/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <o3tl/make_unique.hxx>
#include <sfx2/dispatch.hxx>
#include <sfx2/module.hxx>
#include <sfx2/viewfrm.hxx>
#include <svl/eitem.hxx>
#include <svtools/colrdlg.hxx>
#include <sfx2/viewsh.hxx>
#include <svx/colorbox.hxx>
#include <svx/xflclit.hxx>
#include <svx/svdmodel.hxx>
#include <svx/globl3d.hxx>
#include <svx/view3d.hxx>
#include <svx/obj3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/camera3d.hxx>
#include <svx/fmmodel.hxx>
#include <svx/fmpage.hxx>
#include <editeng/eeitem.hxx>
#include <svl/style.hxx>
#include <svx/dlgutil.hxx>
#include <svx/dialmgr.hxx>
#include <svx/viewpt3d.hxx>
#include <svx/svxids.hrc>
#include <svx/strings.hrc>
#include <editeng/colritem.hxx>
#include <svx/e3ditem.hxx>
#include <svx/gallery.hxx>
#include <svl/whiter.hxx>
#include <svx/float3d.hxx>
#include <bitmaps.hlst>
using namespace com::sun::star;
SFX_IMPL_DOCKINGWINDOW_WITHID( Svx3DChildWindow, SID_3D_WIN )
struct Svx3DWinImpl
{
SfxItemPool* pPool;
};
namespace {
/** Get the dispatcher from the current view frame, or, if that is not
available, from the given bindings.
@param pBindings
May be NULL.
@returns NULL when both the current view frame is NULL and the given
bindings are NULL.
*/
SfxDispatcher* LocalGetDispatcher (const SfxBindings* pBindings)
{
SfxDispatcher* pDispatcher = nullptr;
if (SfxViewFrame::Current() != nullptr)
pDispatcher = SfxViewFrame::Current()->GetDispatcher();
else if (pBindings != nullptr)
pDispatcher = pBindings->GetDispatcher();
return pDispatcher;
}
}
Svx3DWin::Svx3DWin(SfxBindings* pInBindings, SfxChildWindow *pCW, vcl::Window* pParent)
: SfxDockingWindow (pInBindings, pCW, pParent,
"Docking3DEffects", "svx/ui/docking3deffects.ui")
, aImgLightOn(BitmapEx(RID_SVXBMP_LAMP_ON))
, aImgLightOff(BitmapEx(RID_SVXBMP_LAMP_OFF))
, bUpdate(false)
, eViewType(ViewType3D::Geo)
, pVDev(nullptr)
, pBindings(pInBindings)
, mpImpl(new Svx3DWinImpl)
, ePoolUnit(MapUnit::MapMM)
{
get(m_pBtnGeo, "geometry");
get(m_pBtnRepresentation, "representation");
get(m_pBtnLight, "light");
get(m_pBtnTexture, "texture");
get(m_pBtnMaterial, "material");
get(m_pBtnUpdate, "update");
get(m_pBtnAssign, "assign");
get(m_pFLGeometrie, "geoframe");
get(m_pFtPercentDiagonal, "diagonalft");
get(m_pMtrPercentDiagonal, "diagonal");
get(m_pFtBackscale, "scaleddepthft");
get(m_pMtrBackscale, "scaleddepth");
get(m_pFtEndAngle, "angleft");
get(m_pMtrEndAngle, "angle");
get(m_pFtDepth, "depthft");
get(m_pMtrDepth, "depth");
get(m_pFLSegments, "segmentsframe");
get(m_pNumHorizontal, "hori");
get(m_pNumVertical, "veri");
get(m_pFLNormals, "normals");
get(m_pBtnNormalsObj, "objspecific");
get(m_pBtnNormalsFlat, "flat");
get(m_pBtnNormalsSphere, "spherical");
get(m_pBtnNormalsInvert, "invertnormals");
get(m_pBtnTwoSidedLighting, "doublesidedillum");
get(m_pBtnDoubleSided, "doublesided");
get(m_pFLRepresentation, "shadingframe");
get(m_pLbShademode, "mode");
get(m_pFLShadow, "shadowframe");
get(m_pBtnShadow3d, "shadow");
get(m_pFtSlant, "slantft");
get(m_pMtrSlant, "slant");
get(m_pFLCamera, "cameraframe");
get(m_pMtrDistance, "distance");
get(m_pMtrFocalLength, "focal");
get(m_pFLLight, "illumframe");
get(m_pBtnLight1, "light1");
get(m_pBtnLight2, "light2");
get(m_pBtnLight3, "light3");
get(m_pBtnLight4, "light4");
get(m_pBtnLight5, "light5");
get(m_pBtnLight6, "light6");
get(m_pBtnLight7, "light7");
get(m_pBtnLight8, "light8");
get(m_pLbLight1, "lightcolor1");
get(m_pLbLight2, "lightcolor2");
get(m_pLbLight3, "lightcolor3");
get(m_pLbLight4, "lightcolor4");
get(m_pLbLight5, "lightcolor5");
get(m_pLbLight6, "lightcolor6");
get(m_pLbLight7, "lightcolor7");
get(m_pLbLight8, "lightcolor8");
get(m_pBtnLightColor, "colorbutton1");
get(m_pLbAmbientlight, "ambientcolor");
get(m_pBtnAmbientColor, "colorbutton2");
get(m_pFLTexture, "textureframe");
get(m_pBtnTexLuminance, "textype");
get(m_pBtnTexColor, "texcolor");
get(m_pBtnTexReplace, "texreplace");
get(m_pBtnTexModulate, "texmodulate");
get(m_pBtnTexBlend, "texblend");
get(m_pBtnTexObjectX, "texobjx");
get(m_pBtnTexParallelX, "texparallelx");
get(m_pBtnTexCircleX, "texcirclex");
get(m_pBtnTexObjectY, "texobjy");
get(m_pBtnTexParallelY, "texparallely");
get(m_pBtnTexCircleY, "texcircley");
get(m_pBtnTexFilter, "texfilter");
get(m_pFLMaterial, "materialframe");
get(m_pLbMatFavorites, "favorites");
get(m_pLbMatColor, "objcolor");
get(m_pBtnMatColor, "colorbutton3");
get(m_pLbMatEmission, "illumcolor");
get(m_pBtnEmissionColor, "colorbutton4");
get(m_pFLMatSpecular, "specframe");
get(m_pLbMatSpecular, "speccolor");
get(m_pBtnSpecularColor, "colorbutton5");
get(m_pMtrMatSpecularIntensity, "intensity");
get(m_pCtlPreview, "preview");
get(m_pCtlLightPreview, "lightpreview");
Size aSize(LogicToPixel(Size(83, 76), MapMode(MapUnit::MapAppFont)));
m_pCtlPreview->set_width_request(aSize.Width());
m_pCtlLightPreview->set_width_request(aSize.Width());
m_pCtlPreview->set_height_request(aSize.Height());
m_pCtlLightPreview->set_height_request(aSize.Height());
get(m_pBtnConvertTo3D, "to3d");
get(m_pBtnLatheObject, "tolathe");
get(m_pBtnPerspective, "perspective");
mpImpl->pPool = nullptr;
// Set Metric
eFUnit = pInBindings->GetDispatcher()->GetModule()->GetFieldUnit();
m_pMtrDepth->SetUnit( eFUnit );
m_pMtrDistance->SetUnit( eFUnit );
m_pMtrFocalLength->SetUnit( eFUnit );
pControllerItem.reset( new Svx3DCtrlItem(SID_3D_STATE, pBindings) );
pConvertTo3DItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D, pBindings) );
pConvertTo3DLatheItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D_LATHE_FAST, pBindings) );
m_pBtnAssign->SetClickHdl( LINK( this, Svx3DWin, ClickAssignHdl ) );
m_pBtnUpdate->SetClickHdl( LINK( this, Svx3DWin, ClickUpdateHdl ) );
Link<Button*,void> aLink( LINK( this, Svx3DWin, ClickViewTypeHdl ) );
m_pBtnGeo->SetClickHdl( aLink );
m_pBtnRepresentation->SetClickHdl( aLink );
m_pBtnLight->SetClickHdl( aLink );
m_pBtnTexture->SetClickHdl( aLink );
m_pBtnMaterial->SetClickHdl( aLink );
aLink = LINK( this, Svx3DWin, ClickHdl );
m_pBtnPerspective->SetClickHdl( aLink );
m_pBtnConvertTo3D->SetClickHdl( aLink );
m_pBtnLatheObject->SetClickHdl( aLink );
// Geometry
m_pBtnNormalsObj->SetClickHdl( aLink );
m_pBtnNormalsFlat->SetClickHdl( aLink );
m_pBtnNormalsSphere->SetClickHdl( aLink );
m_pBtnTwoSidedLighting->SetClickHdl( aLink );
m_pBtnNormalsInvert->SetClickHdl( aLink );
m_pBtnDoubleSided->SetClickHdl( aLink );
// Representation
m_pBtnShadow3d->SetClickHdl( aLink );
// Lighting
m_pBtnLight1->SetClickHdl( aLink );
m_pBtnLight2->SetClickHdl( aLink );
m_pBtnLight3->SetClickHdl( aLink );
m_pBtnLight4->SetClickHdl( aLink );
m_pBtnLight5->SetClickHdl( aLink );
m_pBtnLight6->SetClickHdl( aLink );
m_pBtnLight7->SetClickHdl( aLink );
m_pBtnLight8->SetClickHdl( aLink );
// Textures
m_pBtnTexLuminance->SetClickHdl( aLink );
m_pBtnTexColor->SetClickHdl( aLink );
m_pBtnTexReplace->SetClickHdl( aLink );
m_pBtnTexModulate->SetClickHdl( aLink );
m_pBtnTexParallelX->SetClickHdl( aLink );
m_pBtnTexCircleX->SetClickHdl( aLink );
