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elastic collisions 
    example 13.9  2nd  3rd 
energy  [See also motion]
    conservation of mechanical energy  2nd  3rd  4th 
        calculating (example 12.7)  2nd 
        modified for friction and air resistance  2nd  3rd 
        self-assessment  2nd 
    GPE (gravitational potential energy)  2nd 
        calculating (example 12.6)  2nd 
        self-assessment  2nd 
        units of measurement 
    kinetic energy  2nd 
        calculating (example 12.4)  2nd 
        rotational motion  2nd  3rd  4th 
        self-assessment  2nd  3rd 
        units of measurement 
    work  2nd  3rd 
        calculating (example 12.1)  2nd 
        calculating with angled force (example 12.2)  2nd 
        calculating with force and displacement at different angles (example 12.3)  2nd  3rd 
        self-assessment  2nd  3rd 
        units of measurement 
    work-energy theorem  2nd  3rd 
        example 12.5  2nd  3rd 
English system
    conversion factors  2nd  3rd 
    converting to metric system
        acceleration conversion (example 7.6)  2nd 
        distance conversion (example 7.4)  2nd 
        speed conversion (example 7.5)  2nd 
entries (matrices)  2nd 
    corresponding entries 
equal matrices  2nd  3rd 
    example 5.2  2nd  3rd 
    example 5.3  2nd  3rd 
equations  [See formulas]
    linear equations.  [See linear equations]
equations of motion  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    CD-ROM demos  2nd 
    in 2D (example 10.4)  2nd 
    in 3D (example 10.5)  2nd 
    multiple equations example (8.9)  2nd 
    Newton's Second Law 
        example 11.9  2nd 
    race car examples (8.7 and 8.8)  2nd  3rd 
    rotational motion  2nd  3rd 
        Wheel of Fortune example 14.3  2nd 
    self-assessment 
        solutions 
equations with matrices (example 5.7)  2nd 
Euler rotation 
examples
    1D momentum calculations (13.4)  2nd 
    2D differential scale (6.6)  2nd  3rd  4th 
    2D displacement (10.1)  2nd 
    2D equations of motion (10.4)  2nd 
    2D rotation (6.9)  2nd  3rd  4th  5th  6th 
    2D translation by addition (6.1)  2nd  3rd 
    2D translation by multiplication (6.3)  2nd  3rd 
    2D uniform scale (6.5)  2nd  3rd  4th  5th 
    3D average velocity (10.3)  2nd 
    3D differential scale (6.8)  2nd  3rd 
    3D displacement (10.2)  2nd 
    3D equations of motion (10.5)  2nd 
    3D momentum calculations (13.5)  2nd 
    3D numerical vector addition 
    3D numerical vector subtraction (4.9) 
    3D rotation about the y-axis (6.10)  2nd 
    3D rotation with combo matrices (6.12)  2nd  3rd 
    3D scaling with respect to center point (6.11)  2nd 
    3D translation by addition (6.2)  2nd  3rd 
    3D translation by multiplication (6.4)  2nd  3rd 
    3D uniform scale (6.7)  2nd 
    acceleration conversion (7.6)  2nd 
    angle between vectors (4.14)  2nd 
    angle between vectors (4.17)  2nd 
    angular acceleration (14.6)  2nd 
    average acceleration (9.4)  2nd 
    average angular acceleration (14.2)  2nd 
    average angular velocity (14.1)  2nd 
    average velocity (9.1)  2nd 
    axis-aligned vector reflection (13.1)  2nd 
    calculating acceleration (8.5)  2nd 
    calculating average velocity (8.3)  2nd 
    calculating conservation of mechanical energy (12.7)  2nd 
    calculating deceleration (8.6)  2nd 
    calculating friction (11.5)  2nd 
    calculating GPE (gravitational potential energy) (12.6)  2nd 
    calculating kinetic energy (12.4)  2nd 
    calculating mass (11.2) 
    calculating net force in 2D (11.6)  2nd  3rd  4th 
    calculating weight (11.1) 
    calculating work (12.1)  2nd 
    calculating work with angled force (12.2)  2nd 
    calculating work with force and displacement at different angles (12.3)  2nd  3rd 
    checking object in view (4.13)  2nd  3rd 
    circle-circle collision detection (2.12)  2nd 
    compacting sine wave horizontally (3.9)  2nd 
    compacting sine wave vertically (3.11)  2nd 
    conservation of momentum theorem (13.7)  2nd 
