        example 4.1  2nd 
    units of measurement 
    versus distance  2nd  3rd 
        example 4.3  2nd 
    with vectors  2nd  3rd  4th  5th  6th 
        2D displacement (example 10.1)  2nd 
        3D displacement (example 10.2)  2nd 
displacement between frames  2nd 
    example 8.2  2nd 
displacement with constant velocity  2nd 
    example 8.1  2nd 
distance
    versus displacement  2nd  3rd 
        example 4.3  2nd 
distance between points  2nd  3rd  4th  5th  6th 
    3D points (example 2.3) 
    midpoint between 3D points (example 2.5) 
    midpoint between screen points (example 2.4)  2nd 
    right triangle determination (example 2.2)  2nd  3rd 
    screen points (example 2.1) 
    self-assessment  2nd  3rd 
        solutions 
distance conversion (example 7.4)  2nd 
division
    versus multiplication
        operational cost 
dot product  2nd  3rd  4th  5th 
    angle between vectors 
    angle between vectors (example 4.14)  2nd 
    checking object in view (example 4.13)  2nd  3rd 
    matrix multiplication  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        equal-size matrices (example 5.8)  2nd 
        self-assessment  2nd 
        unequal-size matrices (example 5.9)  2nd  3rd 
    perpendicular check  2nd  3rd 
    positive and negative dot product  2nd 
    projection  2nd 
    self-assessment 
        solutions 

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