m_pBtnTexObjectX->SetClickHdl( aLink );
m_pBtnTexParallelY->SetClickHdl( aLink );
m_pBtnTexCircleY->SetClickHdl( aLink );
m_pBtnTexObjectY->SetClickHdl( aLink );
m_pBtnTexFilter->SetClickHdl( aLink );
// Material
aLink = LINK( this, Svx3DWin, ClickColorHdl );
m_pBtnLightColor->SetClickHdl( aLink );
m_pBtnAmbientColor->SetClickHdl( aLink );
m_pBtnMatColor->SetClickHdl( aLink );
m_pBtnEmissionColor->SetClickHdl( aLink );
m_pBtnSpecularColor->SetClickHdl( aLink );
Link<ListBox&,void> aLink2 = LINK( this, Svx3DWin, SelectHdl );
Link<SvxColorListBox&,void> aLink4 = LINK( this, Svx3DWin, SelectColorHdl );
m_pLbMatFavorites->SetSelectHdl( aLink2 );
m_pLbMatColor->SetSelectHdl( aLink4 );
m_pLbMatEmission->SetSelectHdl( aLink4 );
m_pLbMatSpecular->SetSelectHdl( aLink4 );
m_pLbLight1->SetSelectHdl( aLink4 );
m_pLbLight2->SetSelectHdl( aLink4 );
m_pLbLight3->SetSelectHdl( aLink4 );
m_pLbLight4->SetSelectHdl( aLink4 );
m_pLbLight5->SetSelectHdl( aLink4 );
m_pLbLight6->SetSelectHdl( aLink4 );
m_pLbLight7->SetSelectHdl( aLink4 );
m_pLbLight8->SetSelectHdl( aLink4 );
m_pLbAmbientlight->SetSelectHdl( aLink4 );
m_pLbShademode->SetSelectHdl( aLink2 );
Link<Edit&,void> aLink3 = LINK( this, Svx3DWin, ModifyHdl );
m_pMtrMatSpecularIntensity->SetModifyHdl( aLink3 );
m_pNumHorizontal->SetModifyHdl( aLink3 );
m_pNumVertical->SetModifyHdl( aLink3 );
m_pMtrSlant->SetModifyHdl( aLink3 );
// Preview callback
m_pCtlLightPreview->SetUserSelectionChangeCallback(LINK( this, Svx3DWin, ChangeSelectionCallbackHdl ));
aSize = GetOutputSizePixel();
SetMinOutputSizePixel( aSize );
Construct();
// Initiation of the initialization of the ColorLBs
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_INIT, true );
pDispatcher->ExecuteList(SID_3D_INIT,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
Reset();
//lock down the size of the initial largest default mode as the permanent size
aSize = get_preferred_size();
set_width_request(aSize.Width());
set_height_request(aSize.Height());
}
Svx3DWin::~Svx3DWin()
{
disposeOnce();
}
void Svx3DWin::dispose()
{
pVDev.disposeAndClear();
pModel.reset();
pControllerItem.reset();
pConvertTo3DItem.reset();
pConvertTo3DLatheItem.reset();
mpImpl.reset();
m_pBtnGeo.clear();
m_pBtnRepresentation.clear();
m_pBtnLight.clear();
m_pBtnTexture.clear();
m_pBtnMaterial.clear();
m_pBtnUpdate.clear();
m_pBtnAssign.clear();
m_pFLGeometrie.clear();
m_pFtPercentDiagonal.clear();
m_pMtrPercentDiagonal.clear();
m_pFtBackscale.clear();
m_pMtrBackscale.clear();
m_pFtEndAngle.clear();
m_pMtrEndAngle.clear();
m_pFtDepth.clear();
m_pMtrDepth.clear();
m_pFLSegments.clear();
m_pNumHorizontal.clear();
m_pNumVertical.clear();
m_pFLNormals.clear();
m_pBtnNormalsObj.clear();
m_pBtnNormalsFlat.clear();
m_pBtnNormalsSphere.clear();
m_pBtnNormalsInvert.clear();
m_pBtnTwoSidedLighting.clear();
m_pBtnDoubleSided.clear();
m_pFLRepresentation.clear();
m_pLbShademode.clear();
m_pFLShadow.clear();
m_pBtnShadow3d.clear();
m_pFtSlant.clear();
m_pMtrSlant.clear();
m_pFLCamera.clear();
m_pMtrDistance.clear();
m_pMtrFocalLength.clear();
m_pFLLight.clear();
m_pBtnLight1.clear();
m_pBtnLight2.clear();
m_pBtnLight3.clear();
m_pBtnLight4.clear();
m_pBtnLight5.clear();
m_pBtnLight6.clear();
m_pBtnLight7.clear();
m_pBtnLight8.clear();
m_pLbLight1.clear();
m_pLbLight2.clear();
m_pLbLight3.clear();
m_pLbLight4.clear();
m_pLbLight5.clear();
m_pLbLight6.clear();
m_pLbLight7.clear();
m_pLbLight8.clear();
m_pBtnLightColor.clear();
m_pLbAmbientlight.clear();
m_pBtnAmbientColor.clear();
m_pFLTexture.clear();
m_pBtnTexLuminance.clear();
m_pBtnTexColor.clear();
m_pBtnTexReplace.clear();
m_pBtnTexModulate.clear();
m_pBtnTexBlend.clear();
m_pBtnTexObjectX.clear();
m_pBtnTexParallelX.clear();
m_pBtnTexCircleX.clear();
m_pBtnTexObjectY.clear();
m_pBtnTexParallelY.clear();
m_pBtnTexCircleY.clear();
m_pBtnTexFilter.clear();
m_pFLMaterial.clear();
m_pLbMatFavorites.clear();
m_pLbMatColor.clear();
m_pBtnMatColor.clear();
m_pLbMatEmission.clear();
m_pBtnEmissionColor.clear();
m_pFLMatSpecular.clear();
m_pLbMatSpecular.clear();
m_pBtnSpecularColor.clear();
m_pMtrMatSpecularIntensity.clear();
m_pCtlPreview.clear();
m_pCtlLightPreview.clear();
m_pBtnConvertTo3D.clear();
m_pBtnLatheObject.clear();
m_pBtnPerspective.clear();
SfxDockingWindow::dispose();
}
void Svx3DWin::Construct()
{
m_pBtnGeo->Check();
Link<Button*,void> aLink( LINK( this, Svx3DWin, ClickViewTypeHdl ) );
aLink.Call(m_pBtnGeo);
m_pCtlLightPreview->Hide();
}
void Svx3DWin::Reset()
{
// Various initializations, default is AllAttributes
m_pLbShademode->SelectEntryPos( 0 );
m_pMtrMatSpecularIntensity->SetValue( 50 );
m_pBtnLight1->Check();
ClickUpdateHdl( nullptr );
// Select nothing, to avoid errors when selecting the first
m_pCtlLightPreview->GetSvx3DLightControl().SelectLight(0);
m_pCtlLightPreview->CheckSelection();
}
bool Svx3DWin::GetUILightState(const PushButton& rBtn) const
{
return (rBtn.GetModeImage() == aImgLightOn);
}
void Svx3DWin::SetUILightState(PushButton& rBtn, bool bState)
{
rBtn.SetModeImage( bState ? aImgLightOn : aImgLightOff );
}
void Svx3DWin::Update( SfxItemSet const & rAttrs )
{
// remember 2d attributes
if(mpRemember2DAttributes)
mpRemember2DAttributes->ClearItem();
else
mpRemember2DAttributes = o3tl::make_unique<SfxItemSet>(*rAttrs.GetPool(),
svl::Items<SDRATTR_START, SDRATTR_SHADOW_LAST,
SDRATTR_3D_FIRST, SDRATTR_3D_LAST>{});
SfxWhichIter aIter(*mpRemember2DAttributes);
sal_uInt16 nWhich(aIter.FirstWhich());
while(nWhich)
{
SfxItemState eState = rAttrs.GetItemState(nWhich, false);
if(SfxItemState::DONTCARE == eState)
mpRemember2DAttributes->InvalidateItem(nWhich);
else if(SfxItemState::SET == eState)
mpRemember2DAttributes->Put(rAttrs.Get(nWhich, false));
nWhich = aIter.NextWhich();
}
// construct field values
const SfxPoolItem* pItem;
// Possible determine PoolUnit
if( !mpImpl->pPool )
{
mpImpl->pPool = rAttrs.GetPool();
DBG_ASSERT( mpImpl->pPool, "Where is the Pool? ");
ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH );
}
eFUnit = GetModuleFieldUnit( rAttrs );
// Segment Number Can be changed? and other states
SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, false, &pItem );
if( SfxItemState::SET == eState )
{
sal_uInt32 nState = static_cast<const SfxUInt32Item*>(pItem)->GetValue();
bool bExtrude = ( nState & 2 );
bool bSphere = ( nState & 4 );
bool bCube = ( nState & 8 );
bool bChart = ( nState & 32 ); // Chart
if( !bChart )
{
// For cube objects are no segments set
m_pFLSegments->Enable(!bCube);
m_pFtPercentDiagonal->Enable( !bCube && !bSphere );
m_pMtrPercentDiagonal->Enable( !bCube && !bSphere );
m_pFtBackscale->Enable( !bCube && !bSphere );
m_pMtrBackscale->Enable( !bCube && !bSphere );
m_pFtDepth->Enable( !bCube && !bSphere );
m_pMtrDepth->Enable( !bCube && !bSphere );
if( bCube )
{
m_pNumHorizontal->SetEmptyFieldValue();
m_pNumVertical->SetEmptyFieldValue();
}
if( bCube || bSphere )
{
m_pMtrPercentDiagonal->SetEmptyFieldValue();
m_pMtrBackscale->SetEmptyFieldValue();
m_pMtrDepth->SetEmptyFieldValue();
}
// There is a final angle only for Lathe objects.
