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vector product  [See cross product]
vector reflection  2nd  3rd  4th 
    axis-aligned vector reflection  2nd 
        example 13.1  2nd 
    non-axis-aligned vector reflection  2nd  3rd  4th  5th  6th  7th  8th  9th 
        example 13.2  2nd  3rd 
        example 13.3  2nd 
vectors  [See also direction]2nd 
    3D vector class  2nd 
    addition
        3D numerical addition  2nd 
        commutative law of vector addition 
        graphical addition  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        numerical addition  2nd  3rd  4th  5th  6th 
        self-assessment  2nd  3rd  4th 
    Cartesian coordinates  2nd  3rd  4th 
        converting to polar coordinates  2nd  3rd  4th 
        in 3D  2nd 
        self-assessment  2nd 
    cross product  2nd 
        angle between vectors  2nd  3rd  4th 
        example 4.15 
        perpendicular vectors  2nd  3rd  4th  5th 
        self-assessment  2nd 
        surface normal  2nd  3rd 
    defining  2nd 
    displacement  2nd 
        ***copy first level here*** 
        versus distance  2nd  3rd  4th  5th 
    displacement with  2nd  3rd  4th  5th  6th 
        2D displacement (example 10.1)  2nd 
        3D displacement (example 10.2)  2nd 
    dot product  2nd  3rd  4th  5th 
        angle between vectors 
        angle between vectors (example 4.14)  2nd 
        checking object in view (example 4.13)  2nd  3rd 
        perpendicular check  2nd  3rd 
        positive and negative dot product  2nd 
        projection  2nd 
        self-assessment  2nd 
    Matrix Vortex CD-ROM demo  2nd 
    motion with
        self-assessment  2nd  3rd 
    negative displacement (example 4.2)  2nd 
    normalization 
    notation  2nd 
    polar coordinates  2nd  3rd  4th  5th 
        converting to Cartesian coordinates  2nd  3rd  4th 
        self-assessment  2nd 
    positive displacement (example 4.1)  2nd 
    scalar multiplication  2nd 
        in Cartesian coordinates (example 4.11) 
        in polar coordinates 
        in polar coordinates (example 4.10)  2nd 
        normalizing vectors  2nd  3rd  4th  5th 
        self-assessment  2nd 
    storing in code  2nd 
    subtraction
        3D numerical subtraction  2nd  3rd 
        numerical subtraction 
        self-assessment  2nd  3rd  4th 
    transpose (example 5.11) 
    velocity 
        ***copy first level here*** 
    versus scalar values  2nd  3rd  4th  5th 
        self-assessment  2nd 
velocity  2nd  [See also speed]3rd  4th 
    acceleration  2nd  3rd 
        angular acceleration  2nd 
        average acceleration  2nd  3rd  4th 
        average acceleration (example 9.4)  2nd 
        average angular acceleration  2nd  3rd  4th  5th 
        calculating (example 8.5)  2nd 
        deceleration (example 8.6)  2nd 
        graphing average acceleration  2nd  3rd  4th 
        instantaneous acceleration  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
        instantaneous angular acceleration 
        self-assessment  2nd  3rd  4th  5th 
        tangential acceleration  2nd  3rd  4th 
        units of measurement 
        vertical motion (example 8.10)  2nd 
    average angular velocity  2nd  3rd 
        example 14.1  2nd 
    average velocity  2nd  3rd  4th  5th  6th  7th  8th  9th 
        between frames (example 8.4)  2nd 
        calculating (example 8.3)  2nd 
        example 9.1  2nd 
        graphing  2nd  3rd  4th 
        in 3D (example 10.3)  2nd 
    constant velocity 
        displacement between frames 
        displacement between frames (example 8.2)  2nd 
        displacement with constant velocity 
        displacement with constant velocity (example 8.1)  2nd 
    equations of motion  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        CD-ROM demos  2nd 
        in 2D (example 10.4)  2nd 
        in 3D (example 10.5)  2nd 
        multiple equations example (8.9)  2nd 
        race car examples (8.7 and 8.8)  2nd  3rd 
        self-assessment  2nd 
    instantaneous angular velocity 
    instantaneous velocity  2nd  3rd  4th  5th  6th 
        derivatives  2nd  3rd  4th 
        example 9.2  2nd 
        in frames (example 8.4)  2nd 
    linear velocity
        versus angular velocity 
    momentum  2nd  3rd 
        1D calculations (example 13.4)  2nd 
        3D calculations (example 13.5)  2nd 
    self-assessment  2nd  3rd  4th 
        solutions  2nd 
    tangential velocity  2nd  3rd  4th  5th  6th 
        example 14.4  2nd 
    versus speed 
    versus spped 
vertex 
vertex (parabolas)  2nd 
vertical axis of symmetry (parabolas)  2nd 
vertical components of projectiles  2nd  3rd 
    example 10.6  2nd 
vertical motion
    example 8.10  2nd 
    gravity 
vertically compacting sine wave (example 3.11)  2nd 
vertically stretching sine wave (example 3.10)  2nd 
visualization  [See CD-ROM demos, graphing]

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