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falling from known height (example 10.8)  2nd  3rd  4th 
false collisions (collision detection)  2nd  3rd  4th  5th 
Fawcett, Michael
    Cannon Physics CD-ROM demo 
final velocity
    formulas  2nd  3rd  4th 
flat surface
    normal force on (example 11.3) 
foot-pounds 
force
    at different angle than displacement
        calculating work (example 12.3)  2nd  3rd 
    in definition of work 
    units of measurement 
forces  2nd  [See also motion]
    friction 
        calculating (example 11.5)  2nd 
        coefficient of friction  2nd  3rd 
        combined with normal force  2nd 
        kinetic friction  2nd  3rd 
        static friction  2nd  3rd 
    gravity 
        changes in 
    net force  2nd  3rd 
        calculating in 2D (example 11.6)  2nd  3rd  4th 
        free-body diagrams  2nd  3rd  4th  5th 
    Newton's First Law  2nd  3rd 
        example 11.7 
    Newton's laws
        self-assessment  2nd  3rd 
    Newton's Second Law  2nd  3rd  4th 
        and equations of motion (example 11.9)  2nd 
        example 11.8 
    Newton's Third Law  2nd 
    Newton's laws
        self-assessment 
    NewtonÕs First Law 
    NewtonÕs Second Law 
    NewtonÕs Third Law 
    normal force  2nd 
        combined with friction  2nd 
        on flat surface (example 11.3) 
        on inclined plane (example 11.4)  2nd  3rd 
    self-assessment  2nd  3rd 
        solutions 
    weight  2nd  3rd  4th  5th 
        calculating (example 11.1) 
        calculating mass (example 11.2) 
        versus mass 
formulas  [See also conversion factors]
    2D combo matrices  2nd 
    2D displacement  2nd 
    2D rotation  2nd 
    2D scaling  2nd 
    2D translation by addition  2nd 
    2D translation by multiplication  2nd 
    2D vector normalization  2nd 
    3D combo matrices  2nd 
    3D numerical vector addition 
    3D numerical vector subtraction 
    3D rotation about the x-axis (pitch)  2nd 
    3D rotation about the y-axis (yaw)  2nd 
    3D rotation about the z-axis (roll)  2nd 
    3D scaling  2nd 
    3D translation by addition 
    3D translation by multiplication  2nd 
    3D vector normalization  2nd 
    acceleration  2nd 
    amplitude of sine wave  2nd  3rd 
    angle between vectors  2nd  3rd  4th 
    angular displacement  2nd 
    angular momentum 
    average acceleration  2nd 
    average angular acceleration  2nd 
    average angular velocity  2nd 
    average velocity  2nd  3rd  4th  5th  6th 
        in 2D and 3D  2nd 
    axis-aligned vector reflection  2nd 
    Cartesian coordinates in 3D 
    circle-circle collision detection  2nd 
        optimized  2nd 
    circles  2nd 
        centered at origin  2nd 
        determining (example 2.10)  2nd  3rd 
    conservation of mechanical energy  2nd 
        modified for friction and air resistance  2nd 
    conversion factors  2nd 
    converting Cartesian coordinates to polar coordinates 
    converting OpenGL to DirectX  2nd 
    converting polar coordinates to Cartesian coordinates 
    cross product  2nd 
    degrees to radians conversion  2nd 
    displacement  2nd  3rd  4th  5th  6th 
    displacement between frames  2nd 
    displacement with constant velocity  2nd 
    distance between points
        in 2D  2nd 
        in 3D  2nd 
    dot product
        in 2D  2nd 
        in 3D  2nd 
    equations of motion  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        CD-ROM demos  2nd 
        in 2D (example 10.4)  2nd 
        in 2D and 3D  2nd 
        in 3D (example 10.5)  2nd 
        multiple equations example (8.9)  2nd 
        race car examples (8.7 and 8.8)  2nd  3rd 
        self-assessment  2nd 
    final velocity  2nd  3rd  4th 
    GPE (gravitational potential energy)  2nd 
    horizontal components of projectiles  2nd 
    impulse  2nd 
    instantaneous acceleration  2nd 
        using derivatives  2nd 
        using second derivatives  2nd 
    instantaneous velocity  2nd 
        using derivatives  2nd 
    kinetic energy  2nd 
    kinetic friction  2nd 
    linear collisions  2nd 
    linear equations 
    math.h inverse trigonometric functions 
    math.h trigonometric functions 
    matrix multiplication 
    matrix transpose  2nd  3rd 
    midpoint in 2D  2nd 
    midpoint in 3D  2nd 
    momentum  2nd 
    negative angles trigonometric identities  2nd 
    Newton's Second Law
        rotational motion 
    non-axis-aligned vector reflection  2nd 
    numerical vector subtraction 
    parabolas
        horizontal axis of symmetry  2nd 
        vertical axis of symmetry  2nd 
    parallel lines 
    perpendicular check  2nd  3rd 
    perpendicular lines 
    point-slope linear equation 
    positive and negative dot product  2nd 
    Pythagorean theorem  2nd 
        converse of 
    radians to degrees conversion  2nd 
    rotational kinetic energy 
    scalar multiplication  2nd 
        in Cartesian coordinates 
        in polar coordinates  2nd 
    sine wave period  2nd  3rd 
    slope  2nd 
    slope of lines 
    slope-intercept linear equation 
    sphere-sphere collision detection
        optimized  2nd 
    spheres  2nd 
        centered at origin  2nd 
        determining (example 2.11)  2nd  3rd 
    static friction  2nd 
    sum and difference identities for cosine  2nd 
    sum and difference identities for sine  2nd 
    surface normal 
    symbols in 
    tangent and cotangent trigonometric identities 
    tangential acceleration  2nd 
    tangential velocity  2nd 
    torque 
    trigonometric functions  2nd  3rd  4th 
    unit circle trigonometric identity  2nd 
    vector addition 
    vertical components of projectiles  2nd 
    weight  2nd 
    work  2nd 
framerate
    changes in 
frames
    displacement between  2nd 
        example 8.2  2nd 
    instantaneous velocity in (example 8.4)  2nd 
free-body diagrams  2nd  3rd  4th  5th 
    calculating net force in 2D (example 11.6)  2nd  3rd  4th 
friction 
    calculating (example 11.5)  2nd 
    coefficient of friction  2nd  3rd 
    combined with normal force  2nd 
    kinetic friction  2nd  3rd 
    modifying conservation of mechanical energy law  2nd 
        example 12.8  2nd 
    static friction  2nd  3rd 
functions
    C++ trig functions 
    pow() 
    powf() 
    printMatrix() 
    sqrt() 
    sqrtf() 
fundamental period  2nd  [See also period]

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