m_pFtEndAngle->Enable( !bExtrude && !bCube && !bSphere );
m_pMtrEndAngle->Enable( !bExtrude && !bCube && !bSphere );
if( bExtrude || bCube || bSphere )
m_pMtrEndAngle->SetEmptyFieldValue();
}
else
{
// Geometry
m_pNumHorizontal->SetEmptyFieldValue();
m_pNumVertical->SetEmptyFieldValue();
m_pFLSegments->Enable( false );
m_pFtEndAngle->Enable( false );
m_pMtrEndAngle->Enable( false );
m_pMtrEndAngle->SetEmptyFieldValue();
m_pFtDepth->Enable( false );
m_pMtrDepth->Enable( false );
m_pMtrDepth->SetEmptyFieldValue();
// Representation
m_pFLShadow->Enable(false);
m_pMtrDistance->SetEmptyFieldValue();
m_pMtrFocalLength->SetEmptyFieldValue();
m_pFLCamera->Enable( false );
//Lower Range
m_pBtnConvertTo3D->Enable( false );
m_pBtnLatheObject->Enable( false );
}
}
// Bitmap fill ? -> Status
bool bBitmap(false);
eState = rAttrs.GetItemState(XATTR_FILLSTYLE);
if(eState != SfxItemState::DONTCARE)
{
drawing::FillStyle eXFS = rAttrs.Get(XATTR_FILLSTYLE).GetValue();
bBitmap = (eXFS == drawing::FillStyle_BITMAP || eXFS == drawing::FillStyle_GRADIENT || eXFS == drawing::FillStyle_HATCH);
}
m_pFLTexture->Enable(bBitmap);
// Geometry
// Number of segments (horizontal)
if( m_pNumHorizontal->IsEnabled() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS);
if(eState != SfxItemState::DONTCARE)
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS).GetValue();
if(nValue != static_cast<sal_uInt32>(m_pNumHorizontal->GetValue()))
{
m_pNumHorizontal->SetValue( nValue );
bUpdate = true;
}
else if( m_pNumHorizontal->IsEmptyFieldValue() )
m_pNumHorizontal->SetValue( nValue );
}
else
{
if( !m_pNumHorizontal->IsEmptyFieldValue() )
{
m_pNumHorizontal->SetEmptyFieldValue();
bUpdate = true;
}
}
}
//Number of segments (vertical)
if( m_pNumVertical->IsEnabled() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS).GetValue();
if( nValue != static_cast<sal_uInt32>(m_pNumVertical->GetValue()) )
{
m_pNumVertical->SetValue( nValue );
bUpdate = true;
}
else if( m_pNumVertical->IsEmptyFieldValue() )
m_pNumVertical->SetValue( nValue );
}
else
{
if( !m_pNumVertical->IsEmptyFieldValue() )
{
m_pNumVertical->SetEmptyFieldValue();
bUpdate = true;
}
}
}
// Depth
if( m_pMtrDepth->IsEnabled() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_DEPTH).GetValue();
sal_uInt32 nValue2 = GetCoreValue(*m_pMtrDepth, ePoolUnit);
if( nValue != nValue2 )
{
if( eFUnit != m_pMtrDepth->GetUnit() )
SetFieldUnit(*m_pMtrDepth, eFUnit);
SetMetricValue(*m_pMtrDepth, nValue, ePoolUnit);
bUpdate = true;
}
else if( m_pMtrDepth->IsEmptyFieldValue() )
m_pMtrDepth->SetValue( m_pMtrDepth->GetValue() );
}
else
{
if( !m_pMtrDepth->IsEmptyFieldValue() )
{
m_pMtrDepth->SetEmptyFieldValue();
bUpdate = true;
}
}
}
// Double walled / Double sided
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED);
if( eState != SfxItemState::DONTCARE )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue();
if( bValue != m_pBtnDoubleSided->IsChecked() )
{
m_pBtnDoubleSided->Check( bValue );
bUpdate = true;
}
else if( m_pBtnDoubleSided->GetState() == TRISTATE_INDET )
m_pBtnDoubleSided->Check( bValue );
}
else
{
if( m_pBtnDoubleSided->GetState() != TRISTATE_INDET )
{
m_pBtnDoubleSided->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Edge rounding
if( m_pMtrPercentDiagonal->IsEnabled() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL).GetValue();
if( nValue != m_pMtrPercentDiagonal->GetValue() )
{
m_pMtrPercentDiagonal->SetValue( nValue );
bUpdate = true;
}
else if( m_pMtrPercentDiagonal->IsEmptyFieldValue() )
m_pMtrPercentDiagonal->SetValue( nValue );
}
else
{
if( !m_pMtrPercentDiagonal->IsEmptyFieldValue() )
{
m_pMtrPercentDiagonal->SetEmptyFieldValue();
bUpdate = true;
}
}
}
// Depth scaling
if( m_pMtrBackscale->IsEnabled() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE).GetValue();
if( nValue != m_pMtrBackscale->GetValue() )
{
m_pMtrBackscale->SetValue( nValue );
bUpdate = true;
}
else if( m_pMtrBackscale->IsEmptyFieldValue() )
m_pMtrBackscale->SetValue( nValue );
}
else
{
if( !m_pMtrBackscale->IsEmptyFieldValue() )
{
m_pMtrBackscale->SetEmptyFieldValue();
bUpdate = true;
}
}
}
// End angle
if( m_pMtrEndAngle->IsEnabled() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
if( eState != SfxItemState::DONTCARE )
{
sal_Int32 nValue = rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE).GetValue();
if( nValue != m_pMtrEndAngle->GetValue() )
{
m_pMtrEndAngle->SetValue( nValue );
bUpdate = true;
}
}
else
{
if( !m_pMtrEndAngle->IsEmptyFieldValue() )
{
m_pMtrEndAngle->SetEmptyFieldValue();
bUpdate = true;
}
}
}
// Normal type
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue();
if( ( !m_pBtnNormalsObj->IsChecked() && nValue == 0 ) ||
( !m_pBtnNormalsFlat->IsChecked() && nValue == 1 ) ||
( !m_pBtnNormalsSphere->IsChecked() && nValue == 2 ) )
{
m_pBtnNormalsObj->Check( nValue == 0 );
m_pBtnNormalsFlat->Check( nValue == 1 );
m_pBtnNormalsSphere->Check( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_pBtnNormalsObj->IsChecked() ||
m_pBtnNormalsFlat->IsChecked() ||
m_pBtnNormalsSphere->IsChecked() )
{
m_pBtnNormalsObj->Check( false );
m_pBtnNormalsFlat->Check( false );
m_pBtnNormalsSphere->Check( false );
bUpdate = true;
}
}
// Normal inverted
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT);
if( eState != SfxItemState::DONTCARE )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue();
if( bValue != m_pBtnNormalsInvert->IsChecked() )
{
m_pBtnNormalsInvert->Check( bValue );
bUpdate = true;
}
else if( m_pBtnNormalsInvert->GetState() == TRISTATE_INDET )
m_pBtnNormalsInvert->Check( bValue );
}
else
{
if( m_pBtnNormalsInvert->GetState() != TRISTATE_INDET )
{
m_pBtnNormalsInvert->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// 2-sided lighting
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
if( eState != SfxItemState::DONTCARE )
{
bool bValue = rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue();
if( bValue != m_pBtnTwoSidedLighting->IsChecked() )
{
m_pBtnTwoSidedLighting->Check( bValue );
bUpdate = true;
}
else if( m_pBtnTwoSidedLighting->GetState() == TRISTATE_INDET )
m_pBtnTwoSidedLighting->Check( bValue );
}
else
{
if( m_pBtnTwoSidedLighting->GetState() != TRISTATE_INDET )
{
m_pBtnTwoSidedLighting->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Representation
// Shademode
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue();
if( nValue != m_pLbShademode->GetSelectedEntryPos() )
{
m_pLbShademode->SelectEntryPos( nValue );
bUpdate = true;
}
}
else
{
if( m_pLbShademode->GetSelectedEntryCount() != 0 )
{
m_pLbShademode->SetNoSelection();
bUpdate = true;
}
}
// 3D-Shadow
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D);
if( eState != SfxItemState::DONTCARE )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue();
if( bValue != m_pBtnShadow3d->IsChecked() )
{
m_pBtnShadow3d->Check( bValue );
m_pFtSlant->Enable( bValue );
m_pMtrSlant->Enable( bValue );
bUpdate = true;
}
else if( m_pBtnShadow3d->GetState() == TRISTATE_INDET )
m_pBtnShadow3d->Check( bValue );
}
else
{
if( m_pBtnShadow3d->GetState() != TRISTATE_INDET )
{
m_pBtnShadow3d->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Inclination (Shadow)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue();
if( nValue != m_pMtrSlant->GetValue() )
{
m_pMtrSlant->SetValue( nValue );
bUpdate = true;
}
}
else
{
if( !m_pMtrSlant->IsEmptyFieldValue() )
{
m_pMtrSlant->SetEmptyFieldValue();
bUpdate = true;
}
}
// Distance
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_DISTANCE).GetValue();
sal_uInt32 nValue2 = GetCoreValue(*m_pMtrDistance, ePoolUnit);
if( nValue != nValue2 )
{
if( eFUnit != m_pMtrDistance->GetUnit() )
SetFieldUnit(*m_pMtrDistance, eFUnit);
SetMetricValue(*m_pMtrDistance, nValue, ePoolUnit);
bUpdate = true;
}
}
else
{
if( !m_pMtrDepth->IsEmptyFieldValue() )
{
m_pMtrDepth->SetEmptyFieldValue();
bUpdate = true;
}
}
// Focal length
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue();
sal_uInt32 nValue2 = GetCoreValue(*m_pMtrFocalLength, ePoolUnit);
if( nValue != nValue2 )
{
if( eFUnit != m_pMtrFocalLength->GetUnit() )
SetFieldUnit(*m_pMtrFocalLength, eFUnit);
SetMetricValue(*m_pMtrFocalLength, nValue, ePoolUnit);
bUpdate = true;
}
}
else
{
if( !m_pMtrFocalLength->IsEmptyFieldValue() )
{
m_pMtrFocalLength->SetEmptyFieldValue();
bUpdate = true;
}
}
// Lighting
Color aColor;
