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[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[R]
[S]
[T]
[U]
[V]
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[X]
[Y]
[Z]
scalar multiplication
2nd
3rd
4th
5th
equations with matrices (example 5.7)
2nd
example 5.6
2nd
in Cartesian coordinates (example 4.11)
in polar coordinates
in polar coordinates (example 4.10)
2nd
normalizing vectors
2nd
3rd
example 4.12
2nd
self-assessment
2nd
solutions
2nd
scalar product
[See dot product] scalar values
storing in code
2nd
versus vectors
2nd
3rd
4th
5th
self-assessment
2nd
scaling objects
2nd
3rd
2D differential scale (example 6.6)
2nd
3rd
4th
2D uniform scale (example 6.5)
2nd
3rd
4th
5th
3D differential scale (example 6.8)
2nd
3rd
3D uniform scale (example 6.7)
2nd
concatenation 3D scaling with respect to center point (example 6.11)
2nd
self-assessment
2nd
solutions
scientific calculator trigonometric functions on
screen points
[See also 2D points] distance between (example 2.1)
midpoint between (example 2.4)
2nd
secant
2nd
[See also trigonometric functions] second derivatives
2nd
example 9.6
2nd
seconds converting weeks to (example 7.3)
2nd
self-assessment scaling objects
2nd
solutions
self-assessments acceleration
2nd
3rd
solutions
2nd
angles
2nd
solutions
circles and spheres
2nd
solutions
collision detection
solutions
collisions with stationary objects
2nd
solutions
combo matrices
2nd
solutions
computer unit conversion
solutions
conservation of momentum theorem
2nd
solutions
conversion factors
solutions
cross product
solutions
distance between points
2nd
3rd
solutions
dot product
solutions
equations of motion
solutions
forces
2nd
3rd
solutions
GPE (gravitational potential energy) and conservation of mechanical energy
solutions
instantaneous velocity
2nd
solutions
matrices
2nd
3rd
4th
5th
6th
solutions
matrix addition and subtraction
2nd
3rd
4th
solutions
matrix multiplication
solutions
matrix transpose
solutions
metric system conversions
solutions
momentum and impulse
2nd
solutions
motion with vectors
2nd
solutions
Newton's laws
2nd
3rd
Newton's laws solutions
parabolas
solutions
polar and Cartesian coordinates
solutions
projectiles
2nd
solutions
rotating objects
2nd
solutions
rotational motion
2nd
3rd
solutions
2nd
scalar multiplication
2nd
solutions
2nd
translations
2nd
solutions
trigonometric functions
2nd
solutions
trigonometric identities
2nd
solutions
vector addition and subtraction
2nd
3rd
solutions
vectors versus scalar values
2nd
velocity
2nd
solutions
work and kinetic energy
2nd
solutions
SF (net force)
2nd
3rd
shooting paintballs (example 10.10)
2nd
3rd
sine
[See also trigonometric functions]2nd
[See also arcsine] amplitude of sine wave
2nd
3rd
and unit circle
defining (example 3.5)
2nd
3rd
graphing
2nd
compacting sine wave horizontally (example 3.9)
2nd
compacting sine wave vertically (example 3.11)
2nd
stretching sine wave horizontally (example 3.8)
2nd
stretching sine wave vertically (example 3.10)
2nd
period of sine wave
2nd
3rd
sum and difference identities
2nd
example 3.13
example 3.14
size of product (matrix multiplication)
2nd
sketching circles example 2.8
2nd
3rd
4th
example 2.9
2nd
3rd
parabolas example 2.6
2nd
3rd
example 2.7
2nd
3rd
slope
2nd
slope of lines
parallel lines
perpendicular lines
slope-intercept linear equation
slopes
solution set for system of linear equations
solutions to self-assessments acceleration
2nd
angles
circles and spheres
collision detection
collisions with stationary objects
computer unit conversion
concatenation
conservation of momentum theorem
conversion factors
cross product
distance between points
dot product
equations of motion
forces
GPE (gravitational potential energy) and conservation of mechanical energy
instantaneous velocity
matrices
matrix addition and subtraction
matrix multiplication
matrix transpose
metric system conversions
momentum and impulse
motion with vectors
Newton's laws
parabolas
polar and Cartesian coordinates
projectiles
rotating objects
rotational motion
2nd
scalar multiplication
2nd
scaling objects
translations
trigonometric functions
trigonometric identities
vector addition and subtraction
velocity
work and kinetic energy
sound waves
[See graphing sine and cosine] speed
[See also velocity] versus velocity
2nd
speed conversion (example 7.5)
2nd
sphere-sphere collision detection (example 2.13)
2nd
spheres
2nd
3rd
[See also circles]4th
collision detection
2nd
3rd
4th
self-assessment
sphere-sphere collision detection (example 2.13)
2nd
determining equation of (example 2.11)
2nd
3rd
self-assessment
2nd
solutions
sqrt() function
sqrtf() function
squishing
[See compacting] static friction
2nd
3rd
stationary objects collisions with
2nd
3rd
4th
axis-aligned vector reflection (example 13.1)
2nd
non-axis-aligned vector reflection
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
self-assessment
2nd
3rd
stretching fundamental period
sine wave horizontally (example 3.8)
2nd
sine wave vertically (example 3.10)
2nd
subtraction of matrices
2nd
3rd
4th
5th
example 5.5
2nd
3rd
self-assessment
2nd
3rd
4th
solutions
subtraction of vectors numerical subtraction
in 3D
2nd
3rd
self-assessment
2nd
3rd
solutions
sum identities for cosine
2nd
example 3.15
sum identities for sine
2nd
example 3.13
surface normal
example 4.16
2nd
symbols in formulas
symmetry (parabolas)
[See axis of symmetry (parabolas)] system of linear equations
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