[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
falling from known height (example 10.8)
2nd
3rd
4th
false collisions (collision detection)
2nd
3rd
4th
5th
Fawcett, Michael Cannon Physics CD-ROM demo
final velocity formulas
2nd
3rd
4th
flat surface normal force on (example 11.3)
foot-pounds
force at different angle than displacement calculating work (example 12.3)
2nd
3rd
in definition of work
units of measurement
forces
2nd
[See also motion] friction
calculating (example 11.5)
2nd
coefficient of friction
2nd
3rd
combined with normal force
2nd
kinetic friction
2nd
3rd
static friction
2nd
3rd
gravity
changes in
net force
2nd
3rd
calculating in 2D (example 11.6)
2nd
3rd
4th
free-body diagrams
2nd
3rd
4th
5th
Newton's First Law
2nd
3rd
example 11.7
Newton's laws self-assessment
2nd
3rd
Newton's Second Law
2nd
3rd
4th
and equations of motion (example 11.9)
2nd
example 11.8
Newton's Third Law
2nd
Newton's laws self-assessment
NewtonÕs First Law
NewtonÕs Second Law
NewtonÕs Third Law
normal force
2nd
combined with friction
2nd
on flat surface (example 11.3)
on inclined plane (example 11.4)
2nd
3rd
self-assessment
2nd
3rd
solutions
weight
2nd
3rd
4th
5th
calculating (example 11.1)
calculating mass (example 11.2)
versus mass
formulas
[See also conversion factors] 2D combo matrices
2nd
2D displacement
2nd
2D rotation
2nd
2D scaling
2nd
2D translation by addition
2nd
2D translation by multiplication
2nd
2D vector normalization
2nd
3D combo matrices
2nd
3D numerical vector addition
3D numerical vector subtraction
3D rotation about the x-axis (pitch)
2nd
3D rotation about the y-axis (yaw)
2nd
3D rotation about the z-axis (roll)
2nd
3D scaling
2nd
3D translation by addition
3D translation by multiplication
2nd
3D vector normalization
2nd
acceleration
2nd
amplitude of sine wave
2nd
3rd
angle between vectors
2nd
3rd
4th
angular displacement
2nd
angular momentum
average acceleration
2nd
average angular acceleration
2nd
average angular velocity
2nd
average velocity
2nd
3rd
4th
5th
6th
in 2D and 3D
2nd
axis-aligned vector reflection
2nd
Cartesian coordinates in 3D
circle-circle collision detection
2nd
optimized
2nd
circles
2nd
centered at origin
2nd
determining (example 2.10)
2nd
3rd
conservation of mechanical energy
2nd
modified for friction and air resistance
2nd
conversion factors
2nd
converting Cartesian coordinates to polar coordinates
converting OpenGL to DirectX
2nd
converting polar coordinates to Cartesian coordinates
cross product
2nd
degrees to radians conversion
2nd
displacement
2nd
3rd
4th
5th
6th
displacement between frames
2nd
displacement with constant velocity
2nd
distance between points in 2D
2nd
in 3D
2nd
dot product in 2D
2nd
in 3D
2nd
equations of motion
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
CD-ROM demos
2nd
in 2D (example 10.4)
2nd
in 2D and 3D
2nd
in 3D (example 10.5)
2nd
multiple equations example (8.9)
2nd
race car examples (8.7 and 8.8)
2nd
3rd
self-assessment
2nd
final velocity
2nd
3rd
4th
GPE (gravitational potential energy)
2nd
horizontal components of projectiles
2nd
impulse
2nd
instantaneous acceleration
2nd
using derivatives
2nd
using second derivatives
2nd
instantaneous velocity
2nd
using derivatives
2nd
kinetic energy
2nd
kinetic friction
2nd
linear collisions
2nd
linear equations
math.h inverse trigonometric functions
math.h trigonometric functions
matrix multiplication
matrix transpose
2nd
3rd
midpoint in 2D
2nd
midpoint in 3D
2nd
momentum
2nd
negative angles trigonometric identities
2nd
Newton's Second Law rotational motion
non-axis-aligned vector reflection
2nd
numerical vector subtraction
parabolas horizontal axis of symmetry
2nd
vertical axis of symmetry
2nd
parallel lines
perpendicular check
2nd
3rd
perpendicular lines
point-slope linear equation
positive and negative dot product
2nd
Pythagorean theorem
2nd
converse of
radians to degrees conversion
2nd
rotational kinetic energy
scalar multiplication
2nd
in Cartesian coordinates
in polar coordinates
2nd
sine wave period
2nd
3rd
slope
2nd
slope of lines
slope-intercept linear equation
sphere-sphere collision detection optimized
2nd
spheres
2nd
centered at origin
2nd
determining (example 2.11)
2nd
3rd
static friction
2nd
sum and difference identities for cosine
2nd
sum and difference identities for sine
2nd
surface normal
symbols in
tangent and cotangent trigonometric identities
tangential acceleration
2nd
tangential velocity
2nd
torque
trigonometric functions
2nd
3rd
4th
unit circle trigonometric identity
2nd
vector addition
vertical components of projectiles
2nd
weight
2nd
work
2nd
framerate changes in
frames displacement between
2nd
example 8.2
2nd
instantaneous velocity in (example 8.4)
2nd
free-body diagrams
2nd
3rd
4th
5th
calculating net force in 2D (example 11.6)
2nd
3rd
4th
friction
calculating (example 11.5)
2nd
coefficient of friction
2nd
3rd
combined with normal force
2nd
kinetic friction
2nd
3rd
modifying conservation of mechanical energy law
2nd
example 12.8
2nd
static friction
2nd
3rd
functions C++ trig functions
pow()
powf()
printMatrix()
sqrt()
sqrtf()
fundamental period
2nd
[See also period]
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