// Light 1 (Color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue();
SvxColorListBox* pLb = m_pLbLight1;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight1->IsNoSelection())
{
m_pLbLight1->SetNoSelection();
bUpdate = true;
}
}
// Light 1 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_1);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight1)) ||
( !bOn && GetUILightState(*m_pBtnLight1)) )
{
SetUILightState(*m_pBtnLight1, bOn);
bUpdate = true;
}
if( m_pBtnLight1->GetState() == TRISTATE_INDET )
m_pBtnLight1->Check( m_pBtnLight1->IsChecked() );
}
else
{
if( m_pBtnLight1->GetState() != TRISTATE_INDET )
{
m_pBtnLight1->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 1 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
//Light 2 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue();
SvxColorListBox* pLb = m_pLbLight2;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight2->IsNoSelection())
{
m_pLbLight2->SetNoSelection();
bUpdate = true;
}
}
// Light 2 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_2);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight2)) ||
( !bOn && GetUILightState(*m_pBtnLight2)) )
{
SetUILightState(*m_pBtnLight2, bOn);
bUpdate = true;
}
if( m_pBtnLight2->GetState() == TRISTATE_INDET )
m_pBtnLight2->Check( m_pBtnLight2->IsChecked() );
}
else
{
if( m_pBtnLight2->GetState() != TRISTATE_INDET )
{
m_pBtnLight2->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
//Light 2 (Direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
//Light 3 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue();
SvxColorListBox* pLb = m_pLbLight3;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight3->IsNoSelection())
{
m_pLbLight3->SetNoSelection();
bUpdate = true;
}
}
// Light 3 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight3)) ||
( !bOn && GetUILightState(*m_pBtnLight3)) )
{
SetUILightState(*m_pBtnLight3, bOn);
bUpdate = true;
}
if( m_pBtnLight3->GetState() == TRISTATE_INDET )
m_pBtnLight3->Check( m_pBtnLight3->IsChecked() );
}
else
{
if( m_pBtnLight3->GetState() != TRISTATE_INDET )
{
m_pBtnLight3->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 3 (Direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
// Light 4 (Color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_4);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue();
SvxColorListBox* pLb = m_pLbLight4;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight4->IsNoSelection())
{
m_pLbLight4->SetNoSelection();
bUpdate = true;
}
}
// Light 4 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_4);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight4)) ||
( !bOn && GetUILightState(*m_pBtnLight4)) )
{
SetUILightState(*m_pBtnLight4, bOn);
bUpdate = true;
}
if( m_pBtnLight4->GetState() == TRISTATE_INDET )
m_pBtnLight4->Check( m_pBtnLight4->IsChecked() );
}
else
{
if( m_pBtnLight4->GetState() != TRISTATE_INDET )
{
m_pBtnLight4->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 4 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
// Light 5 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_5);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue();
SvxColorListBox* pLb = m_pLbLight5;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight5->IsNoSelection())
{
m_pLbLight5->SetNoSelection();
bUpdate = true;
}
}
// Light 5 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_5);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight5)) ||
( !bOn && GetUILightState(*m_pBtnLight5)) )
{
SetUILightState(*m_pBtnLight5, bOn);
bUpdate = true;
}
if( m_pBtnLight5->GetState() == TRISTATE_INDET )
m_pBtnLight5->Check( m_pBtnLight5->IsChecked() );
}
else
{
if( m_pBtnLight5->GetState() != TRISTATE_INDET )
{
m_pBtnLight5->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 5 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
// Light 6 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue();
SvxColorListBox* pLb = m_pLbLight6;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight6->IsNoSelection())
{
m_pLbLight6->SetNoSelection();
bUpdate = true;
}
}
// Light 6 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_6);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight6)) ||
( !bOn && GetUILightState(*m_pBtnLight6)) )
{
SetUILightState(*m_pBtnLight6, bOn);
bUpdate = true;
}
if( m_pBtnLight6->GetState() == TRISTATE_INDET )
m_pBtnLight6->Check( m_pBtnLight6->IsChecked() );
}
else
{
if( m_pBtnLight6->GetState() != TRISTATE_INDET )
{
m_pBtnLight6->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 6 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
// Light 7 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_7);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue();
SvxColorListBox* pLb = m_pLbLight7;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight7->IsNoSelection())
{
m_pLbLight7->SetNoSelection();
bUpdate = true;
}
}
// Light 7 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_7);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight7)) ||
( !bOn && GetUILightState(*m_pBtnLight7)) )
{
SetUILightState(*m_pBtnLight7 , bOn);
bUpdate = true;
}
if( m_pBtnLight7->GetState() == TRISTATE_INDET )
m_pBtnLight7->Check( m_pBtnLight7->IsChecked() );
}
else
{
if( m_pBtnLight7->GetState() != TRISTATE_INDET )
{
m_pBtnLight7->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 7 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
// Light 8 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue();
SvxColorListBox* pLb = m_pLbLight8;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbLight8->IsNoSelection())
{
m_pLbLight8->SetNoSelection();
bUpdate = true;
}
}
// Light 8 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_8);
if( eState != SfxItemState::DONTCARE )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
if( ( bOn && !GetUILightState(*m_pBtnLight8)) ||
( !bOn && GetUILightState(*m_pBtnLight8)) )
{
SetUILightState(*m_pBtnLight8, bOn);
bUpdate = true;
}
if( m_pBtnLight8->GetState() == TRISTATE_INDET )
m_pBtnLight8->Check( m_pBtnLight8->IsChecked() );
}
else
{
if( m_pBtnLight8->GetState() != TRISTATE_INDET )
{
m_pBtnLight8->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 8 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8);
if( eState != SfxItemState::DONTCARE )
{
bUpdate = true;
}
// Ambient light
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_AMBIENTCOLOR);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue();
SvxColorListBox* pLb = m_pLbAmbientlight;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbAmbientlight->IsNoSelection())
{
m_pLbAmbientlight->SetNoSelection();
bUpdate = true;
}
}
// Textures
// Art
if( bBitmap )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue();
if( ( !m_pBtnTexLuminance->IsChecked() && nValue == 1 ) ||
( !m_pBtnTexColor->IsChecked() && nValue == 3 ) )
{
m_pBtnTexLuminance->Check( nValue == 1 );
m_pBtnTexColor->Check( nValue == 3 );
bUpdate = true;
}
}
else
{
if( m_pBtnTexLuminance->IsChecked() ||
m_pBtnTexColor->IsChecked() )
{
m_pBtnTexLuminance->Check( false );
m_pBtnTexColor->Check( false );
bUpdate = true;
}
}
// Mode
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue();
if( ( !m_pBtnTexReplace->IsChecked() && nValue == 1 ) ||
( !m_pBtnTexModulate->IsChecked() && nValue == 2 ) )
{
m_pBtnTexReplace->Check( nValue == 1 );
m_pBtnTexModulate->Check( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_pBtnTexReplace->IsChecked() ||
m_pBtnTexModulate->IsChecked() )
{
m_pBtnTexReplace->Check( false );
m_pBtnTexModulate->Check( false );
bUpdate = true;
}
}
// Projection X
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue();
if( ( !m_pBtnTexObjectX->IsChecked() && nValue == 0 ) ||
( !m_pBtnTexParallelX->IsChecked() && nValue == 1 ) ||
( !m_pBtnTexCircleX->IsChecked() && nValue == 2 ) )
{
m_pBtnTexObjectX->Check( nValue == 0 );
m_pBtnTexParallelX->Check( nValue == 1 );
m_pBtnTexCircleX->Check( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_pBtnTexObjectX->IsChecked() ||
m_pBtnTexParallelX->IsChecked() ||
m_pBtnTexCircleX->IsChecked() )
{
m_pBtnTexObjectX->Check( false );
m_pBtnTexParallelX->Check( false );
m_pBtnTexCircleX->Check( false );
bUpdate = true;
}
}
// Projection Y
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue();
if( ( !m_pBtnTexObjectY->IsChecked() && nValue == 0 ) ||
( !m_pBtnTexParallelY->IsChecked() && nValue == 1 ) ||