    converting binary numbers to decimal numbers (7.7) 
    converting Cartesian coordinates to polar coordinates (4.5)  2nd 
    converting decimal numbers to binary numbers (7.8)  2nd 
    converting degrees to radians (3.3) 
    converting gigabytes to bits (7.9) 
    converting kilometers to meters (7.2) 
    converting meters to kilometers (7.1) 
    converting polar coordinates to Cartesian coordinates (4.4)  2nd 
    converting radians to degrees (3.4) 
    cosine usage (3.6)  2nd  3rd 
    cross product (4.15) 
    defining matrices (5.1)  2nd  3rd 
    defining product (5.9)  2nd  3rd 
    defining sine, cosine, and tangent (3.5)  2nd  3rd 
    derivatives (9.3)  2nd 
    determining equation of circles (2.10)  2nd  3rd 
    determining equation of spheres (2.11)  2nd  3rd 
    determining right triangles (2.2)  2nd  3rd 
    difference identity for cosine (3.16) 
    difference identity for sine (3.14) 
    displacement between frames (8.2)  2nd 
    displacement with constant velocity (8.1)  2nd 
    distance between 3D points (2.3) 
    distance between screen points (2.1) 
    distance conversion (7.4)  2nd 
    distance versus displacement (4.3)  2nd 
    elastic collisions (13.9)  2nd  3rd 
    equal matrices (5.2)  2nd  3rd 
    equal matrices (5.3)  2nd  3rd 
    equations with matrices (5.7)  2nd 
    falling from known height (10.8)  2nd  3rd  4th 
    graphical vector addition (4.6)  2nd  3rd  4th 
    horizontal components of projectiles (10.7)  2nd 
    impulse-momentum theorem (13.6)  2nd 
    instantaneous acceleration (9.5)  2nd 
    instantaneous velocity (9.2)  2nd 
    instantaneous velocity in frames (8.4)  2nd 
    inverse tangent usage (3.7)  2nd  3rd 
    jumping from known height (10.9)  2nd  3rd  4th 
    matrix addition (5.4)  2nd  3rd  4th 
    matrix multiplication on equal-size matrices (5.8)  2nd 
    matrix subtraction (5.5)  2nd  3rd 
    matrix transpose (5.10) 
    matrix transpose (5.12)  2nd 
    midpoint between 3D points (2.5) 
    midpoint between screen points (2.4)  2nd 
    modified conservation of mechanical energy (12.8)  2nd 
    multiple equations of motion (8.9)  2nd 
    negative angle in standard position (3.2)  2nd 
    negative displacement (4.2)  2nd 
    Newton's First Law (11.7) 
    Newton's Second Law (11.8) 
    Newton's Second Law and equations of motion (11.9)  2nd 
    non-axis-aligned vector reflection (13.2)  2nd  3rd 
    non-axis-aligned vector reflection (13.3)  2nd 
    normal force on flat surface (11.3) 
    normal force on inclined plane (11.4)  2nd  3rd 
    normalizing vectors (4.12)  2nd 
    numerical vector addition (4.7)  2nd  3rd  4th 
    perfectly inelastic collisions (13.8)  2nd 
    positive angle in standard position (3.1)  2nd 
    positive displacement (4.1)  2nd 
    race car examples (8.7 and 8.8)  2nd  3rd 
    rotational kinetic energy (14.7)  2nd 
    scalar multiplication (5.6)  2nd 
    scalar multiplication in Cartesian coordinates (4.11) 
    scalar multiplication in polar coordinates (4.10)  2nd 
    second derivatives (9.6)  2nd 
    shooting paintballs (10.10)  2nd  3rd 
    sketching circles (2.8)  2nd  3rd  4th 
    sketching circles (2.9)  2nd  3rd 
    sketching parabolas (2.6)  2nd  3rd 
    sketching parabolas (2.7)  2nd  3rd 
    speed conversion (7.5)  2nd 
    sphere-sphere collision detection (2.13)  2nd 
    stretching sine wave horizontally (3.8)  2nd 
    stretching sine wave vertically (3.10)  2nd 
    sum identity for cosine (3.15) 
    sum identity for sine (3.13) 
    surface normal (4.16)  2nd 
    tangential velocity (14.4)  2nd 
    time conversion (7.3)  2nd 
    vector transpose (5.11) 
    verifying negative angle identities (3.12) 
    vertical components of projectiles (10.6)  2nd 
    vertical motion (8.10)  2nd 
    Wheel of Fortune 14.3 (equations of motion)  2nd 
    Wheel of Fortune 14.5 (tangential acceleration)  2nd 
    work-energy theorem (12.5)  2nd  3rd 

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