status.js

89 lines, 40 LOC, 39 covered (97%)

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/***************************** BEGIN LICENSE BLOCK *****************************
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
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* the specific language governing rights and limitations under the License.
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*
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* The Original Code is Weave Status.
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*
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* The Initial Developer of the Original Code is Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009 the Initial
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* Developer. All Rights Reserved.
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*
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* Contributor(s):
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*  Edward Lee <edilee@mozilla.com> (original author)
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*
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* Alternatively, the contents of this file may be used under the terms of either
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* the GNU General Public License Version 2 or later (the "GPL"), or the GNU
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* Lesser General Public License Version 2.1 or later (the "LGPL"), in which case
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* the provisions of the GPL or the LGPL are applicable instead of those above.
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* If you wish to allow use of your version of this file only under the terms of
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* either the GPL or the LGPL, and not to allow others to use your version of
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* this file under the terms of the MPL, indicate your decision by deleting the
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* provisions above and replace them with the notice and other provisions
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* required by the GPL or the LGPL. If you do not delete the provisions above, a
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* recipient may use your version of this file under the terms of any one of the
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* MPL, the GPL or the LGPL.
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*
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****************************** END LICENSE BLOCK ******************************/
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const EXPORTED_SYMBOLS = ["Status"];
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cr = Components.results;
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const Cu = Components.utils;
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Cu.import("resource://weave/constants.js");
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let Status = {
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  get login() this._login,
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  set login(code) {
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    this._login = code;
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    if (code == LOGIN_FAILED_NO_USERNAME || 
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        code == LOGIN_FAILED_NO_PASSWORD || 
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        code == LOGIN_FAILED_NO_PASSPHRASE)
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      this.service = CLIENT_NOT_CONFIGURED;      
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    else if (code != LOGIN_SUCCEEDED)
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      this.service = LOGIN_FAILED;
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    else
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      this.service = STATUS_OK;
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  },
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  get sync() this._sync,
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  set sync(code) {
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    this._sync = code;
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    this.service = code == SYNC_SUCCEEDED ? STATUS_OK : SYNC_FAILED;
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  },
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  get engines() this._engines,
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  set engines([name, code]) {
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    this._engines[name] = code;
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    if (code != ENGINE_SUCCEEDED)
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      this.service = SYNC_FAILED_PARTIAL;
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  },
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  resetBackoff: function resetBackoff() {
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    this.enforceBackoff = false;
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    this.backoffInterval = 0;
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    this.minimumNextSync = 0;
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  },
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  resetSync: function resetSync() {
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    this.service = STATUS_OK;
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    this._login = LOGIN_SUCCEEDED;
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    this._sync = SYNC_SUCCEEDED;
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    this._engines = {};
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    this.partial = false;
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  },
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};
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// Initialize various status values
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Status.resetBackoff();
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Status.resetSync();