( !m_pBtnTexCircleY->IsChecked() && nValue == 2 ) )
{
m_pBtnTexObjectY->Check( nValue == 0 );
m_pBtnTexParallelY->Check( nValue == 1 );
m_pBtnTexCircleY->Check( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_pBtnTexObjectY->IsChecked() ||
m_pBtnTexParallelY->IsChecked() ||
m_pBtnTexCircleY->IsChecked() )
{
m_pBtnTexObjectY->Check( false );
m_pBtnTexParallelY->Check( false );
m_pBtnTexCircleY->Check( false );
bUpdate = true;
}
}
// Filter
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER);
if( eState != SfxItemState::DONTCARE )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue();
if( bValue != m_pBtnTexFilter->IsChecked() )
{
m_pBtnTexFilter->Check( bValue );
bUpdate = true;
}
if( m_pBtnTexFilter->GetState() == TRISTATE_INDET )
m_pBtnTexFilter->Check( bValue );
}
else
{
if( m_pBtnTexFilter->GetState() != TRISTATE_INDET )
{
m_pBtnTexFilter->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
}
// Material Favorites
m_pLbMatFavorites->SelectEntryPos( 0 );
// Object color
eState = rAttrs.GetItemState(XATTR_FILLCOLOR);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(XATTR_FILLCOLOR).GetColorValue();
SvxColorListBox* pLb = m_pLbMatColor;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbMatColor->IsNoSelection())
{
m_pLbMatColor->SetNoSelection();
bUpdate = true;
}
}
// Self-luminous color
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_EMISSION);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue();
SvxColorListBox* pLb = m_pLbMatEmission;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbMatEmission->IsNoSelection())
{
m_pLbMatEmission->SetNoSelection();
bUpdate = true;
}
}
// Specular
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR);
if( eState != SfxItemState::DONTCARE )
{
aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue();
SvxColorListBox* pLb = m_pLbMatSpecular;
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_pLbMatSpecular->IsNoSelection())
{
m_pLbMatSpecular->SetNoSelection();
bUpdate = true;
}
}
// Specular Intensity
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
if( eState != SfxItemState::DONTCARE )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue();
if( nValue != m_pMtrMatSpecularIntensity->GetValue() )
{
m_pMtrMatSpecularIntensity->SetValue( nValue );
bUpdate = true;
}
}
else
{
if( !m_pMtrMatSpecularIntensity->IsEmptyFieldValue() )
{
m_pMtrMatSpecularIntensity->SetEmptyFieldValue();
bUpdate = true;
}
}
// Other
// Perspective
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_PERSPECTIVE);
if( eState != SfxItemState::DONTCARE )
{
ProjectionType ePT = static_cast<ProjectionType>(rAttrs.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue());
if( ( !m_pBtnPerspective->IsChecked() && ePT == ProjectionType::Perspective ) ||
( m_pBtnPerspective->IsChecked() && ePT == ProjectionType::Parallel ) )
{
m_pBtnPerspective->Check( ePT == ProjectionType::Perspective );
bUpdate = true;
}
if( m_pBtnPerspective->GetState() == TRISTATE_INDET )
m_pBtnPerspective->Check( ePT == ProjectionType::Perspective );
}
else
{
if( m_pBtnPerspective->GetState() != TRISTATE_INDET )
{
m_pBtnPerspective->SetState( TRISTATE_INDET );
bUpdate = true;
}
}
if( !bUpdate )
{
// however the 2D attributes may be different. Compare these and decide
bUpdate = true;
}
// Update preview
SfxItemSet aSet(rAttrs);
// set LineStyle hard to drawing::LineStyle_NONE when it's not set so that
// the default (drawing::LineStyle_SOLID) is not used for 3d preview
if(SfxItemState::SET != aSet.GetItemState(XATTR_LINESTYLE, false))
aSet.Put(XLineStyleItem(drawing::LineStyle_NONE));
// set FillColor hard to WHITE when it's SfxItemState::DONTCARE so that
// the default (Blue7) is not used for 3d preview
if(SfxItemState::DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, false))
aSet.Put(XFillColorItem(OUString(), COL_WHITE));
m_pCtlPreview->Set3DAttributes(aSet);
m_pCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aSet);
// try to select light corresponding to active button
sal_uInt32 nNumber(0xffffffff);
if(m_pBtnLight1->IsChecked())
nNumber = 0;
else if(m_pBtnLight2->IsChecked())
nNumber = 1;
else if(m_pBtnLight3->IsChecked())
nNumber = 2;
else if(m_pBtnLight4->IsChecked())
nNumber = 3;
else if(m_pBtnLight5->IsChecked())
nNumber = 4;
else if(m_pBtnLight6->IsChecked())
nNumber = 5;
else if(m_pBtnLight7->IsChecked())
nNumber = 6;
else if(m_pBtnLight8->IsChecked())
nNumber = 7;
if(nNumber != 0xffffffff)
{
m_pCtlLightPreview->GetSvx3DLightControl().SelectLight(nNumber);
}
// handle state of converts possible
m_pBtnConvertTo3D->Enable(pConvertTo3DItem->GetState());
m_pBtnLatheObject->Enable(pConvertTo3DLatheItem->GetState());
}
void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
{
// get remembered 2d attributes from the dialog
if(mpRemember2DAttributes)
{
SfxWhichIter aIter(*mpRemember2DAttributes);
sal_uInt16 nWhich(aIter.FirstWhich());
while(nWhich)
{
SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, false);
if(SfxItemState::DONTCARE == eState)
rAttrs.InvalidateItem(nWhich);
else if(SfxItemState::SET == eState)
rAttrs.Put(mpRemember2DAttributes->Get(nWhich, false));
nWhich = aIter.NextWhich();
}
}
//Others must stand as the front on all sides
// Perspective
if( m_pBtnPerspective->GetState() != TRISTATE_INDET )
{
ProjectionType nValue;
if( m_pBtnPerspective->IsChecked() )
nValue = ProjectionType::Perspective;
else
nValue = ProjectionType::Parallel;
rAttrs.Put(Svx3DPerspectiveItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_PERSPECTIVE);
// Geometry
// Possible determine PoolUnit (in this case this has not happened in Update() )
if( !mpImpl->pPool )
{
OSL_FAIL( "No Pool in GetAttr()! May be incompatible to drviewsi.cxx ?" );
mpImpl->pPool = rAttrs.GetPool();
DBG_ASSERT( mpImpl->pPool, "Where is the Pool?" );
ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH );
eFUnit = GetModuleFieldUnit( rAttrs );
}
// Number of segments (horizontal)
if( !m_pNumHorizontal->IsEmptyFieldValue() )
{
sal_uInt32 nValue = static_cast<sal_uInt32>(m_pNumHorizontal->GetValue());
rAttrs.Put(makeSvx3DHorizontalSegmentsItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_HORZ_SEGS);
// Number of segments (vertical)
if( !m_pNumVertical->IsEmptyFieldValue() )
{
sal_uInt32 nValue = static_cast<sal_uInt32>(m_pNumVertical->GetValue());
rAttrs.Put(makeSvx3DVerticalSegmentsItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_VERT_SEGS);
// Depth
if( !m_pMtrDepth->IsEmptyFieldValue() )
{
sal_uInt32 nValue = GetCoreValue(*m_pMtrDepth, ePoolUnit);
rAttrs.Put(makeSvx3DDepthItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_DEPTH);
// Double-sided
TriState eState = m_pBtnDoubleSided->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DDoubleSidedItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_DOUBLE_SIDED);
// Edge rounding
if( !m_pMtrPercentDiagonal->IsEmptyFieldValue() )
{
sal_uInt16 nValue = static_cast<sal_uInt16>(m_pMtrPercentDiagonal->GetValue());
rAttrs.Put(makeSvx3DPercentDiagonalItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
// Depth scale
if( !m_pMtrBackscale->IsEmptyFieldValue() )
{
sal_uInt16 nValue = static_cast<sal_uInt16>(m_pMtrBackscale->GetValue());
rAttrs.Put(makeSvx3DBackscaleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_BACKSCALE);
// End angle
if( !m_pMtrEndAngle->IsEmptyFieldValue() )
{
sal_uInt16 nValue = static_cast<sal_uInt16>(m_pMtrEndAngle->GetValue());
rAttrs.Put(makeSvx3DEndAngleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
// Normal type
sal_uInt16 nValue = 99;
if( m_pBtnNormalsObj->IsChecked() )
nValue = 0;
else if( m_pBtnNormalsFlat->IsChecked() )
nValue = 1;
else if( m_pBtnNormalsSphere->IsChecked() )
nValue = 2;
if( nValue <= 2 )
rAttrs.Put(Svx3DNormalsKindItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_KIND);
// Normal inverted
eState = m_pBtnNormalsInvert->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DNormalsInvertItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_INVERT);
// 2-sided lighting
eState = m_pBtnTwoSidedLighting->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DTwoSidedLightingItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
// Representation
// Shade mode
if( m_pLbShademode->GetSelectedEntryCount() )
{
nValue = m_pLbShademode->GetSelectedEntryPos();
rAttrs.Put(Svx3DShadeModeItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADE_MODE);
// 3D-Shadow
eState = m_pBtnShadow3d->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DShadow3DItem(bValue));
rAttrs.Put(makeSdrShadowItem(bValue));
}
else
{
rAttrs.InvalidateItem(SDRATTR_3DOBJ_SHADOW_3D);
rAttrs.InvalidateItem(SDRATTR_SHADOW);
}
// Slant (Shadow)
if( !m_pMtrSlant->IsEmptyFieldValue() )
{
sal_uInt16 nValue2 = static_cast<sal_uInt16>(m_pMtrSlant->GetValue());
rAttrs.Put(makeSvx3DShadowSlantItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADOW_SLANT);
// Distance
if( !m_pMtrDistance->IsEmptyFieldValue() )
{
sal_uInt32 nValue2 = GetCoreValue(*m_pMtrDistance, ePoolUnit);
rAttrs.Put(makeSvx3DDistanceItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_DISTANCE);
// Focal length
if( !m_pMtrFocalLength->IsEmptyFieldValue() )
{
sal_uInt32 nValue2 = GetCoreValue(*m_pMtrFocalLength, ePoolUnit);
rAttrs.Put(makeSvx3DFocalLengthItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_FOCAL_LENGTH);
// Lighting
Color aColor;
const SfxItemSet aLightItemSet(m_pCtlLightPreview->GetSvx3DLightControl().Get3DAttributes());
// Light 1 color
if (!m_pLbLight1->IsNoSelection())
{
aColor = m_pLbLight1->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor1Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_1);
// Light 1 (on/off)
eState = m_pBtnLight1->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight1);
rAttrs.Put(makeSvx3DLightOnOff1Item(bValue));
// Light 1 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_1);
// Light 2 color
if (!m_pLbLight2->IsNoSelection())
{
aColor = m_pLbLight2->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor2Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_2);
// Light 2 (on/off)
eState = m_pBtnLight2->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight2);
rAttrs.Put(makeSvx3DLightOnOff2Item(bValue));
// Light 2 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_2);
// Light 3 color
if (!m_pLbLight3->IsNoSelection())
{
aColor = m_pLbLight3->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor3Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_3);
// Light 3 (on/off)
eState = m_pBtnLight3->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight3);
rAttrs.Put(makeSvx3DLightOnOff3Item(bValue));
// Light 3 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_3);
// Light 4 color
if (!m_pLbLight4->IsNoSelection())
{
aColor = m_pLbLight4->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor4Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_4);
// Light 4 (on/off)
eState = m_pBtnLight4->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight4);
rAttrs.Put(makeSvx3DLightOnOff4Item(bValue));
// Light 4 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_4);
// Light 5 color
if (!m_pLbLight5->IsNoSelection())
{
aColor = m_pLbLight5->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor5Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_5);
// Light 5 (on/off)
eState = m_pBtnLight5->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight5);
rAttrs.Put(makeSvx3DLightOnOff5Item(bValue));
// Light 5 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_5);
// Light 6 color
if (!m_pLbLight6->IsNoSelection())
{
aColor = m_pLbLight6->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor6Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6);
// Light 6 (on/off)
eState = m_pBtnLight6->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight6);
rAttrs.Put(makeSvx3DLightOnOff6Item(bValue));
// Light 6 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_6);
// Light 7 color
if (!m_pLbLight7->IsNoSelection())
{
aColor = m_pLbLight7->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor7Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_7);
// Light 7 (on/off)
eState = m_pBtnLight7->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight7);
rAttrs.Put(makeSvx3DLightOnOff7Item(bValue));
// Light 7 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_7);
// Light 8 color
if (!m_pLbLight8->IsNoSelection())
{
aColor = m_pLbLight8->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor8Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_8);
// Light 8 (on/off)
eState = m_pBtnLight8->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = GetUILightState(*m_pBtnLight8);
rAttrs.Put(makeSvx3DLightOnOff8Item(bValue));
// Light 8 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_8);
// Ambient light
if (!m_pLbAmbientlight->IsNoSelection())
{
aColor = m_pLbAmbientlight->GetSelectEntryColor();
rAttrs.Put(makeSvx3DAmbientcolorItem(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_AMBIENTCOLOR);
// Textures
// Art
nValue = 99;
if( m_pBtnTexLuminance->IsChecked() )
nValue = 1;
else if( m_pBtnTexColor->IsChecked() )
nValue = 3;
if( nValue == 1 || nValue == 3 )
rAttrs.Put(Svx3DTextureKindItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_KIND);
// Mode
nValue = 99;
if( m_pBtnTexReplace->IsChecked() )
nValue = 1;
else if( m_pBtnTexModulate->IsChecked() )
nValue = 2;
if( nValue == 1 || nValue == 2 )
rAttrs.Put(Svx3DTextureModeItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_MODE);
// X projection
nValue = 99;
if( m_pBtnTexObjectX->IsChecked() )
nValue = 0;
else if( m_pBtnTexParallelX->IsChecked() )
nValue = 1;
else if( m_pBtnTexCircleX->IsChecked() )
nValue = 2;
if( nValue <= 2 )
rAttrs.Put(Svx3DTextureProjectionXItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
// Y projection
nValue = 99;
if( m_pBtnTexObjectY->IsChecked() )
nValue = 0;
else if( m_pBtnTexParallelY->IsChecked() )
nValue = 1;
else if( m_pBtnTexCircleY->IsChecked() )
nValue = 2;
if( nValue <= 2 )
rAttrs.Put(Svx3DTextureProjectionYItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
// Filter
eState = m_pBtnTexFilter->GetState();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DTextureFilterItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_FILTER);
// Material
// Object color
if (!m_pLbMatColor->IsNoSelection())
{
aColor = m_pLbMatColor->GetSelectEntryColor();
rAttrs.Put( XFillColorItem( "", aColor) );
}
else
{
rAttrs.InvalidateItem( XATTR_FILLCOLOR );
}
// luminous color
if (!m_pLbMatEmission->IsNoSelection())
{
aColor = m_pLbMatEmission->GetSelectEntryColor();
rAttrs.Put(makeSvx3DMaterialEmissionItem(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_EMISSION);
// Specular
if (!m_pLbMatSpecular->IsNoSelection())
{
aColor = m_pLbMatSpecular->GetSelectEntryColor();
rAttrs.Put(makeSvx3DMaterialSpecularItem(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR);
// Specular intensity
if( !m_pMtrMatSpecularIntensity->IsEmptyFieldValue() )
{
sal_uInt16 nValue2 = static_cast<sal_uInt16>(m_pMtrMatSpecularIntensity->GetValue());
rAttrs.Put(makeSvx3DMaterialSpecularIntensityItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
}
void Svx3DWin::Resize()
{
if ( !IsFloatingMode() ||
!GetFloatingWindow()->IsRollUp() )
{
Size aWinSize( GetOutputSizePixel() ); // why rSize in Resizing()?
if( aWinSize.Height() >= GetMinOutputSizePixel().Height() &&
aWinSize.Width() >= GetMinOutputSizePixel().Width() )
{
// Hide
m_pBtnUpdate->Hide();
m_pBtnAssign->Hide();
m_pBtnConvertTo3D->Hide();
m_pBtnLatheObject->Hide();
m_pBtnPerspective->Hide();
m_pCtlPreview->Hide();
m_pCtlLightPreview->Hide();
m_pFLGeometrie->Hide();
m_pFLRepresentation->Hide();
m_pFLLight->Hide();
m_pFLTexture->Hide();
m_pFLMaterial->Hide();
// Show
m_pBtnUpdate->Show();
m_pBtnAssign->Show();
m_pBtnConvertTo3D->Show();
m_pBtnLatheObject->Show();
m_pBtnPerspective->Show();
if( m_pBtnGeo->IsChecked() )
ClickViewTypeHdl(m_pBtnGeo);
if( m_pBtnRepresentation->IsChecked() )
ClickViewTypeHdl(m_pBtnRepresentation);
if( m_pBtnLight->IsChecked() )
ClickViewTypeHdl(m_pBtnLight);
if( m_pBtnTexture->IsChecked() )
ClickViewTypeHdl(m_pBtnTexture);
if( m_pBtnMaterial->IsChecked() )
ClickViewTypeHdl(m_pBtnMaterial);
}
}
SfxDockingWindow::Resize();
}
IMPL_LINK_NOARG(Svx3DWin, ClickUpdateHdl, Button*, void)
{
bUpdate = !m_pBtnUpdate->IsChecked();
m_pBtnUpdate->Check( bUpdate );
if( bUpdate )
{
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_STATE, true );
pDispatcher->ExecuteList(SID_3D_STATE,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
}
else
{
// Controls can be disabled during certain circumstances
}
}
IMPL_LINK_NOARG(Svx3DWin, ClickAssignHdl, Button*, void)
{
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_ASSIGN, true );
pDispatcher->ExecuteList(SID_3D_ASSIGN,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
}
IMPL_LINK( Svx3DWin, ClickViewTypeHdl, Button*, pBtn, void )
{
if( pBtn )
{
// Since the permanent updating of the preview would be too expensive
bool bUpdatePreview = m_pBtnLight->IsChecked();
m_pBtnGeo->Check(m_pBtnGeo == pBtn);
m_pBtnRepresentation->Check(m_pBtnRepresentation == pBtn);
m_pBtnLight->Check(m_pBtnLight == pBtn);
m_pBtnTexture->Check(m_pBtnTexture == pBtn);
m_pBtnMaterial->Check(m_pBtnMaterial == pBtn);
if( m_pBtnGeo->IsChecked() )
eViewType = ViewType3D::Geo;
if( m_pBtnRepresentation->IsChecked() )
eViewType = ViewType3D::Representation;
if( m_pBtnLight->IsChecked() )
eViewType = ViewType3D::Light;
if( m_pBtnTexture->IsChecked() )
eViewType = ViewType3D::Texture;
if( m_pBtnMaterial->IsChecked() )
eViewType = ViewType3D::Material;
// Geometry
if( eViewType == ViewType3D::Geo )
{
m_pFLSegments->Show();
m_pFLGeometrie->Show();
m_pFLNormals->Show();
}
else
{
m_pFLSegments->Hide();
m_pFLGeometrie->Hide();
m_pFLNormals->Hide();
}
// Representation
if( eViewType == ViewType3D::Representation )
{
m_pFLShadow->Show();
m_pFLCamera->Show();
m_pFLRepresentation->Show();
}
else
{
m_pFLShadow->Hide();
m_pFLCamera->Hide();
m_pFLRepresentation->Hide();
}
// Lighting
if( eViewType == ViewType3D::Light )
{
m_pFLLight->Show();
SvxColorListBox* pLb = GetLbByButton();
if( pLb )
pLb->Show();
m_pCtlLightPreview->Show();
m_pCtlPreview->Hide();
}
else
{
m_pFLLight->Hide();
if( !m_pCtlPreview->IsVisible() )
{
m_pCtlPreview->Show();
m_pCtlLightPreview->Hide();
}
}
// Textures
if (eViewType == ViewType3D::Texture)
m_pFLTexture->Show();
else
m_pFLTexture->Hide();
// Material
if( eViewType == ViewType3D::Material )
{
m_pFLMatSpecular->Show();
m_pFLMaterial->Show();
}
else
{
m_pFLMatSpecular->Hide();
m_pFLMaterial->Hide();
}
if( bUpdatePreview && !m_pBtnLight->IsChecked() )
UpdatePreview();
}
else
{
m_pBtnGeo->Check( eViewType == ViewType3D::Geo );
m_pBtnRepresentation->Check( eViewType == ViewType3D::Representation );
m_pBtnLight->Check( eViewType == ViewType3D::Light );
m_pBtnTexture->Check( eViewType == ViewType3D::Texture );
m_pBtnMaterial->Check( eViewType == ViewType3D::Material );
}
}
IMPL_LINK( Svx3DWin, ClickHdl, Button *, pButton, void )
{
PushButton* pBtn = static_cast<PushButton*>(pButton);
if( pBtn )
{
bool bUpdatePreview = false;
sal_uInt16 nSId = 0;
if( pBtn == m_pBtnConvertTo3D )
{
nSId = SID_CONVERT_TO_3D;
}
else if( pBtn == m_pBtnLatheObject )
{
nSId = SID_CONVERT_TO_3D_LATHE_FAST;
}
// Geometry
else if( pBtn == m_pBtnNormalsObj ||
pBtn == m_pBtnNormalsFlat ||
pBtn == m_pBtnNormalsSphere )
{
m_pBtnNormalsObj->Check( pBtn == m_pBtnNormalsObj );
m_pBtnNormalsFlat->Check( pBtn == m_pBtnNormalsFlat );
m_pBtnNormalsSphere->Check( pBtn == m_pBtnNormalsSphere );
bUpdatePreview = true;
}
else if( pBtn == m_pBtnLight1 ||
pBtn == m_pBtnLight2 ||
pBtn == m_pBtnLight3 ||
pBtn == m_pBtnLight4 ||
pBtn == m_pBtnLight5 ||
pBtn == m_pBtnLight6 ||
pBtn == m_pBtnLight7 ||
pBtn == m_pBtnLight8 )
{
// Lighting
SvxColorListBox* pLb = GetLbByButton( pBtn );
pLb->Show();
if( pBtn->IsChecked() )
{
SetUILightState( *static_cast<ImageButton*>(pBtn), !GetUILightState( *static_cast<ImageButton*>(pBtn) ) );
}
else
{
pBtn->Check();
if (pBtn != m_pBtnLight1 && m_pBtnLight1->IsChecked())
{
m_pBtnLight1->Check( false );
m_pLbLight1->Hide();
}
if (pBtn != m_pBtnLight2 && m_pBtnLight2->IsChecked())
{
m_pBtnLight2->Check( false );
m_pLbLight2->Hide();
}
if( pBtn != m_pBtnLight3 && m_pBtnLight3->IsChecked() )
{
m_pBtnLight3->Check( false );
m_pLbLight3->Hide();
}
if( pBtn != m_pBtnLight4 && m_pBtnLight4->IsChecked() )
{
m_pBtnLight4->Check( false );
m_pLbLight4->Hide();
}
if( pBtn != m_pBtnLight5 && m_pBtnLight5->IsChecked() )
{
m_pBtnLight5->Check( false );
m_pLbLight5->Hide();
}
if( pBtn != m_pBtnLight6 && m_pBtnLight6->IsChecked() )
{
m_pBtnLight6->Check( false );
m_pLbLight6->Hide();
}
if( pBtn != m_pBtnLight7 && m_pBtnLight7->IsChecked() )
{
m_pBtnLight7->Check( false );
m_pLbLight7->Hide();
}
if( pBtn != m_pBtnLight8 && m_pBtnLight8->IsChecked() )
{
m_pBtnLight8->Check( false );
m_pLbLight8->Hide();
}
}
bool bEnable = GetUILightState( *static_cast<ImageButton*>(pBtn) );
m_pBtnLightColor->Enable( bEnable );
pLb->Enable( bEnable );
ClickLight(*pBtn);
bUpdatePreview = true;
}
// Textures
else if( pBtn == m_pBtnTexLuminance ||
pBtn == m_pBtnTexColor )
{
m_pBtnTexLuminance->Check( pBtn == m_pBtnTexLuminance );
m_pBtnTexColor->Check( pBtn == m_pBtnTexColor );
bUpdatePreview = true;
}
else if( pBtn == m_pBtnTexReplace ||
pBtn == m_pBtnTexModulate )
{
m_pBtnTexReplace->Check( pBtn == m_pBtnTexReplace );
m_pBtnTexModulate->Check( pBtn == m_pBtnTexModulate );
bUpdatePreview = true;
}
else if( pBtn == m_pBtnTexParallelX ||
pBtn == m_pBtnTexCircleX ||
pBtn == m_pBtnTexObjectX )
{
m_pBtnTexParallelX->Check( pBtn == m_pBtnTexParallelX );
m_pBtnTexCircleX->Check( pBtn == m_pBtnTexCircleX );
m_pBtnTexObjectX->Check( pBtn == m_pBtnTexObjectX );
bUpdatePreview = true;
}
else if( pBtn == m_pBtnTexParallelY ||
pBtn == m_pBtnTexCircleY ||
pBtn == m_pBtnTexObjectY )
{
m_pBtnTexParallelY->Check( pBtn == m_pBtnTexParallelY );
m_pBtnTexCircleY->Check( pBtn == m_pBtnTexCircleY );
m_pBtnTexObjectY->Check( pBtn == m_pBtnTexObjectY );
bUpdatePreview = true;
}
else if (pBtn == m_pBtnShadow3d)
{
pBtn->Check( !pBtn->IsChecked() );
m_pFtSlant->Enable( pBtn->IsChecked() );
m_pMtrSlant->Enable( pBtn->IsChecked() );
bUpdatePreview = true;
}
// Other (no groups)
else if( pBtn != nullptr )
{
pBtn->Check( !pBtn->IsChecked() );
bUpdatePreview = true;
}
if( nSId > 0 )
{
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( nSId, true );
pDispatcher->ExecuteList(nSId,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
}
else if( bUpdatePreview )
UpdatePreview();
}
}
IMPL_LINK( Svx3DWin, ClickColorHdl, Button *, pBtn, void)
{
SvColorDialog aColorDlg;
SvxColorListBox* pLb;
if( pBtn == m_pBtnLightColor )
pLb = GetLbByButton();
else if( pBtn == m_pBtnAmbientColor )
pLb = m_pLbAmbientlight;
else if( pBtn == m_pBtnMatColor )
pLb = m_pLbMatColor;
else if( pBtn == m_pBtnEmissionColor )
pLb = m_pLbMatEmission;
else // if( pBtn == m_pBtnSpecularColor )
pLb = m_pLbMatSpecular;
Color aColor = pLb->GetSelectEntryColor();
aColorDlg.SetColor( aColor );
if( aColorDlg.Execute(GetFrameWeld()) == RET_OK )
{
aColor = aColorDlg.GetColor();
LBSelectColor(pLb, aColor);
SelectColorHdl(*pLb);
}
}
IMPL_LINK( Svx3DWin, SelectHdl, ListBox&, rListBox, void )
{
bool bUpdatePreview = false;
// Material
if (&rListBox == m_pLbMatFavorites)
{
Color aColObj( COL_WHITE );
Color aColEmis( COL_BLACK );
Color aColSpec( COL_WHITE );
sal_uInt16 nSpecIntens = 20;
switch( m_pLbMatFavorites->GetSelectedEntryPos() )
{
case 1: // Metall
{
aColObj = Color(230,230,255);
aColEmis = Color(10,10,30);
aColSpec = Color(200,200,200);
nSpecIntens = 20;
}
break;
case 2: // Gold
{
aColObj = Color(230,255,0);
aColEmis = Color(51,0,0);
aColSpec = Color(255,255,240);
nSpecIntens = 20;
}
break;
case 3: // Chrome
{
aColObj = Color(36,117,153);
aColEmis = Color(18,30,51);
aColSpec = Color(230,230,255);
nSpecIntens = 2;
}
break;
case 4: // Plastic
{
aColObj = Color(255,48,57);
aColEmis = Color(35,0,0);
aColSpec = Color(179,202,204);
nSpecIntens = 60;
}
break;
case 5: // Wood
{
aColObj = Color(153,71,1);
aColEmis = Color(21,22,0);
aColSpec = Color(255,255,153);
nSpecIntens = 75;
}
break;
}
LBSelectColor( m_pLbMatColor, aColObj );
LBSelectColor( m_pLbMatEmission, aColEmis );
LBSelectColor( m_pLbMatSpecular, aColSpec );
m_pMtrMatSpecularIntensity->SetValue( nSpecIntens );
bUpdatePreview = true;
}
else if (&rListBox == m_pLbShademode)
bUpdatePreview = true;
if( bUpdatePreview )
UpdatePreview();
}
IMPL_LINK( Svx3DWin, SelectColorHdl, SvxColorListBox&, rListBox, void )
{
bool bUpdatePreview = false;
if( &rListBox == m_pLbMatColor ||
&rListBox == m_pLbMatEmission ||
&rListBox == m_pLbMatSpecular )
{
m_pLbMatFavorites->SelectEntryPos( 0 );
bUpdatePreview = true;
}
// Lighting
else if( &rListBox == m_pLbAmbientlight )
{
bUpdatePreview = true;
}
else if( &rListBox == m_pLbLight1 ||
&rListBox == m_pLbLight2 ||
&rListBox == m_pLbLight3 ||
&rListBox == m_pLbLight4 ||
&rListBox == m_pLbLight5 ||
&rListBox == m_pLbLight6 ||
&rListBox == m_pLbLight7 ||
&rListBox == m_pLbLight8 )
{
bUpdatePreview = true;
}
if( bUpdatePreview )
UpdatePreview();
}
IMPL_LINK( Svx3DWin, ModifyHdl, Edit&, rField, void )
{
bool bUpdatePreview = false;
// Material
if( &rField == m_pMtrMatSpecularIntensity )
{
bUpdatePreview = true;
}
else if (&rField == m_pNumHorizontal)
{
bUpdatePreview = true;
}
else if (&rField == m_pNumVertical)
{
bUpdatePreview = true;
}
else if (&rField == m_pMtrSlant)
{
bUpdatePreview = true;
}
if( bUpdatePreview )
UpdatePreview();
}
void Svx3DWin::ClickLight(PushButton& rBtn)
{
sal_uInt16 nLightSource = GetLightSource( &rBtn );
SvxColorListBox* pLb = GetLbByButton( &rBtn );
Color aColor( pLb->GetSelectEntryColor() );
SfxItemSet aLightItemSet(m_pCtlLightPreview->GetSvx3DLightControl().Get3DAttributes());
const bool bOnOff(GetUILightState( static_cast<const ImageButton&>(rBtn) ));
switch(nLightSource)
{
case 0: aLightItemSet.Put(makeSvx3DLightcolor1Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff1Item(bOnOff)); break;
case 1: aLightItemSet.Put(makeSvx3DLightcolor2Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff2Item(bOnOff)); break;
case 2: aLightItemSet.Put(makeSvx3DLightcolor3Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff3Item(bOnOff)); break;
case 3: aLightItemSet.Put(makeSvx3DLightcolor4Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff4Item(bOnOff)); break;
case 4: aLightItemSet.Put(makeSvx3DLightcolor5Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff5Item(bOnOff)); break;
case 5: aLightItemSet.Put(makeSvx3DLightcolor6Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff6Item(bOnOff)); break;
case 6: aLightItemSet.Put(makeSvx3DLightcolor7Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff7Item(bOnOff)); break;
default:
case 7: aLightItemSet.Put(makeSvx3DLightcolor8Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff8Item(bOnOff)); break;
}
m_pCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aLightItemSet);
m_pCtlLightPreview->GetSvx3DLightControl().SelectLight(nLightSource);
m_pCtlLightPreview->CheckSelection();
}
IMPL_LINK_NOARG(Svx3DWin, ChangeSelectionCallbackHdl, SvxLightCtl3D*, void)
{
const sal_uInt32 nLight(m_pCtlLightPreview->GetSvx3DLightControl().GetSelectedLight());
PushButton* pBtn = nullptr;
switch( nLight )
{
case 0: pBtn = m_pBtnLight1; break;
case 1: pBtn = m_pBtnLight2; break;
case 2: pBtn = m_pBtnLight3; break;
case 3: pBtn = m_pBtnLight4; break;
case 4: pBtn = m_pBtnLight5; break;
case 5: pBtn = m_pBtnLight6; break;
case 6: pBtn = m_pBtnLight7; break;
case 7: pBtn = m_pBtnLight8; break;
default: break;
}
if( pBtn )
ClickHdl( pBtn );
else
{
// Status: No lamp selected
if( m_pBtnLight1->IsChecked() )
{
m_pBtnLight1->Check( false );
m_pLbLight1->Enable( false );
}
else if( m_pBtnLight2->IsChecked() )
{
m_pBtnLight2->Check( false );
m_pLbLight2->Enable( false );
}
else if( m_pBtnLight3->IsChecked() )
{
m_pBtnLight3->Check( false );
m_pLbLight3->Enable( false );
}
else if( m_pBtnLight4->IsChecked() )
{
m_pBtnLight4->Check( false );
m_pLbLight4->Enable( false );
}
else if( m_pBtnLight5->IsChecked() )
{
m_pBtnLight5->Check( false );
m_pLbLight5->Enable( false );
}
else if( m_pBtnLight6->IsChecked() )
{
m_pBtnLight6->Check( false );
m_pLbLight6->Enable( false );
}
else if( m_pBtnLight7->IsChecked() )
{
m_pBtnLight7->Check( false );
m_pLbLight7->Enable( false );
}
else if( m_pBtnLight8->IsChecked() )
{
m_pBtnLight8->Check( false );
m_pLbLight8->Enable( false );
}
m_pBtnLightColor->Enable( false );
}
}
namespace
{
OUString lcl_makeColorName(const Color& rColor)
{
OUString aStr = SvxResId(RID_SVXFLOAT3D_FIX_R) +
OUString::number(rColor.GetRed()) +
" " +
SvxResId(RID_SVXFLOAT3D_FIX_G) +
OUString::number(rColor.GetGreen()) +
" " +
SvxResId(RID_SVXFLOAT3D_FIX_B) +
OUString::number(rColor.GetBlue());
return aStr;
}
}
// Method to ensure that the LB is also associated with a color
void Svx3DWin::LBSelectColor( SvxColorListBox* pLb, const Color& rColor )
{
pLb->SetNoSelection();
pLb->SelectEntry(std::make_pair(rColor, lcl_makeColorName(rColor)));
}
void Svx3DWin::UpdatePreview()
{
if(!pModel)
{
pModel.reset(new FmFormModel());
}
// Get Itemset
SfxItemSet aSet( pModel->GetItemPool(), svl::Items<SDRATTR_START, SDRATTR_END>{});
// Get Attributes and set the preview
GetAttr( aSet );
m_pCtlPreview->Set3DAttributes( aSet );
m_pCtlLightPreview->GetSvx3DLightControl().Set3DAttributes( aSet );
}
// document is to be reloaded, destroy remembered ItemSet
void Svx3DWin::DocumentReload()
{
mpRemember2DAttributes.reset();
}
void Svx3DWin::InitColorLB()
{
// First...
Color aColWhite( COL_WHITE );
Color aColBlack( COL_BLACK );
m_pLbLight1->SelectEntry( aColWhite );
m_pLbLight2->SelectEntry( aColWhite );
m_pLbLight3->SelectEntry( aColWhite );
m_pLbLight4->SelectEntry( aColWhite );
m_pLbLight5->SelectEntry( aColWhite );
m_pLbLight6->SelectEntry( aColWhite );
m_pLbLight7->SelectEntry( aColWhite );
m_pLbLight8->SelectEntry( aColWhite );
m_pLbAmbientlight->SelectEntry( aColBlack );
m_pLbMatColor->SelectEntry( aColWhite );
m_pLbMatEmission->SelectEntry( aColBlack );
m_pLbMatSpecular->SelectEntry( aColWhite );
}
sal_uInt16 Svx3DWin::GetLightSource( const PushButton* pBtn )
{
sal_uInt16 nLight = 8;
if( pBtn == nullptr )
{
if( m_pBtnLight1->IsChecked() )
nLight = 0;
else if( m_pBtnLight2->IsChecked() )
nLight = 1;
else if( m_pBtnLight3->IsChecked() )
nLight = 2;
else if( m_pBtnLight4->IsChecked() )
nLight = 3;
else if( m_pBtnLight5->IsChecked() )
nLight = 4;
else if( m_pBtnLight6->IsChecked() )
nLight = 5;
else if( m_pBtnLight7->IsChecked() )
nLight = 6;
else if( m_pBtnLight8->IsChecked() )
nLight = 7;
}
else
{
if (pBtn == m_pBtnLight1)
nLight = 0;
else if (pBtn == m_pBtnLight2)
nLight = 1;
else if( pBtn == m_pBtnLight3 )
nLight = 2;
else if( pBtn == m_pBtnLight4 )
nLight = 3;
else if( pBtn == m_pBtnLight5 )
nLight = 4;
else if( pBtn == m_pBtnLight6 )
nLight = 5;
else if( pBtn == m_pBtnLight7 )
nLight = 6;
else if( pBtn == m_pBtnLight8 )
nLight = 7;
}
return nLight;
};
SvxColorListBox* Svx3DWin::GetLbByButton( const PushButton* pBtn )
{
SvxColorListBox* pLb = nullptr;
if( pBtn == nullptr )
{
if( m_pBtnLight1->IsChecked() )
pLb = m_pLbLight1;
else if( m_pBtnLight2->IsChecked() )
pLb = m_pLbLight2;
else if( m_pBtnLight3->IsChecked() )
pLb = m_pLbLight3;
else if( m_pBtnLight4->IsChecked() )
pLb = m_pLbLight4;
else if( m_pBtnLight5->IsChecked() )
pLb = m_pLbLight5;
else if( m_pBtnLight6->IsChecked() )
pLb = m_pLbLight6;
else if( m_pBtnLight7->IsChecked() )
pLb = m_pLbLight7;
else if( m_pBtnLight8->IsChecked() )
pLb = m_pLbLight8;
}
else
{
if( pBtn == m_pBtnLight1 )
pLb = m_pLbLight1;
else if (pBtn == m_pBtnLight2)
pLb = m_pLbLight2;
else if( pBtn == m_pBtnLight3 )
pLb = m_pLbLight3;
else if( pBtn == m_pBtnLight4 )
pLb = m_pLbLight4;
else if( pBtn == m_pBtnLight5 )
pLb = m_pLbLight5;
else if( pBtn == m_pBtnLight6 )
pLb = m_pLbLight6;
else if( pBtn == m_pBtnLight7 )
pLb = m_pLbLight7;
else if( pBtn == m_pBtnLight8 )
pLb = m_pLbLight8;
}
return pLb;
};
// Derivation from SfxChildWindow as "containers" for effects
Svx3DChildWindow::Svx3DChildWindow( vcl::Window* _pParent,
sal_uInt16 nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo ) :
SfxChildWindow( _pParent, nId )
{
VclPtr<Svx3DWin> pWin = VclPtr<Svx3DWin>::Create( pBindings, this, _pParent );
SetWindow(pWin);
pWin->Initialize( pInfo );
}
Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId,
SfxBindings* _pBindings) :
SfxControllerItem( _nId, *_pBindings )
{
}
void Svx3DCtrlItem::StateChanged( sal_uInt16 /*nSId*/,
SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ )
{
}
// ControllerItem for Status Slot SID_CONVERT_TO_3D
SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings)
: SfxControllerItem(_nId, *_pBindings),
bState(false)
{
}
void SvxConvertTo3DItem::StateChanged(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
{
bool bNewState = (eState != SfxItemState::DISABLED);
if(bNewState != bState)
{
bState = bNewState;
SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings());
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_STATE, true );
pDispatcher->ExecuteList(SID_3D_STATE,
SfxCallMode::ASYNCHRON|SfxCallMode::RECORD, { &aItem });
}
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.
↑ V728 An excessive check can be simplified. The '(A && !B) || (!A && B)' expression is equivalent to the 'bool(A) != bool(B)' expression.